Subject: Re: Which ENB do you use? Tue Apr 08, 2014 10:22 am
@Prototype556
most ENBs run on way lower systems than yours, so you should be able to run every ENB for Fallout.
Prototype556
Posts : 31 Join date : 2014-03-14
Subject: Re: Which ENB do you use? Tue Apr 08, 2014 4:12 pm
That's great to hear, are there any good ones you would recommend? I'm quite new to FO modding, although I assume it works the same as Skyrim modding, correct?
Transcendence
Posts : 76 Join date : 2014-03-11 Age : 28
Subject: Re: Which ENB do you use? Sun Apr 13, 2014 12:50 am
With that set up, you can run Realism ENB for Fallout 3 and Onix ENB for New Vegas just fine.
Cush
Posts : 49 Join date : 2014-04-13 Location : Detroit
Subject: Re: Which ENB do you use? Sun Apr 13, 2014 12:52 pm
Enhanced Shaders ENB 249 - Neutral
I require my ENB's to be Nevada Skies Compatible, so I'm limited in choice. But for me it's the most up to date and "realism" adding ENB in my opinion, just looks good without changing the games look, if that makes sense. Making the lighting realistic rather than attempting to be something.
The dynamic shadows are fantastic.
I did also try Blackout, Onyx (author might spell it "Onix") and Realism.
But the problems I had with them all were night times, they made night times way too bright, aswell as making the lighting less dynamic, the way they were working lighting was just big solid chunks of light, whereas enhanced shaders accounts for shadowing and distance, fading etc etc.
In particular with each one I found individual issues.
Blackout: The night sky was far too starry, it literally brung out EVERY tiny little star and made the night sky practically into a lamp. (Bad Install)
Onix: Particularly at night, there was a heavy loss of colour in all the now illuminated objects which shouldn't have been visible and as a result lots of things just looked like a bright white/grey mess.
Realism: looks NOTHING like the screenshots, it's way oversaturated and gives a horrible "blur" to everything for me, removing the point of highly detailed retextured armor/weapons. Don't know how the author achieved those screens using the ENB the way it is set up currently.
Just my two cents.
Last edited by Cush on Sun Apr 13, 2014 1:19 pm; edited 1 time in total
Xilandro
Posts : 146 Join date : 2014-03-04 Age : 35 Location : Darkest corners of the G.E.C.K.
Subject: Re: Which ENB do you use? Sun Apr 13, 2014 1:15 pm
Cush wrote:
Blackout: The night sky was far too starry, it literally brung out EVERY tiny little star and made the night sky practically into a lamp.
bad installation)
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Cush
Posts : 49 Join date : 2014-04-13 Location : Detroit
Subject: Re: Which ENB do you use? Sun Apr 13, 2014 1:17 pm
Xilandro wrote:
Cush wrote:
Blackout: The night sky was far too starry, it literally brung out EVERY tiny little star and made the night sky practically into a lamp.
bad installation)
Thought this might be the case, got really hyped about your "battlefield style" lighting marketing scheme after playing BF4 and realising how bad FNV's lighting is in comparison.
Will give it another try.
Cush
Posts : 49 Join date : 2014-04-13 Location : Detroit
Subject: Re: Which ENB do you use? Mon Apr 14, 2014 4:32 pm
Old Coot wrote:
Everyone SHOULD give this: (ENB FXAA SweetFX Manager and Remover) a try. Yes, I know it's for Skyrim. But, hitman and I have tried it on NV and it works great. I haven't tried it with FO3 or Oblivion yet.
I'm having an issue with this, wherein whenever I "Remove" an ENB, my game won't boot and I get a CTD. I've re-installed and tried this twice now just to confirm it is the problem.
Have you had this issue? and how did you solve it?
