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[FNV] Does having more mods destroy your FPS? | [FNV] Does having more mods destroy your FPS? | |
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Author | Message |
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Nomad004
Posts : 20 Join date : 2015-08-22 Age : 92
| Subject: [FNV] Does having more mods destroy your FPS? Tue Feb 09, 2021 7:59 pm | |
| So I have been having this FPS issue, I recently added AWOP to my game. Before AWOP I had usually around 40 fps with an ENB. After it is down 20. I even removed the ENB entirely from the FNV folder and came back in game to see if the ENB was causing it, but I had the same FPS in the 20's at freeside. So if it isn't the ENB then what is it? It's the same result even when taking off texture overhaul mods.
I have a RTX 2070 super 16 GB's of ram 64 bit windows 10 I7-7700k |
| | | klaatu27
Posts : 580 Join date : 2016-08-23 Age : 29
Character sheet Name: Logan Faction: Federal Army Special Forces Level: 1000
| Subject: Re: [FNV] Does having more mods destroy your FPS? Tue Feb 09, 2021 8:11 pm | |
| Well enb causes some FPS drops even erasing enb fólder ,so u must delete d3d11.dll About AWOP its wierd having FPS problems like that... This mod needs optimization ,u can lose 10-15 FPS in some áreas ( mosly interiors )but your case its too heavy Could u share ur ini file ,list of installed mod in ur actual fnv fólder and ur pc specifications? I mean Fallout NV.ini and preferís.ini _________________
Last edited by klaatu27 on Tue Feb 09, 2021 8:23 pm; edited 1 time in total |
| | | Nomad004
Posts : 20 Join date : 2015-08-22 Age : 92
| Subject: Re: [FNV] Does having more mods destroy your FPS? Tue Feb 09, 2021 8:22 pm | |
| The D3d11.dll is taken away, I said I removed the enb entirely. I'll provide my ini here Fallout.ini - Spoiler:
[General] SStartingCell= SCharGenQuest=00AD31FF SStartingCellY= SStartingCellX= SStartingWorld= STestFile10= STestFile9= STestFile8= STestFile7= STestFile6= STestFile5= STestFile4= STestFile3= STestFile2= STestFile1= sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3 bPreCullActors=1 bTaskletActorSceneGraphUpdates=0 bTaskletActorAnimMovementUpdates=1 bAnimationUseBlendFromPose=1 bEnableProfile=0 bDrawSpellContact=0 bRunMiddleLowLevelProcess=1 iHoursToSleep=3 bActorLookWithHavok=0 SMainMenuMusicTrack=special\maintitle.mp3 bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bFaceGenTexturing=1 bDefaultCOCPlacement=0 uGridDistantCount=20 uGridsToLoad=5 fGlobalTimeMultiplier=1.0000 bNewAnimation=1 bFixAIPackagesOnLoad=0 bForceReloadOnEssentialCharacterDeath=1 bKeepPluginWhenMerging=0 bCreate Maps Enable=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uInterior Cell Buffer=32 uExterior Cell Buffer=141 iIntroSequencePriority=3 bPreloadIntroSequence=1 fStaticScreenWaitTime=3.0000 SMainMenuMovieIntro= SIntroSequence= sIntroMovie=Fallout INTRO Vsk.bik iFPSClamp=0 bRunVTuneTest=0 bActivateAllQuestScripts=0 bUseThreadedBlood=1 bUseThreadedMorpher=1 bBorderRegionsEnabled=1 bDisableHeadTracking=0 bTrackAllDeaths=0 uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 bPreemptivelyUnloadCells=1 iNumBitsForFullySeen=248 iPreloadSizeLimit=189792256 bUseHardDriveCache=0 bEnableBoundingVolumeOcclusion=1 bDisplayBoundingVolumes=0 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bExternalLODDataFiles=1 bCheckCellOffsetsOnInit=0 uGridDistantTreeRange=5 bCreateShaderPackage=0 bWarnOnMissingFileEntry=0 bAllowScriptedAutosave=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 iSaveGameBackupCount=1 bDisplayMissingContentDialogue=1 SSaveGameSafeCellID=2AEEA bUseThreadedAI=1 bChangeTimeMultSlowly=1 bCheckPurgedTextureList=0 bAnimateDoorPhysics=0 sLanguage=ENGLISH bLoadFaceGenHeadEGTFiles=0 [Display] fDecalLifetime=10.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bHighQuality20Lighting=0 bAllow20HairShader=1 bAllowScreenShot=1 iMultiSample=0 bDoTallGrassEffect=1 bForceMultiPass=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bImageSpaceEffects=1 bDoCanopyShadowPass=1 bDrawShadows=1 bUseRefractionShader=1 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=5 iLocation X=5 bFull Screen=0 iAdapter=0 iScreenShotIndex=0 SScreenShotBaseName=ScreenShot iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=0 fDefaultFOV=75.0000 fNearDistance=5 fFarDistance=1000.0000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=20 bShowMenuTextureUse=1 fLightLODDefaultStartFade=1000.0 fLightLODRange=500.0 fLightLODMinStartFade=200.0 fLightLODMaxStartFade=3500.0 fShadowLODDefaultStartFade=200.0 fShadowLODRange=200.0 fShadowLODMinStartFade=100.0 fShadowLODMaxStartFade=1000.0 fSpecularLODDefaultStartFade=500.0 fSpecularLODRange=300.0 fSpecularLODMinStartFade=200.0 fSpecularLODMaxStartFade=2000.0 fGamma=1.0000 bAllow30Shaders=1 iTexMipMapMinimum=0 bDoStaticAndArchShadows=0 bDoActorShadows=1 fNoLODFarDistancePct=1.