Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
money boom ghost NPCs Metal suit commonwealth marvel space Mask Gear Ryse Reforged power boomers Superpele dead vault body Duty riot hunk leon khan Resident clone
Latest topics
» Hello - Fo4/76 player
unlimited carry weight vs realisim Emptyby 3doutlaw Yesterday at 4:28 am

» Hey everyone
unlimited carry weight vs realisim Emptyby FentaBerry Thu Nov 14, 2024 7:29 am

» [FNV] Question about Rainbow Six Siege armor set
unlimited carry weight vs realisim Emptyby IzzBee Wed Nov 13, 2024 9:54 pm

» I made a detailed map for Fallout 1 & 2 remakes!
unlimited carry weight vs realisim Emptyby railroadbill Wed Nov 13, 2024 10:29 am

» Tammy's Introduction (Making a PA port)
unlimited carry weight vs realisim Emptyby Leviatan Sat Nov 09, 2024 9:36 am

» OICW Mod for New Vegas
unlimited carry weight vs realisim Emptyby DavidW75 Wed Oct 23, 2024 7:37 am

» Looking for Gta 5 xbox one modded account
unlimited carry weight vs realisim Emptyby salman0786 Tue Oct 08, 2024 11:47 pm

» [FNV] Flickering Landscape Textures
unlimited carry weight vs realisim Emptyby zliu313 Fri Oct 04, 2024 9:33 pm

» Best Site Ever!
unlimited carry weight vs realisim Emptyby WasteNinja88 Sun Sep 29, 2024 12:38 pm

» Weird bug or glitch with Console Command. [FNV]
unlimited carry weight vs realisim Emptyby nickenicole47 Wed Sep 25, 2024 2:11 am

» Suggestions on npc mod that Blends with dragbodys mod?
unlimited carry weight vs realisim Emptyby ilovebees.com Sun Sep 22, 2024 1:31 pm

» [FNV] Right Mouse Button Zoom/ADS Bug
unlimited carry weight vs realisim Emptyby Lankychazz2009 Sun Sep 22, 2024 11:20 am

» (FO4) FO76 BOS Objects
unlimited carry weight vs realisim Emptyby campesino.p Sun Sep 22, 2024 4:53 am

» [FNV] Dragbody's FO4 Power Armors bug.
unlimited carry weight vs realisim Emptyby Lankychazz2009 Thu Sep 19, 2024 9:34 pm

» Fallout: New Vegas "Pizza Boy" Mod
unlimited carry weight vs realisim Emptyby MrMistyEyed2 Tue Sep 10, 2024 8:15 am

» Here Are Some Of The Best Mods From GunNetwork
unlimited carry weight vs realisim Emptyby Abyssfer Sun Sep 08, 2024 5:02 pm

» Saying hi after two years
unlimited carry weight vs realisim Emptyby spiralsandspirals Thu Aug 29, 2024 7:39 am

» Looking for an alternative to Nexus
unlimited carry weight vs realisim Emptyby freakoverse Fri Aug 23, 2024 5:50 pm

» fallout 4 mods
unlimited carry weight vs realisim Emptyby salientguitar4 Tue Aug 20, 2024 12:47 am

» [FNV] How to troubleshot infinite loading issues?
unlimited carry weight vs realisim Emptyby Abyssfer Thu Aug 15, 2024 12:28 am

November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar
_
November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar

Share
 

 unlimited carry weight vs realisim

View previous topic View next topic Go down 
Go to page : 1, 2  Next
AuthorMessage
stalkzoid

stalkzoid

Posts : 278
Join date : 2014-12-19
Age : 55
Location : australia

unlimited carry weight vs realisim Empty
PostSubject: unlimited carry weight vs realisim   unlimited carry weight vs realisim EmptyMon Nov 23, 2015 9:32 am

I have another question as it may help me decide. ive always been kind of annoyed by limited carry weight inventory, but on the same note I like to be immersive,, so I guess my question is, is having a limited carry weight worth going back to your stash ,ie in fallout 4 every 10 minutes... what do u guys think, should I just say 1000kg carry weight here I come or not

_________________
Punk is musical freedom. It's saying, doing and playing what you want. In Webster's terms, 'nirvana' means freedom from pain, suffering and the external world, and that's pretty close to my definition of Punk Rock.