Or has anyone else had this issue and can offer some advice?
maybenexttime
Posts : 2776 Join date : 2014-02-23 Age : 34 Location : Philadelphia, PA
Character sheet Name: Nova Faction: Brotherhood of Steel Level: 70
Subject: Re: Which ENB do you use? Mon Apr 14, 2014 4:38 pm
Cush wrote:
Old Coot wrote:
Everyone SHOULD give this: (ENB FXAA SweetFX Manager and Remover) a try. Yes, I know it's for Skyrim. But, hitman and I have tried it on NV and it works great. I haven't tried it with FO3 or Oblivion yet.
I'm having an issue with this, wherein whenever I "Remove" an ENB, my game won't boot and I get a CTD. I've re-installed and tried this twice now just to confirm it is the problem.
Have you had this issue? and how did you solve it?
Or has anyone else had this issue and can offer some advice?
You have to make sure you delete every single file from the previous ENB. I suggest you open the rar file and making sure every file has been deleted.
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Cush
Posts : 49 Join date : 2014-04-13 Location : Detroit
Subject: Re: Which ENB do you use? Mon Apr 14, 2014 4:48 pm
maybenexttime wrote:
Cush wrote:
Old Coot wrote:
Everyone SHOULD give this: (ENB FXAA SweetFX Manager and Remover) a try. Yes, I know it's for Skyrim. But, hitman and I have tried it on NV and it works great. I haven't tried it with FO3 or Oblivion yet.
I'm having an issue with this, wherein whenever I "Remove" an ENB, my game won't boot and I get a CTD. I've re-installed and tried this twice now just to confirm it is the problem.
Have you had this issue? and how did you solve it?
Or has anyone else had this issue and can offer some advice?
You have to make sure you delete every single file from the previous ENB. I suggest you open the rar file and making sure every file has been deleted.
That's not the problem, it's specifically with the program he recommended messing up my install. Because he stated as having it working, I was hoping someone could help rectify the issue?
maybenexttime
Posts : 2776 Join date : 2014-02-23 Age : 34 Location : Philadelphia, PA
Character sheet Name: Nova Faction: Brotherhood of Steel Level: 70
Subject: Re: Which ENB do you use? Tue Apr 15, 2014 5:20 am
Cush wrote:
maybenexttime wrote:
Cush wrote:
Old Coot wrote:
Everyone SHOULD give this: (ENB FXAA SweetFX Manager and Remover) a try. Yes, I know it's for Skyrim. But, hitman and I have tried it on NV and it works great. I haven't tried it with FO3 or Oblivion yet.
I'm having an issue with this, wherein whenever I "Remove" an ENB, my game won't boot and I get a CTD. I've re-installed and tried this twice now just to confirm it is the problem.
Have you had this issue? and how did you solve it?
Or has anyone else had this issue and can offer some advice?
You have to make sure you delete every single file from the previous ENB. I suggest you open the rar file and making sure every file has been deleted.
That's not the problem, it's specifically with the program he recommended messing up my install. Because he stated as having it working, I was hoping someone could help rectify the issue?
I'm not sure what else you can do, usually CTDs occur before main menu when you have not deleted every single file from the ENB.
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Niar26
Posts : 575 Join date : 2014-03-17 Age : 30 Location : Bergamo, Italy.
Subject: Re: Which ENB do you use? Tue Apr 15, 2014 6:28 am
Have you deleted the renderer.info file? in your documents folder?
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Cush
Posts : 49 Join date : 2014-04-13 Location : Detroit
Subject: Re: Which ENB do you use? Wed Apr 16, 2014 8:02 am
Niar26 wrote:
Have you deleted the renderer.info file? in your documents folder?
No, should I?
Edit:Tried deleting it, just took longer to CTD
Niar26
Posts : 575 Join date : 2014-03-17 Age : 30 Location : Bergamo, Italy.
Subject: Re: Which ENB do you use? Wed Apr 16, 2014 8:28 am
Try this: install again the ENb and unisntall allthe files the moment you copied them into the folder, so you know for sure you removed all of them.