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=100.0000 fEyeEnvMapLOD2=800.0000 fEyeEnvMapLOD1=500.0000 fEnvMapLOD2=1800.0000 fEnvMapLOD1=1500.0000 fGammaMax=0.6000 fGammaMin=1.4000 iMaxDecalsPerFrame=10 iActorShadowCount=4 bIgnoreResolutionCheck=0 fSpecualrStartMax=1000.0000 fSpecularStartMin=0.0000 iActorShadowIntMax=10 iActorShadowIntMin=0 iActorShadowExtMax=10 iActorShadowExtMin=0 bDynamicWindowReflections=1 fShadowFadeTime=1.0000 iPresentInterval=0 bDecalsOnSkinnedGeometry=1 uVideoDeviceIdentifierPart4=0 uVideoDeviceIdentifierPart3=0 uVideoDeviceIdentifierPart2=0 uVideoDeviceIdentifierPart1=0 iShadowFilter=0 bAllowPartialPrecision=1 iShadowMapResolution=1024 bShadowsOnGrass=0 bActorSelfShadowing=0 iActorShadowCountInt=5 iActorShadowCountExt=12 fPipboy1stPersonFOV=78.00 fDefault1stPersonFOV=55.0000 bLODNoiseAniso=1 iMaxAnisotropy=9 fLandLOFadeSeconds=15.0 bEnableEyefinity=1 fDefaultWorldFOV=90.00 [Controls] bAlwaysRunByDefault=1 bBackground Mouse=0 bBackground Keyboard=1 fForegroundMouseAccelBase=0 fForegroundMouseAccelTop=0 fForegroundMouseBase=0 fForegroundMouseMult=0 [Water] bUseWaterShader=1 bUseWaterReflections=1 bUseWaterRefractions=1 bUseWaterDepth=1 bUseWaterHiRes=0 bUseWaterDisplacements=1 bUseWaterLOD=1 bReflectExplosions=0 bAutoWaterSilhouetteReflections=1 bForceHighDetailReflections=0 bForceLowDetailReflections=0 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 fNearWaterOutdoorTolerance=1024.0000 fNearWaterIndoorTolerance=512.0000 fNearWaterUnderwaterVolume=0.9000 fNearWaterUnderwaterFreq=0.3000 uNearWaterPoints=8 uNearWaterRadius=1000 uSurfaceFPS=12 [Audio] fASFadeInTime=2.0 fASFadeOutTime=10.0 fRegionLoopFadeInTime=5.0 fRegionLoopFadeOutTime=5.0 fAudioDebugDelay=0.0000 bEnableAudio=1 bEnableAudioCache=1 bMultiThreadAudio=0 bEnableEnviroEffectsOnPC=0 iAudioCacheSize=4096 iMaxSizeForCachedSound=256 bUseAudioDebugInformation=1 fDefaultMasterVolume=1.0000 fDefaultFootVolume=0.5000 fDefaultMusicVolume=0.6000 fDefaultRadioVolume=0.5000 fDefaultEffectsVolume=1.0000 fDefaultVoiceVolume=0.6000 iMaxImpactSoundCount=32 fMaxFootstepDistance=1100.0000 fPlayerFootVolume=0.6500 iCollisionSoundTimeDelta=150 iRadioUpdateInterval=250 fDialogMinDistance=600.00 fDialogMaxDistance=2000.00 fMainMenuMusicVolume=0.60 fDBVoiceAttenuationIn2D=2.0 fCollisionSoundHeavyThreshold=60.0 fDialogueFadeDecibels=6.0 fDialogueFadeSecondsIn=2.0 fDialogueFadeSecondsOut=1.0 fDialogueHeadPitchExaggeration=2.0 fDialogueHeadRollExaggeration=2.0 fDialogueHeadYawExaggeration=2.0 fHardLandingDamageThreshold=500.0 fWoodMediumMassMin=7.0 fWoodLargeMassMin=15.0 fStoneMediumMassMin=5.0 fStoneLargeMassMin=30.0 fEarthMediumMassMin=5.0 fEarthLargeMassMin=30.0 fSkinMediumMassMin=5.0 fSkinLargeMassMin=30.0 fMetalMediumMassMin=8.0 fMetalLargeMassMin=25.0 fRadioDialogMute=0.50 fFilterDistortionGain=-7.5 fFilterPEQGain=-15.0 fFilterdBAttenuation=11.5 bEnableTextToSpeech=0 fTextToSpeechVolume=0.35 fDialogReverbAttenuation=0.15 [Pathfinding] bDrawPathsDefault=0 bPathMovementOnly=0 bDrawSmoothFailures=0 bDebugSmoothing=0 bSmoothPaths=1 bSnapToAngle=0 bDebugAvoidance=0 bDisableAvoidance=0 bBackgroundPathing=1 bUseObstacleAvoidance=1 bBackgroundNavmeshUpdate=1 [MAIN] bEnableBorderRegion=1 fLowPerfCombatantVoiceDistance=1000.0000 iDetectionHighNumPicks=40 fQuestScriptDelayTime=5.0000 bCloneModelsInBackground=0 iLastHDRSetting=-1 [HAVOK] bDisablePlayerCollision=0 fJumpAnimDelay=0.7500 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 fMaxTime=0.016 bHavokDebug=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 iResetCounter=5 fMoveLimitMass=95.0000 iUpdateType=0 bHavokPick=0 fCameraCasterSize=10.0000 iHavokSkipFrameCountTEST=0 iNumHavokThreads=4 fChaseDeltaMult=0.0500 bAddBipedWhenKeyframed=1 fQuadrupedPitchMult=1.0000 iEntityBatchRemoveRate=100 iMaxPicks=40 [RagdollAnim] bRagdollFeedback=0 fCameraDist=1000.0 