Kurt Cobain
Back to top Go down
FramesPerSecond

FramesPerSecond

Posts : 56
Join date : 2015-08-20

unlimited carry weight vs realisim Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim EmptyMon Nov 23, 2015 10:05 am

In my opinion, you should go with the 1000kg to avoid going back to your safehouse to drop it off every ten mins, yea it's immersive breaking but it better than sitting through 5 loading screens every ten mins
Back to top Go down
maybenexttime

maybenexttime

Posts : 2776
Join date : 2014-02-24
Age : 34
Location : Philadelphia, PA

Character sheet
Name: Nova
Faction: Brotherhood of Steel
Level: 70

unlimited carry weight vs realisim Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim EmptyMon Nov 23, 2015 10:09 am

FramesPerSecond wrote:
In my opinion, you should go with the 1000kg to avoid going back to your safehouse to drop it off every ten mins, yea it's immersive breaking but it better than sitting through 5 loading screens every ten mins

Yep totally agree.

Same with fast travel. Immersive breaking but saves so much time of "running" around.

_________________
unlimited carry weight vs realisim Sloth10
Check out my latest Youtube Video:
Back to top Go down
https://www.youtube.com/channel/UCxYtkZcLsMZbIKBe6Z35liA
Julum

Julum

Posts : 513
Join date : 2014-06-21
Age : 24

unlimited carry weight vs realisim Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim EmptyMon Nov 23, 2015 10:23 am

I type in "player.setav carryweight *insert insanely high number here*" in every Bethesda game. It makes them much less frustrating in my opinion.
Back to top Go down
https://www.youtube.com/channel/UCHDfxVMvnWHj3FzVgXqEJwA
Rubarbsm

Rubarbsm

Posts : 175
Join date : 2015-05-14

unlimited carry weight vs realisim Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim EmptyMon Nov 23, 2015 10:27 am

In a balance of realism vs fun , I think having a carryweight is dumb anyway, how is someone even strong as hell suppose to put their mini nukes and miniguns and all the rest of their stuff in their pants anyway. Having a ridiculous carrweight will probably make playing more enjoyable in my opinion.

_________________
unlimited carry weight vs realisim G1ExcnS

story of my life
Back to top Go down
skyrimgamernoob

skyrimgamernoob

Posts : 80
Join date : 2015-10-10
Age : 28
Location : Space

unlimited carry weight vs realisim Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim EmptyMon Nov 23, 2015 10:40 am

Well wait till a backpack mod comes along and pretend it has unlimited space inside.
Unlimited Space = Unlimited Carryweight
Back to top Go down
hitman47101

hitman47101

Posts : 1947
Join date : 2014-03-01
Age : 31

unlimited carry weight vs realisim Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim EmptyMon Nov 23, 2015 11:00 am

I've been dealing with this dilemma myself as i don't fast travel yet want to get into the settlement building, the sheer amount of resources you need is staggering.

Personally I can't just set my carry weight to 1000, that's straight up cheating and it would remove some of the immersion i try to aim for but I'm tired of being encumbered every 10 minutes, so I've been trying to come up with ways around it.

Halving the weight on all junk items or removing weight from smaller items entirely is the cheapest and easiest way to do it, removing the weight from junk and reducing your carry weight significantly could work as well, the witcher 3 had a patch to remove weight from crafting components and it made the system more enjoyable, still a lazy solution in my book though.

My favourite idea to fix this is more complex and would require the GECK, after you've set up some supply lines through your settlements and you've got yourself some brahmins you'd be given a signal flare, when you've got stuff to unload you fire the flare off in a outdoor area and a guarded caravan arrives after a short time, you unload all the stuff you want sent back to a workbench and select where the caravan should drop off your crap, a fade to black or they could path all the way back, it effectively eliminates the problem in a neat and "immerse" way, at least in my opinion. Could even have an upgrade that auto sells stuff you designate at any of the stores you've set up and have the caps sent to you via courier or something.