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hitman47101
Posts : 1947 Join date : 2014-02-28 Age : 31
Subject: Re: Which ENB do you use? Wed Apr 16, 2014 8:46 am
Cush:
If you'd like, i could give you a bat file that will delete all of the enb files for you, so you can do a clean uninstall.
Cush
Posts : 49 Join date : 2014-04-13 Location : Detroit
Subject: Re: Which ENB do you use? Wed Apr 16, 2014 9:39 am
Solved the problem for anyone wanting to use that program without the CTD after using the "Remove" function.
After either clearing your install of any ENB data manually or upon a clean install of the game, the program will detect a readme.txt (readme isn't important) and your shaders folder.
What you want to do now is put literally any wrapper version d3d9.dll into your root folder, this is so the program will save a config, due to it refusing to save without at least one ENB file.
Now in any config preset, name it something along the lines of "Default - No ENB" and click save, this is essentially backing up any vanilla files which are inadvertently being deleted when using the remove function.
Now whenever you do use the "Remove" function, load the "Default - No ENB" preset afterwards in order to restore the vanilla deleted files back. Then, you can just Load any other ENB presets over the top and they'll work perfectly.
Hopefully this'll help anyone else wishing to use the tool, but are expecting issues, like myself.
Thank you for the offer Hitman, it's appreciated, but I won't be needing that any longer, and thanks to Niar and Maybenexttime for the support.
hitman47101
Posts : 1947 Join date : 2014-02-28 Age : 31
Subject: Re: Which ENB do you use? Wed Apr 16, 2014 9:43 am
Cush:
Sorry for the double post but i have figured out your problem. Basically that tool removes critical shaders from the data folder that the game needs to work.
On your C drive there should be a folder called ENB FXAA SweetFX Manager, if you used the tool to save your preset then in the slot1 folder there should be a data folder that contains your accidentally removed shaders, simply place that back in your game folder and everything will be alright, if not then simply validate your game files through steam and the missing files will be returned.
This is very weird as it didn't do this when i tested the tool for old coot, I'm very sorry for the inconvenience i have caused.
Cush
Posts : 49 Join date : 2014-04-13 Location : Detroit
Subject: Re: Which ENB do you use? Wed Apr 16, 2014 9:46 am
hitman47101 wrote:
Cush:
Sorry for the double post but i have figured out your problem. Basically that tool removes critical shaders from the data folder that the game needs to work.
On your C drive there should be a folder called ENB FXAA SweetFX Manager, if you used the tool to save your preset then in the slot1 folder there should be a data folder that contains your accidentally removed shaders, simply place that back in your game folder and everything will be alright, if not then simply validate your game files through steam and the missing files will be returned.
This is very weird as it didn't do this when i tested the tool for old coot, I'm very sorry for the inconvenience i have caused.
Looks like we both figured out the problem at exactly the same time, I have used a slightly different method in order to circumnavigate the issue (refer to previous post).
But thank you for helping out with the issue, everything is running well as of now.
hitman47101
Posts : 1947 Join date : 2014-02-28 Age : 31
Subject: Re: Which ENB do you use? Wed Apr 16, 2014 9:52 am
Cool I'm glad you fix it but i am afraid that the tool is unusable for fallout as it removes key game shaders, unless you keep a backup of your shaders folder and add it back whenever you remove an ENB.
Again i am very sorry for this.
Old Coot
Posts : 136 Join date : 2014-03-20 Age : 78 Location : In the mountains of Northern Ca.
Subject: Re: Which ENB do you use? Wed Apr 16, 2014 10:57 am
I have never had any issues with it.
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Marchiavel
Posts : 52 Join date : 2014-03-02
Subject: Re: Which ENB do you use? Thu Apr 17, 2014 6:44 am
Well, on my own computer, when I use ENB, I can see vertical and horizontal rays, that don't appear on screenshots.