fHierarchyGain=0.17 fVelocityDamping=0.0 fAccelerationGain=1.0 fVelocityGain=0.6 fPositionGain=0.05 fPositionMaxLinearVelocity=14.0 fPositionMaxAngularVelocity=18.0 fSnapGain=0.1 fSnapMaxLinearVelocity=3.0 fSnapMaxAngularVelocity=0.3 fSnapMaxLinearDistance=0.3 fSnapMaxAngularDistance=1.0 [FootIK] fOnOffGain=0.5 fGroundAscendingGain=0.4 fGroundDescendingGain=0.4 fFootRaisedGain=0.9000 fFootPlantedGain=1.0000 bFootPlacementOn=1 fPelvisUpDownBias=0.75 fPelvisOffsetDamping=0.2 fVertErrorGain=0.5 fOriginalGroundHeightMS=-0.11 fAnkleOffset=0.2000 fRagdollFeedback=0.7 [LookIK] fLookAtTargetGain=0.3 fLookAtGain=0.045 [Interface] fKeyRepeatInterval=50.0000 fKeyRepeatTime=500.0000 fActivatePickSphereRadius=16.0000 fMenuModeAnimBlend=0.0000 iSafeZoneXWide=15 iSafeZoneYWide=15 iSafeZoneX=15 iSafeZoneY=15 bAllowConsole=1 bActivatePickUseGamebryoPick=0 bUseFuzzyPicking=1 fMenuBGBlurRadius=2.0000 fMenuPlayerLightDiffuseBlue=0.8000 fMenuPlayerLightDiffuseGreen=0.8000 fMenuPlayerLightDiffuseRed=0.8000 fMenuPlayerLightAmbientBlue=0.2500 fMenuPlayerLightAmbientGreen=0.2500 fMenuPlayerLightAmbientRed=0.2500 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iMaxViewCasterPicksFuzzy=5 fInterfaceTintB=0.8824 fInterfaceTintG=0.9843 fInterfaceTintR=0.6314 bUseImageSpaceMenuFX=0 iSystemColorTerminalRed=33 iSystemColorTerminalGreen=231 iSystemColorTerminalBlue=121 iSystemColorSystemRed=26 iSystemColorSystemGreen=255 iSystemColorSystemBlue=128 iSystemColorMainMenuRed=199 iSystemColorMainMenuGreen=255 iSystemColorMainMenuBlue=165 iSystemColorPipboyRed=26 iSystemColorPipboyGreen=255 iSystemColorPipboyBlue=128 iSystemColorHUDAltRed=255 iSystemColorHUDAltGreen=67 iSystemColorHUDAltBlue=42 iSystemColorHUDMainRed=26 iSystemColorHUDMainGreen=255 iSystemColorHUDMainBlue=128 fRSMFaceSliderDefaultMin=-3.5 fRSMFaceSliderDefaultMax=3.5 fPopUpBackgroundOpacity=0.87 fMenuBackgroundOpacity=0.76 bHideUnavailablePerks=0 [Loading] sWelcomeScreen1=loading_screen_legal sWelcomeScreen2=loading_screen_bethsoft sWelcomeScreen3=loading_screen_BGS sWelcomeScreen4=loading_screen01 sMainMenuBackground=main_background sTitleMusic=MainTitle sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav iMaxScreens=4 iMaxScreens_MainMenu=20 fLoadingTextUpdateInterval=10.0000 fLoadingBkgdUpdateInterval=10.0000 fMainMenuBkgdUpdateInterval=10.0000 fLoadingInitUpdateInterval=3.0000 iNumLocationSpecificScreens=1 [Menu] fCreditsScrollSpeed=40.0000 iConsoleTextYPos=940 iConsoleTextXPos=30 iConsoleVisibleLines=15 iConsoleHistorySize=50 rDebugTextColor=255,251,233 iConsoleFont=2 iDebugTextFont=3 [GamePlay] bHealthBarShowing=0 fHealthBarFadeOutSpeed=1.0000 fHealthBarSpeed=80.0000 fHealthBarHeight=4.0000 fHealthBarWidth=40.0000 fHealthBarEmittanceFadeTime=0.5000 fHealthBarEmittanceTime=1.5000 bAllowHavokGrabTheLiving=0 bEssentialTakeNoDamage=1 iDetectionPicks=21 [Fonts] sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt sFontFile_9=Textures\Fonts\NVFont_Test.fnt [SpeedTree] iTreeClonesAllowed=1 fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=1.0000 bEnableTrees=1 bForceFullLOD=0 fLODTreeMipMapLODBias=-0.7500 fLocalTreeMipMapLODBias=-0.2500 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugSaveBuffer=0 [BackgroundLoad] bBackgroundPathing=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 iAnimaitonClonePerLoop=5 bUseMultiThreadedTrees=1 iExteriorPriority=50 iBackgroundLoadFaceMult=200 fBackgroundLoadingPerLoop=20.0000 fBackgroundLoadClonedPerLoop=5.0000 iBackgroundLoadExtraMaxFPS=20 iBackgroundLoadExtraMinFPS=10 iBackgroundLoadExtraMax=3000 iBackgroundLoadExtraMin=5 iBackgroundLoadExtraMilliseconds=2 iBackgroundLoadTreeMilliseconds=7 iBackgroundLoadMilliseconds=1 iBackgroundLoadLoading=1 bUseBackgroundFileLoader=1 bBackgroundLoadLipFiles=0 bLoadBackgroundFaceGen=0 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=1 bCloneModelsInBackground=0 [LOD] fLODLandDropAmount=230.0000 fLodDistance=500.0000 bUseFaceGenLOD=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODNormalTextureBlend=0.5000 bDisplayLODLand=1 bDisplayLODBuildings=1 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultItems=9 fLODFadeOutMultObjects=9 fLODFadeOutMultActors=8 fLODMultLandscape=1.0000 fLODMultTrees=0.5000 fLODMultActors=1.0000 fLODMultItems=1.0000 fLODMultObjects=5 iFadeNodeMinNearDistance=500 fLODFadeOutPercent=0.6000 fFadeOutThreshold=0.3000 fFadeInThreshold=0.7000 