Sorry that got off track haha, just been thinking about the problem for a while, I'd say do whatever makes the game more fun for you, that's what matters in the end. Smile
Back to top Go down
Evmeister

Evmeister

Posts : 991
Join date : 2014-03-18
Age : 36
Location : The Salish Sea

unlimited carry weight vs realisim Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim EmptyMon Nov 23, 2015 11:16 am

Well the weight thing was really bothering me because I couldn't even clear out a location before getting full and my companion full. It was frustrating because I was coming across so much great loot. Because I've had bodies disappear and locations do refresh, I didn't want to leave the stuff in containers either out of fear of the places resetting the container I left stuff in. It get worse when I got into Boston actual and there is so many places next to each other.

This mod http://www.nexusmods.com/fallout4/mods/214/?, is a god send.

It doesn't fully break immersion, and you don't have to mess with the console and it's very configurable. Since I've gotten this mod, my playing experience has improved. I went with the base 300 option and then 25/per strength. This doesn't include the power armor boost or the weight perks.

I might modify it because I'm thinking of getting the travel solo perks and that will put me up in the 700 weight range which I think is a little unrealistic.

_________________
unlimited carry weight vs realisim Pbadmb10
Banner from Star's Workshop
Back to top Go down
Guest
Guest
avatar


unlimited carry weight vs realisim Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim EmptyMon Nov 23, 2015 11:27 am

The perk that increases companion carry weight is very helpful, as is using buffout when you have a lot to gather.
Back to top Go down
Pickpox111

Pickpox111

Posts : 270
Join date : 2015-10-24

unlimited carry weight vs realisim Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim EmptyMon Nov 23, 2015 10:39 pm

I agree. It's not too immersion breaking to use a carry weight mod since there aren't any backpack mods and the game's perks plus END stats just don't cover it.

_________________
unlimited carry weight vs realisim Giphy
Back to top Go down
Soju

Soju

Posts : 2266
Join date : 2014-10-19
Location : USA

Character sheet
Name: ----------------------
Faction: ---------------------
Level: ----------------------

unlimited carry weight vs realisim Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim EmptyTue Nov 24, 2015 12:19 am

Yeah umm.. I don't think anyone in real life can carry around >300lbs of items on their back and can still run and shoot and do all kinds of dangerous things like they're not carrying anything at all. So like it or not I don't think it's realistic even if you leave it as it is.

_________________
unlimited carry weight vs realisim 2YrU5cC
Back to top Go down
Guest
Guest
avatar


unlimited carry weight vs realisim Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim EmptyTue Nov 24, 2015 12:33 am

alonewolf003 wrote:
Yeah umm.. I don't think anyone in real life can carry around >300lbs of items on their back and can still run and shoot and do all kinds of dangerous things like they're not carrying anything at all. So like it or not I don't think it's realistic even if you leave it as it is.

Pretty much how I feel about it at the end of the day. Even without cheating and extreme STR stats, my petite Fallout 4 lawyer-mom/savior of the Commonwealth is running around with about a dozen guns, nearly a thousand rounds of ammo, 10-15 pieces of armor, 4 or 5 misc. clothing outfits, heaps of weapon mods and junk, comic books, survival guides, hair magazines (yes, really) and a ton of other things.

I'm pretty sure that if I dropped everything she was carrying at her feet, you wouldn't be able to see my character.

If they wanted 'realism' you'd be limited to 70-75 lbs of equipment, period, and would have to train/exercise rigorously in order to increase that. Which doesn't really sound fun to me... I don't play games to exercise. closed eyes smile

Back to top Go down
stfdmn

stfdmn

Posts : 79
Join date : 2015-01-25
Age : 39
Location : Romania

unlimited carry weight vs realisim Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim EmptyTue Nov 24, 2015 1:38 am

What I think a close to perfect inventory system is it's Jagged Alliance's 2 patch 1.13 inventory. You have slots (pouches, pockets) on your armor, clothes, etc. All items also had weight but what was more important than weight was if you could actually fit a given item in any of your pouches (or backpack slots, which had some big slots and a few extra smaller ones). Ofc, patch 1.13 for JA2 is considered one of the biggest and most complex mods for a game (especially a game with no mod support).

