Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
boom hunk power NPCs khan boomers Superpele Mask Ryse Reforged commonwealth Metal leon Gear vault marvel riot dead Duty ghost ghoul space clone money suit body
Latest topics
» OICW Mod for New Vegas
unlimited carry weight vs realisim - Page 2 Emptyby DavidW75 Wed Oct 23, 2024 12:37 am

» Looking for Gta 5 xbox one modded account
unlimited carry weight vs realisim - Page 2 Emptyby salman0786 Tue Oct 08, 2024 4:47 pm

» [FNV] Flickering Landscape Textures
unlimited carry weight vs realisim - Page 2 Emptyby zliu313 Fri Oct 04, 2024 2:33 pm

» Best Site Ever!
unlimited carry weight vs realisim - Page 2 Emptyby WasteNinja88 Sun Sep 29, 2024 5:38 am

» Weird bug or glitch with Console Command. [FNV]
unlimited carry weight vs realisim - Page 2 Emptyby nickenicole47 Tue Sep 24, 2024 7:11 pm

» Suggestions on npc mod that Blends with dragbodys mod?
unlimited carry weight vs realisim - Page 2 Emptyby ilovebees.com Sun Sep 22, 2024 6:31 am

» [FNV] Right Mouse Button Zoom/ADS Bug
unlimited carry weight vs realisim - Page 2 Emptyby Lankychazz2009 Sun Sep 22, 2024 4:20 am

» (FO4) FO76 BOS Objects
unlimited carry weight vs realisim - Page 2 Emptyby campesino.p Sat Sep 21, 2024 9:53 pm

» [FNV] Dragbody's FO4 Power Armors bug.
unlimited carry weight vs realisim - Page 2 Emptyby Lankychazz2009 Thu Sep 19, 2024 2:34 pm

» Fallout: New Vegas "Pizza Boy" Mod
unlimited carry weight vs realisim - Page 2 Emptyby MrMistyEyed2 Tue Sep 10, 2024 1:15 am

» Here Are Some Of The Best Mods From GunNetwork
unlimited carry weight vs realisim - Page 2 Emptyby Abyssfer Sun Sep 08, 2024 10:02 am

» Saying hi after two years
unlimited carry weight vs realisim - Page 2 Emptyby spiralsandspirals Thu Aug 29, 2024 12:39 am

» Looking for an alternative to Nexus
unlimited carry weight vs realisim - Page 2 Emptyby freakoverse Fri Aug 23, 2024 10:50 am

» fallout 4 mods
unlimited carry weight vs realisim - Page 2 Emptyby salientguitar4 Mon Aug 19, 2024 5:47 pm

» [FNV] How to troubleshot infinite loading issues?
unlimited carry weight vs realisim - Page 2 Emptyby Abyssfer Wed Aug 14, 2024 5:28 pm

» Fnv Enable player control command
unlimited carry weight vs realisim - Page 2 Emptyby GenJohnWilliam Mon Aug 05, 2024 9:25 pm

» Problem with Dragbodies NCR overhaul
unlimited carry weight vs realisim - Page 2 Emptyby Lankychazz2009 Fri Aug 02, 2024 8:53 pm

» NCR Trooper Overhaul Armors with NCR Ultimate Overhaul
unlimited carry weight vs realisim - Page 2 Emptyby Abyssfer Thu Aug 01, 2024 8:29 pm

» Roland Deschain ist The Mysterious Stranger and other t
unlimited carry weight vs realisim - Page 2 Emptyby SpaceRanger Mon Jul 22, 2024 10:15 am

» Guns you want in Fallout
unlimited carry weight vs realisim - Page 2 Emptyby SpaceRanger Mon Jul 22, 2024 9:25 am

November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar
_
November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar

Share
 

 unlimited carry weight vs realisim

View previous topic View next topic Go down 
Go to page : Previous  1, 2
AuthorMessage
The author of this message was banned from the forum - See the message
wealthywyatt

wealthywyatt

Posts : 251
Join date : 2014-06-25
Age : 33
Location : Latveria

unlimited carry weight vs realisim - Page 2 Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim - Page 2 EmptyWed Nov 25, 2015 6:21 pm

Two words: magic satchel.

Nah. But for me I try to be realistic in my second or third play through limiting my carry weight to 80, carry two guns(pistol and my choice of some big gun, minus the miniguns fatmans etc etc) uhm 10 stimpacks, a lot of pill like chems, the amount of ammo depends on the gun. Which is really fun for immersion.. And if I run out of ammo that's when I start picking up random guns as I kill people, use them then drop them after the ammo runs out of them.

But that first play through 50000 bullets, 2 guns, unlimited everything else.

_________________
unlimited carry weight vs realisim - Page 2 Tumblr12
Back to top Go down
Sonichu_fanboy

Sonichu_fanboy

Posts : 638
Join date : 2015-04-02

unlimited carry weight vs realisim - Page 2 Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim - Page 2 EmptyWed Nov 25, 2015 6:36 pm

Make sure you are using power armor at all times, increases carry weight by 50 pounds or so.

_________________
http://z0r.de/?id=293
Back to top Go down
LukaTheJawa

LukaTheJawa

Posts : 2262
Join date : 2015-06-17
Age : 23
Location : Scavenging for parts

Character sheet
Name: Jawa Thief
Faction: Anti stormtrooper fedaration
Level: 15

unlimited carry weight vs realisim - Page 2 Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim - Page 2 EmptyWed Nov 25, 2015 8:40 pm

For fallout games i like to haord weapons and rubbish so in that case i prefer unlimited carry weight / magic sack of some sort.