fFadeInTimet=2.0 fFadeOutTime=2.0 fDistanceMultiplier=1 fLODBoundRadiusMult=10 fObjectLODMax=15.0 fObjectLODMin=1.0 fObjectLODDefault=5 fItemLODMax=15.0 fItemLODMin=1.0 fItemLODDefault=2 fActorLODMax=15.0 fActorLODMin=2.0 fActorLODDefault=5 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=0.5000 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 fLODLandVerticalBias=0.0000 fTalkingDistance=1000.0000 iBoneLODForce=-1 fLODQuadMinLoadDistance=65536.0000 bDisplayLODTrees=1 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000 [Weather] fSunGlareSize=800.0000 fSunBaseSize=750.0000 bPrecipitation=1 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=ogg [Grass] iMinGrassSize=130 bGrassPointLighting=0 bDrawShaderGrass=0 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 fGrassWindMagnitudeMax=125.0 fGrassWindMagnitudeMin=5.0000 fTexturePctThreshold=0.0000 fGrassMinStartFadeDistance=0.0 fGrassMaxStartFadeDistance=7000.0 fGrassDefaultStartFadeDistance=3500.0 fGrassFadeRange=1000.0 [Landscape] bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=2.0000 fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 SDefaultLandDiffuseTexture=DirtWasteland01.dds SDefaultLandNormalTexture=DirtWasteland01_N.dds [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=1 bUseLinear=0 bUseConstant=0 [BlurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 [BlurShaderHDR] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fGrassDimmer=1.5000 fTreeDimmer=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fSunlightDimmer=1.5000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 iBlendType=2 bDoHighDynamicRange=1 [BlurShader] fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.7000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 bUseBlurShader=1 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [MESSAGES] bBlockMessageBoxes=0 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableWarning=1 iFileLogging=0 bSkipInitializationFlows=1 bUseWindowsMessageBox=0 [DistantLOD] bUseLODLandData=0 fFadeDistance=12288.0000 iDistantLODGroupWidth=8 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. [Archive] SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=1 bUseArchives=1 SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa sResourceDataDirsFinal= [CameraPath] iTake=0 SDirectoryName=TestCameraPath iFPS=60 SNif=Test\CameraPath.nif [Absorb] fAbsorbGlowColorB=1.0000 fAbsorbGlowColorG=0.6000 fAbsorbGlowColorR=0.0000 fAbsorbCoreColorB=1.0000 fAbsorbCoreColorG=1.0000 fAbsorbCoreColorR=1.0000 iAbsorbNumBolts=1 fAbsorbBoltGrowWidth=0.0000 fAbsorbBoltSmallWidth=7.0000 fAbsorbTortuosityVariance=2.0000 fAbsorbSegmentVariance=7.0000 fAbsorbBoltsRadius=5.0000 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileSkipModelChecks=0 bFileCheckModelCollision=0 [CopyProtectionStrings] SCopyProtectionMessage2=Insert the Fallout Disc. SCopyProtectionTitle2=Fallout Disc Not Found SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle=CD-ROM Drive Not Found [Pipboy] fBlurRadiusPipboy=3.5 fBlurIntensityPipboy=0.25 fScanlineScalePipboy=50 bEnableFlickerPipboy=1 bUsePipboyMode=1 [InterfaceFX] fDefaultBurstDuration=200 fDefaultBurstIntensity=2 fMiniBurstDuration=200 fMiniBurstIntensity=1.5 fPulseBrightenIntensity=0.25 fPulseRadiusIntensity=0.5 fPulseRate=0.0006 fVertHoldChance=0.08 fShudderChance=0.20 fScanlineScaleMenus=50.0000 bEnableFlickerMenus=1 bEnableScanlinesMenus=1 bEnableScanlinesPipboy=1 fBlurRadiusMenus=0.3000 fBrightenMenus=1.7000 fBrightenPipboy=1.3000 bUseImageSpaceMenuFX=1 fBlurIntensityHUD=1.2000 fBlurRadiusHUD=2.0000 fScanlineFrequencyHUD=0.0000 fScreenLightBaseIntensity=0.6 fScreenLightRadius=6 [RenderedTerminal] bUseRenderedTerminals=1 fRenderedTerminalFOV=0.15 fRenderedTerminalZoom=36 bDoRenderedTerminalScanlines=1 fRenderedTerminalScanlineScale=130.000000 fRenderedTerminalHPos=0.0 fRenderedTerminalVPos=0.38 fScreenLightBaseIntensity=1.2 fScreenLightRadius=80 fScreenLightColorR=0.68 fScreenLightColorG=0.74 fScreenLightColorB=0.62 fRaceSexMenuHPos=0.0 fRaceSexMenuVPos=-0.6 fRaceSexMenuZoom=70.0 fRaceSexMenuScale=0.5 [Decals] uMaxDecalCount=100 bProfileDecals=0 bDecalOcclusionQuery=1 [TerrainManager] fSplitDistanceMult=0.75 fBlockMorphDistanceMult=0.70 bUseNewTerrainSystem=1 bUseDistantObjectBlocks=1 fBlockLoadDistance=125000.0 fDefaultBlockLoadDistanceLow=50000.0 fLowBlockLoadDistanceLow=25000.0 fHighBlockLoadDistanceLow=50000.0 fDefaultTreeLoadDistance=25000.0 fLowTreeLoadDistance=10000.0 fHighTreeLoadDistance=40000.0 [VATS] fVATSLightLevelMin=20.0 fVATSLightLevelMax=65.0 fVATSLightAngle=0.0 fVATSLightDistance=100.0 fVATSLightElevation=100.0 fVatsLightColorR=0.35 fVatsLightColorG=0.35 fVatsLightColorB=0.35 [ScreenSplatter] bScreenSplatterEnabled=0