The problem with Fallout's inventory system is not the carry weight itself, but the fact that you can carry 50+ light weight weapons on you. That is immersion breaking for me, not the weight itself. Lately, I kinda like a lot more the games that only allow you to carry 1-2 primary weapons and a sidearm. Instead of hoarding the entire word in your Pip-Boy.

_________________
"There is no such thing as innocence, only degrees of guilt."
unlimited carry weight vs realisim BXiA6xVunlimited carry weight vs realisim KlkPaVa
https://www.youtube.com/watch?v=MgMYikGtZMo - My Youtube Channel
Back to top Go down
Evmeister

Evmeister

Posts : 991
Join date : 2014-03-18
Age : 36
Location : The Salish Sea

unlimited carry weight vs realisim Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim EmptyTue Nov 24, 2015 2:23 am

stfdmn wrote:
What I think a close to perfect inventory system is it's Jagged Alliance's 2 patch 1.13 inventory. You have slots (pouches, pockets) on your armor, clothes, etc. All items also had weight but what was more important than weight was if you could actually fit a given item in any of your pouches (or backpack slots, which had some big slots and a few extra smaller ones). Ofc, patch 1.13 for JA2 is considered one of the biggest and most complex mods for a game (especially a game with no mod support).

The problem with Fallout's inventory system is not the carry weight itself, but the fact that you can carry 50+ light weight weapons on you. That is immersion breaking for me, not the weight itself. Lately, I kinda like a lot more the games that only allow you to carry 1-2 primary weapons and a sidearm. Instead of hoarding the entire word in your Pip-Boy.

True, however you also had squads to distribute what you found and once you took a sector anything found there became accessible from the map.

I think like someone else said but a variation would be a Brahmin companion mod would make more sense. Can carry more then any other companion but can't fight. Fair trade off I think. Park it outside a building, go in and clear it, come back and load Brahmin. Besides most of my companions are terrible at combat.

_________________
unlimited carry weight vs realisim Pbadmb10
Banner from Star's Workshop
Back to top Go down
The author of this message was banned from the forum - See the message
William Lionheart

William Lionheart

Posts : 2399
Join date : 2015-09-23
Age : 32
Location : Antwerp

Character sheet
Name: William Lionheart
Faction:
Level: 56

unlimited carry weight vs realisim Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim EmptyTue Nov 24, 2015 8:36 am

Yeah carry weight is a real hassle indeed. I myself am playing on Survival Difficulty and put up the rule to never use fast travel (only immersive way is using the Vertibird to travel).

It has been often boring and a long ass hassle to walk all the way back to the Red Rocket station.

I have yet to modify the carry weight myself but I understand the problem of finding great stuff to earn decent caps or make use out of em.

Mostly I end up being over encumbered and still walk the long haul to either the nearest trader or the red rocket station.
Back to top Go down
Evmeister

Evmeister

Posts : 991
Join date : 2014-03-18
Age : 36
Location : The Salish Sea

unlimited carry weight vs realisim Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim EmptyWed Nov 25, 2015 4:35 am

So someone just uploaded a mod on the Nexus that removes the weight from all the junk items. That should help a lot of people.

Here it is http://www.nexusmods.com/fallout4/mods/2481/?

_________________
unlimited carry weight vs realisim Pbadmb10
Banner from Star's Workshop
Back to top Go down
The author of this message was banned from the forum - See the message
The author of this message was banned from the forum - See the message
cavernoustitan0

cavernoustitan0

Posts : 18
Join date : 2015-11-24
Age : 33
Location : North Carolina, United States

unlimited carry weight vs realisim Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim EmptyWed Nov 25, 2015 8:08 am

That really depends on personal preference. I would rather go with the unlimited carry weight because I am a hoarder lol.
Back to top Go down
Sponsored content




unlimited carry weight vs realisim Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim Empty

Back to top Go down
 

unlimited carry weight vs realisim

View previous topic View next topic Back to top 
Page 1 of 2Go to page : 1, 2  Next

 Similar topics

-
» [FNV] Companions and Carry Weight
» fallout 4 realisim vs convenience mod help
» Unlimited companions?
» FO4 Unlimited Followers mod glitch
» Free: Flight Unlimited Las Vegas

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-