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 Woe is me. (hair sizing with head problem)

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Consequenz

Consequenz

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Join date : 2015-08-17
Age : 33
Location : The Netherlands

Woe is me. (hair sizing with head problem) Empty
PostSubject: Woe is me. (hair sizing with head problem)   Woe is me. (hair sizing with head problem) EmptyThu Aug 27, 2015 10:59 pm

Being almost finished with my hair mod, i stumble on a new obstacle (sheesh) which is that the hairs don't size with the head.

When i pick, for example, an Asian. the hairs clip because apparently Asians have bigger heads than Caucasians.
The vanilla hairs do adjust with the head and i can't figure out why.
Changed the consistencytype to CT_Mutable, but nope.
Vanilla hair also appear blue in Nifskope, so perhaps that has something to do with it.

So here i am again, pleading for help.

if this works, there will be 50 new male hairs to choose from soon. Wink


Thanks a million!

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TinyWaterbear

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Join date : 2014-11-21

Woe is me. (hair sizing with head problem) Empty
PostSubject: Re: Woe is me. (hair sizing with head problem)   Woe is me. (hair sizing with head problem) EmptyFri Aug 28, 2015 7:32 am

Are you packing the meshes and textures into a BSA? I know that I get weird results if I don't do that with meshes that need to resize.

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PostSubject: Re: Woe is me. (hair sizing with head problem)   Woe is me. (hair sizing with head problem) EmptyFri Aug 28, 2015 7:40 am

The hairs adjusting to different races and headshapes is controlled by an .egm file, using the same name as the hair itself.

These can be created with the Conformulator. You'll need to do some reading up on how to use it with Fallout 3 hairs, but it does work.

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