Falloutprefs.ini - Spoiler:
[General] SStartingCell= SCharGenQuest=00AD31FF SStartingCellY= SStartingCellX= SStartingWorld= STestFile10= STestFile9= STestFile8= STestFile7= STestFile6= STestFile5= STestFile4= STestFile3= STestFile2= STestFile1= sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3 bPreCullActors=1 bTaskletActorSceneGraphUpdates=0 bTaskletActorAnimMovementUpdates=1 bAnimationUseBlendFromPose=1 bEnableProfile=0 bDrawSpellContact=0 bRunMiddleLowLevelProcess=1 iHoursToSleep=3 bActorLookWithHavok=0 SMainMenuMusicTrack=special\maintitle.mp3 bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bFaceGenTexturing=1 bDefaultCOCPlacement=0 uGridDistantCount=20 uGridsToLoad=5 fGlobalTimeMultiplier=1.0000 bNewAnimation=1 bFixAIPackagesOnLoad=0 bForceReloadOnEssentialCharacterDeath=1 bKeepPluginWhenMerging=0 bCreate Maps Enable=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uInterior Cell Buffer=32 uExterior Cell Buffer=141 iIntroSequencePriority=3 bPreloadIntroSequence=1 fStaticScreenWaitTime=3.0000 SMainMenuMovieIntro= SIntroSequence= sIntroMovie=Fallout INTRO Vsk.bik iFPSClamp=0 bRunVTuneTest=0 bActivateAllQuestScripts=0 bUseThreadedBlood=1 bUseThreadedMorpher=1 bBorderRegionsEnabled=1 bDisableHeadTracking=0 bTrackAllDeaths=0 uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 bPreemptivelyUnloadCells=1 iNumBitsForFullySeen=248 iPreloadSizeLimit=189792256 bUseHardDriveCache=0 bEnableBoundingVolumeOcclusion=1 bDisplayBoundingVolumes=0 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bExternalLODDataFiles=1 bCheckCellOffsetsOnInit=0 uGridDistantTreeRange=5 bCreateShaderPackage=0 bWarnOnMissingFileEntry=0 bAllowScriptedAutosave=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 iSaveGameBackupCount=1 bDisplayMissingContentDialogue=1 SSaveGameSafeCellID=2AEEA bUseThreadedAI=1 bChangeTimeMultSlowly=1 bCheckPurgedTextureList=0 bAnimateDoorPhysics=0 sLanguage=ENGLISH bLoadFaceGenHeadEGTFiles=0 [Display] fDecalLifetime=10.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bHighQuality20Lighting=0 bAllow20HairShader=1 bAllowScreenShot=1 iMultiSample=0 bDoTallGrassEffect=1 bForceMultiPass=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bImageSpaceEffects=1 bDoCanopyShadowPass=1 bDrawShadows=1 bUseRefractionShader=1 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=5 iLocation X=5 bFull Screen=0 iAdapter=0 iScreenShotIndex=7 SScreenShotBaseName=ScreenShot iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=0 fDefaultFOV=75.0000 fNearDistance=5 fFarDistance=1000.0000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=20 bShowMenuTextureUse=1 fLightLODDefaultStartFade=1000.0 fLightLODRange=500.0 fLightLODMinStartFade=200.0 fLightLODMaxStartFade=3500.0 fShadowLODDefaultStartFade=200.0 fShadowLODRange=200.0 fShadowLODMinStartFade=100.0 fShadowLODMaxStartFade=1000.0 fSpecularLODDefaultStartFade=500.0 fSpecularLODRange=300.0 fSpecularLODMinStartFade=200.0 fSpecularLODMaxStartFade=2000.0 fGamma=0.9733 bAllow30Shaders=1 iTexMipMapMinimum=0 bDoStaticAndArchShadows=0 bDoActorShadows=1 fNoLODFarDistancePct=1.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=100.0000 fEyeEnvMapLOD2=800.0000 fEyeEnvMapLOD1=500.0000 fEnvMapLOD2=1800.0000 fEnvMapLOD1=1500.0000 fGammaMax=0.6000 fGammaMin=1.4000 iMaxDecalsPerFrame=10 iActorShadowCount=4 bIgnoreResolutionCheck=0 fSpecualrStartMax=1000.0000 fSpecularStartMin=0.0000 iActorShadowIntMax=10 iActorShadowIntMin=0 iActorShadowExtMax=10 iActorShadowExtMin=0 bDynamicWindowReflections=1 fShadowFadeTime=1.0000 iPresentInterval=0 bDecalsOnSkinnedGeometry=1 uVideoDeviceIdentifierPart4=0 uVideoDeviceIdentifierPart3=0 uVideoDeviceIdentifierPart2=0 uVideoDeviceIdentifierPart1=0 iShadowFilter=1 bAllowPartialPrecision=1 iShadowMapResolution=1024 bShadowsOnGrass=0 bActorSelfShadowing=0 iActorShadowCountInt=5 iActorShadowCountExt=12 fPipboy1stPersonFOV=78.00 fDefault1stPersonFOV=55.0000 bLODNoiseAniso=1 iMaxAnisotropy=9 fLandLOFadeSeconds=15.0 bEnableEyefinity=0 sD3DDevice="NVIDIA GeForce RTX 2070 SUPER" iTexMipMapSkip=0 