But for Skyrim and Morrowind i prefer pure realism and carry weight is a part of that as well , and it gives you choices and challenges.
I remeber trying sometimes in Morrowind to bring like to much stuff with me and having to find a solution in order to get as much of my sweet earned loot to the base and merchants.
Back to top Go down
Sonichu_fanboy

Sonichu_fanboy

Posts : 638
Join date : 2015-04-02

unlimited carry weight vs realisim - Page 2 Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim - Page 2 EmptyWed Nov 25, 2015 8:50 pm

lukaboot wrote:
For fallout games i like to haord weapons and rubbish so in that case i prefer unlimited carry weight / magic sack of some sort.

But for Skyrim and Morrowind i prefer pure realism and carry weight is a part of that as well , and it gives you choices and challenges.
I remeber trying sometimes in Morrowind to bring like to much stuff with me and having to find a solution in order to get as much of my sweet earned loot to the base and merchants.


That's kind of ironic, considering that TES is a fantasy game. Fantasy games and realism get along about as well as a starved deathclaw and a pack of brahmins. Point is, Fallout is a lot more realistic than Morrowind, I could actually expect some sort of a spell that lets me carry all this stuff, maybe a magical sack that lets me carry literally everything I come across.

In fallout, there is a lot to hoard, and the fact that you have to pick and choose just makes finding the better loot all that much satisfying. My advice is to always stock up on booze or wear power armor for extra STR bonus, and create "Hideouts" in every part of the world. Any place where there aren't any NPCs and the containers don't respawn is a ripe place to dump your gear, rest a while. In F4, for example, I already have 3 or 4 hideouts, each one has a suit of PA with different pieces on it, plus a lot of unique weapons I can't carry anymore, or those who have outlived their usefulness. Pickman's house is a good one after you do the quest, since it's in boston and it has a chemistry set/weapon station, for example. One thing fallout is not running short of is abandoned houses and bunkers that anyone can call home.

_________________
http://z0r.de/?id=293
Back to top Go down
Guest
Guest
avatar


unlimited carry weight vs realisim - Page 2 Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim - Page 2 EmptyWed Nov 25, 2015 9:07 pm

No offense to the 'realism' types, but a game series set 200+ years in the future with Super Mutants, aliens, immortal ghouls, cryostasis, laser/plasma weapons, jetpack-toting Power Armor, magic pills that insta-cure radiation, synthetic human beings that are indistinguishable from the real thing, cyborgs, soda caps as a currency, 10 foot scorpions, toddler-sized flies, sentient robots whose minds can be uploaded into organic bodies, etc... doesn't have much more room to talk about realism than a fantasy game. TongueTril
Back to top Go down
Sonichu_fanboy

Sonichu_fanboy

Posts : 638
Join date : 2015-04-02

unlimited carry weight vs realisim - Page 2 Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim - Page 2 EmptyWed Nov 25, 2015 9:11 pm

Tesvixen wrote:
No offense to the 'realism' types, but a game series set 200+ years in the future with Super Mutants, aliens, immortal ghouls, cryostasis, laser/plasma weapons, jetpack-toting Power Armor, magic pills that insta-cure radiation, synthetic human beings that are indistinguishable from the real thing, cyborgs, soda caps as a currency, 10 foot scorpions, toddler-sized flies, sentient robots whose minds can be uploaded into organic bodies, etc... doesn't have much more room to talk about realism than a fantasy game. TongueTril

Fallout from a gameplay perspective was never a realistic game. However, I could see most of the stuff here happening. Of course, there are supermutants and ghouls which belong in the realm of science fiction, but power armor, lasers, cyborgs and bottlecap currency I could easily see.

Plus, you have to take into account that this is a much different universe than hours. Their sciences were focused towards nuclear energy and other stuff that is like sciencefiction to us. That means that things like "Magic radiation curing pills"(RAD X already exists, and Rad away is a body cleanse that basically makes you go to the bathroom a lot to get rid of radiation and everything else), Lasers, and indeed, Mutations, are not only possible, but our society today is just really backwards and won't find out about it for years, not in our lifetimes maybe. Nothing is really impossible, it's just our perspective that makes us say that, and I have to say, without getting all political, we as a species are a few hundred years behind socially, even tho we have progressed greatly in scientific and medical, as well as other fields. People in places like the middle east have not evolved past a certain point hundreds of years ago, in some select places, and even civilized first world countries are de-evolving socially. Just look at any given place that supports political correctness, like say, Mizzou. How are we supposed to make science fiction miracles a reality if we are too afraid that what we will say will offend some special little snowflake and cost us out jobs? Ridiculous. We already have things like power armor and Lasers, but they are in very early prototype stages. I am sure if we all evolved socially, we could make Fallout style miracles a reality in our world much quicker.

_________________
http://z0r.de/?id=293
Back to top Go down
Sponsored content




unlimited carry weight vs realisim - Page 2 Empty
PostSubject: Re: unlimited carry weight vs realisim   unlimited carry weight vs realisim - Page 2 Empty

Back to top Go down
 

unlimited carry weight vs realisim

View previous topic View next topic Back to top 
Page 2 of 2Go to page : Previous  1, 2

 Similar topics

-
» [FNV] Companions and Carry Weight
» fallout 4 realisim vs convenience mod help
» Unlimited companions?
» FO4 Unlimited Followers mod glitch
» Free: Flight Unlimited Las Vegas

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-