iWaterMultisamples=0 bTransparencyMultisampling=0 fSpecularLODStartFade=900.0000 fShadowLODStartFade=500.0000 fLightLODStartFade=2500.0000 iSize W=1920 iSize H=1080 fDefaultWorldFOV=90.00 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 iShadowMode=3 iMaxSkinDecalsPerFrame=3 [Controls] bAlwaysRunByDefault=1 bBackground Mouse=0 bBackground Keyboard=1 fForegroundMouseAccelBase=0 fForegroundMouseAccelTop=0 fForegroundMouseBase=0 fForegroundMouseMult=0 fXenonVertLookSpeed=1200.0000 fXenonHorizLookSpeed=1500.0000 bGamePadRumble=1 bInvertYValues=0 fMouseSensitivity=0.0020 Forward=0011FF13 Back=001FFF14 Slide Left=001EFF17 Slide Right=0020FF16 Use=00FF0011 Activate=0012FF0A Block=00000110 Ready Item=0013FF0C Crouch/Sneak=001DFF08 Run=00FFFFFF Always Run=0047FFFF Auto Move=004FFFFF Jump=0039FF0D Toggle POV=002F020F Menu Mode=000FFF0B Rest=0014FF07 Vats=0050FF0E Hotkey1=0002FFFF Ammo Swap=0003FF01 Hotkey3=0004FFFF Hotkey4=0005FFFF Hotkey5=0006FFFF Hotkey6=0007FFFF Hotkey7=0008FFFF Hotkey8=0009FFFF QuickSave=003FFFFF QuickLoad=0043FFFF Grab=002CFF09 [Water] bUseWaterShader=1 bUseWaterReflections=1 bUseWaterRefractions=1 bUseWaterDepth=1 bUseWaterHiRes=0 bUseWaterDisplacements=1 bUseWaterLOD=1 bReflectExplosions=0 bAutoWaterSilhouetteReflections=0 bForceHighDetailReflections=0 bForceLowDetailReflections=0 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 fNearWaterOutdoorTolerance=1024.0000 fNearWaterIndoorTolerance=512.0000 fNearWaterUnderwaterVolume=0.9000 fNearWaterUnderwaterFreq=0.3000 uNearWaterPoints=8 uNearWaterRadius=1000 uSurfaceFPS=12 iWaterReflectWidth=1024 iWaterReflectHeight=1024 bUseWaterReflectionBlur=1 iWaterBlurAmount=4 [Audio] fASFadeInTime=2.0 fASFadeOutTime=10.0 fRegionLoopFadeInTime=5.0 fRegionLoopFadeOutTime=5.0 fAudioDebugDelay=0.0000 bEnableAudio=1 bEnableAudioCache=1 bMultiThreadAudio=1 bEnableEnviroEffectsOnPC=0 iAudioCacheSize=4096 iMaxSizeForCachedSound=1026 bUseAudioDebugInformation=1 fDefaultMasterVolume=1.0000 fDefaultFootVolume=0.5000 fDefaultMusicVolume=0.2800 fDefaultRadioVolume=0.0800 fDefaultEffectsVolume=0.5200 fDefaultVoiceVolume=0.7200 iMaxImpactSoundCount=32 fMaxFootstepDistance=1100.0000 fPlayerFootVolume=0.6500 iCollisionSoundTimeDelta=150 iRadioUpdateInterval=250 fDialogMinDistance=600.00 fDialogMaxDistance=2000.00 fMainMenuMusicVolume=0.60 fDBVoiceAttenuationIn2D=2.0 fCollisionSoundHeavyThreshold=60.0 fDialogueFadeDecibels=6.0 fDialogueFadeSecondsIn=2.0 fDialogueFadeSecondsOut=1.0 fDialogueHeadPitchExaggeration=2.0 fDialogueHeadRollExaggeration=2.0 fDialogueHeadYawExaggeration=2.0 fHardLandingDamageThreshold=500.0 fWoodMediumMassMin=7.0 fWoodLargeMassMin=15.0 fStoneMediumMassMin=5.0 fStoneLargeMassMin=30.0 fEarthMediumMassMin=5.0 fEarthLargeMassMin=30.0 fSkinMediumMassMin=5.0 fSkinLargeMassMin=30.0 fMetalMediumMassMin=8.0 fMetalLargeMassMin=25.0 fRadioDialogMute=0.50 fFilterDistortionGain=-7.5 fFilterPEQGain=-15.0 fFilterdBAttenuation=11.5 bEnableTextToSpeech=0 fTextToSpeechVolume=0.35 fDialogReverbAttenuation=0.15 [Pathfinding] bDrawPathsDefault=0 bPathMovementOnly=0 bDrawSmoothFailures=0 bDebugSmoothing=0 bSmoothPaths=1 bSnapToAngle=0 bDebugAvoidance=0 bDisableAvoidance=0 bBackgroundPathing=1 bUseObstacleAvoidance=1 bBackgroundNavmeshUpdate=1 [MAIN] bEnableBorderRegion=1 fLowPerfCombatantVoiceDistance=1000.0000 iDetectionHighNumPicks=40 fQuestScriptDelayTime=5.0000 bCloneModelsInBackground=0 iLastHDRSetting=-1 [HAVOK] bDisablePlayerCollision=0 fJumpAnimDelay=0.7500 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 fMaxTime=0.016 bHavokDebug=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 iResetCounter=5 fMoveLimitMass=95.0000 iUpdateType=0 bHavokPick=0 fCameraCasterSize=10.0000 iHavokSkipFrameCountTEST=0 iNumHavokThreads=4 fChaseDeltaMult=0.0500 bAddBipedWhenKeyframed=1 fQuadrupedPitchMult=1.0000 iEntityBatchRemoveRate=100 iMaxPicks=40 [RagdollAnim] bRagdollFeedback=0 fCameraDist=1000.0 fHierarchyGain=0.17 fVelocityDamping=0.0 fAccelerationGain=1.0 fVelocityGain=0.6 fPositionGain=0.05 fPositionMaxLinearVelocity=14.0 fPositionMaxAngularVelocity=18.0 fSnapGain=0.1 fSnapMaxLinearVelocity=3.0 fSnapMaxAngularVelocity=0.3 fSnapMaxLinearDistance=0.3 fSnapMaxAngularDistance=1.0 [FootIK] fOnOffGain=0.5 fGroundAscendingGain=0.4 fGroundDescendingGain=0.4 fFootRaisedGain=0.9000 fFootPlantedGain=1.0000 bFootPlacementOn=1 fPelvisUpDownBias=0.75 fPelvisOffsetDamping=0.2 fVertErrorGain=0.5 fOriginalGroundHeightMS=-0.11 fAnkleOffset=0.2000 fRagdollFeedback=0.7 [LookIK] fLookAtTargetGain=0.3 fLookAtGain=0.045 [Interface] fKeyRepeatInterval=50.0000 fKeyRepeatTime=500.0000 fActivatePickSphereRadius=16.0000 fMenuModeAnimBlend=0.0000 iSafeZoneXWide=15 iSafeZoneYWide=15 iSafeZoneX=15 iSafeZoneY=15 bAllowConsole=1 bActivatePickUseGamebryoPick=0 bUseFuzzyPicking=1 fMenuBGBlurRadius=2.0000 fMenuPlayerLightDiffuseBlue=0.8000 fMenuPlayerLightDiffuseGreen=0.8000 fMenuPlayerLightDiffuseRed=0.8000 fMenuPlayerLightAmbientBlue=0.2500 fMenuPlayerLightAmbientGreen=0.2500 fMenuPlayerLightAmbientRed=0.2500 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iMaxViewCasterPicksFuzzy=5 fInterfaceTintB=0.8824 fInterfaceTintG=0.9843 fInterfaceTintR=0.6314 bUseImageSpaceMenuFX=0 iSystemColorTerminalRed=33 iSystemColorTerminalGreen=231 iSystemColorTerminalBlue=121 iSystemColorSystemRed=26 iSystemColorSystemGreen=255 iSystemColorSystemBlue=128 iSystemColorMainMenuRed=199 iSystemColorMainMenuGreen=255 iSystemColorMainMenuBlue=165 iSystemColorPipboyRed=26 iSystemColorPipboyGreen=255 iSystemColorPipboyBlue=128 iSystemColorHUDAltRed=255 iSystemColorHUDAltGreen=67 iSystemColorHUDAltBlue=42 iSystemColorHUDMainRed=26 iSystemColorHUDMainGreen=255 iSystemColorHUDMainBlue=128 fRSMFaceSliderDefaultMin=-3.5 fRSMFaceSliderDefaultMax=3.5 fPopUpBackgroundOpacity=0.87 fMenuBackgroundOpacity=0.76 bHideUnavailablePerks=0 bHelpEnabled=1 fHudOpacity=0.9333 uPipboyColor=3321888767 uHUDColor=3321888767 bDisable360Controller=0 [Loading] sWelcomeScreen1=loading_screen_legal sWelcomeScreen2=loading_screen_bethsoft sWelcomeScreen3=loading_screen_BGS sWelcomeScreen4=loading_screen01 sMainMenuBackground=main_background sTitleMusic=MainTitle sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav iMaxScreens=4 iMaxScreens_MainMenu=20 fLoadingTextUpdateInterval=10.0000 fLoadingBkgdUpdateInterval=10.0000 fMainMenuBkgdUpdateInterval=10.0000 fLoadingInitUpdateInterval=3.0000 iNumLocationSpecificScreens=1 [Menu] fCreditsScrollSpeed=40.0000 iConsoleTextYPos=940 iConsoleTextXPos=30 iConsoleVisibleLines=15 iConsoleHistorySize=50 rDebugTextColor=255,251,233 iConsoleFont=2 iDebugTextFont=3 [GamePlay] bHealthBarShowing=0 fHealthBarFadeOutSpeed=1.0000 fHealthBarSpeed=80.0000 fHealthBarHeight=4.0000 fHealthBarWidth=40.0000 fHealthBarEmittanceFadeTime=0.5000 fHealthBarEmittanceTime=1.5000 bAllowHavokGrabTheLiving=0 bEssentialTakeNoDamage=1 iDetectionPicks=21 bShowQuestMarkers=1 iDifficulty=4 iKillCamera=0 uiRedeemedContent=0 bTrueIronSights=1 bDisableDynamicCrosshair=0 bSaveOnInteriorExteriorSwitch=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 bCrossHair=1 bGeneralSubtitles=0 bDialogueSubtitles=1 [Fonts] sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt sFontFile_2=Textures\Fonts\Monofonto_Large.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt sFontFile_9=Textures\Fonts\NVFont_Test.fnt [SpeedTree] iTreeClonesAllowed=1 fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=1.0000 bEnableTrees=1 bForceFullLOD=0 fLODTreeMipMapLODBias=-0.7500 fLocalTreeMipMapLODBias=-0.2500 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugSaveBuffer=0 [BackgroundLoad] bBackgroundPathing=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 iAnimaitonClonePerLoop=5 bUseMultiThreadedTrees=1 iExteriorPriority=50 iBackgroundLoadFaceMult=200 fBackgroundLoadingPerLoop=20.0000 fBackgroundLoadClonedPerLoop=5.0000 iBackgroundLoadExtraMaxFPS=20 iBackgroundLoadExtraMinFPS=10 iBackgroundLoadExtraMax=3000 iBackgroundLoadExtraMin=5 iBackgroundLoadExtraMilliseconds=2 iBackgroundLoadTreeMilliseconds=7 iBackgroundLoadMilliseconds=1 iBackgroundLoadLoading=1 bUseBackgroundFileLoader=1 bBackgroundLoadLipFiles=0 bLoadBackgroundFaceGen=0 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=1 bCloneModelsInBackground=0 [LOD] fLODLandDropAmount=230.0000 fLodDistance=500.0000 bUseFaceGenLOD=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODNormalTextureBlend=0.5000 bDisplayLODLand=1 bDisplayLODBuildings=1 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultItems=9.0000 fLODFadeOutMultObjects=9.0000 fLODFadeOutMultActors=15.0000 fLODMultLandscape=1.0000 fLODMultTrees=0.5000 fLODMultActors=1.0000 fLODMultItems=1.0000 fLODMultObjects=5 iFadeNodeMinNearDistance=500 fLODFadeOutPercent=0.6000 fFadeOutThreshold=0.3000 fFadeInThreshold=0.7000 fFadeInTimet=2.0 fFadeOutTime=2.0 fDistanceMultiplier=1 fLODBoundRadiusMult=10 fObjectLODMax=15.0 fObjectLODMin=1.0 fObjectLODDefault=5 fItemLODMax=15.0 fItemLODMin=1.0 fItemLODDefault=2 fActorLODMax=15.0 fActorLODMin=2.0 fActorLODDefault=5 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=0.5000 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 fLODLandVerticalBias=0.0000 fTalkingDistance=1000.0000 iBoneLODForce=-1 fLODQuadMinLoadDistance=65536.0000 bDisplayLODTrees=1 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000 [Weather] fSunGlareSize=800.0000 fSunBaseSize=750.0000 bPrecipitation=1 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=ogg [Grass] iMinGrassSize=130 bGrassPointLighting=0 bDrawShaderGrass=0 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 fGrassWindMagnitudeMax=125.0 fGrassWindMagnitudeMin=5.0000 fTexturePctThreshold=0.0000 fGrassMinStartFadeDistance=0.0 fGrassMaxStartFadeDistance=7000.0 fGrassDefaultStartFadeDistance=3500.0 fGrassFadeRange=1000.0 b30GrassVS=0 fGrassStartFadeDistance=4000.0000 [Landscape] bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=2.0000 fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 SDefaultLandDiffuseTexture=DirtWasteland01.dds SDefaultLandNormalTexture=DirtWasteland01_N.dds [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=1 bUseLinear=0 bUseConstant=0 [BlurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 [BlurShaderHDR] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fGrassDimmer=1.5000 fTreeDimmer=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fSunlightDimmer=1.5000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 iBlendType=2 bDoHighDynamicRange=1 [BlurShader] fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.7000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 bUseBlurShader=1 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [MESSAGES] bBlockMessageBoxes=0 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableWarning=1 iFileLogging=0 bSkipInitializationFlows=1 bUseWindowsMessageBox=0 [DistantLOD] bUseLODLandData=0 fFadeDistance=12288.0000 iDistantLODGroupWidth=8 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. [Archive] SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=1 bUseArchives=1 SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa [CameraPath] iTake=0 SDirectoryName=TestCameraPath iFPS=60 SNif=Test\CameraPath.nif [Absorb] fAbsorbGlowColorB=1.0000 fAbsorbGlowColorG=0.6000 fAbsorbGlowColorR=0.0000 fAbsorbCoreColorB=1.0000 fAbsorbCoreColorG=1.0000 fAbsorbCoreColorR=1.0000 iAbsorbNumBolts=1 fAbsorbBoltGrowWidth=0.0000 fAbsorbBoltSmallWidth=7.0000 fAbsorbTortuosityVariance=2.0000 fAbsorbSegmentVariance=7.0000 fAbsorbBoltsRadius=5.0000 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileSkipModelChecks=0 bFileCheckModelCollision=0 [CopyProtectionStrings] SCopyProtectionMessage2=Insert the Fallout Disc. SCopyProtectionTitle2=Fallout Disc Not Found SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle=CD-ROM Drive Not Found [Pipboy] fBlurRadiusPipboy=3.5 fBlurIntensityPipboy=0.25 fScanlineScalePipboy=50 bEnableFlickerPipboy=1 bUsePipboyMode=1 [InterfaceFX] fDefaultBurstDuration=200 fDefaultBurstIntensity=2 fMiniBurstDuration=200 fMiniBurstIntensity=1.5 fPulseBrightenIntensity=0.25 fPulseRadiusIntensity=0.5 fPulseRate=0.0006 fVertHoldChance=0.08 fShudderChance=0.20 fScanlineScaleMenus=50.0000 bEnableFlickerMenus=1 bEnableScanlinesMenus=1 bEnableScanlinesPipboy=1 fBlurRadiusMenus=0.3000 fBrightenMenus=1.7000 fBrightenPipboy=1.3000 bUseImageSpaceMenuFX=1 fBlurIntensityHUD=1.2000 fBlurRadiusHUD=2.0000 fScanlineFrequencyHUD=0.0000 fScreenLightBaseIntensity=0.6 fScreenLightRadius=6 [RenderedTerminal] bUseRenderedTerminals=1 fRenderedTerminalFOV=0.15 fRenderedTerminalZoom=36 bDoRenderedTerminalScanlines=1 fRenderedTerminalScanlineScale=130.000000 fRenderedTerminalHPos=0.0 fRenderedTerminalVPos=0.38 fScreenLightBaseIntensity=1.2 fScreenLightRadius=80 fScreenLightColorR=0.68 fScreenLightColorG=0.74 fScreenLightColorB=0.62 fRaceSexMenuHPos=0.0 fRaceSexMenuVPos=-0.6 fRaceSexMenuZoom=70.0 fRaceSexMenuScale=0.5 [Decals] uMaxDecalCount=100 bProfileDecals=0 bDecalOcclusionQuery=1 uMaxDecals=100 [TerrainManager] fSplitDistanceMult=0.7500 fBlockMorphDistanceMult=0.70 bUseNewTerrainSystem=1 bUseDistantObjectBlocks=1 fBlockLoadDistance=125000.0000 fDefaultBlockLoadDistanceLow=50000.0 fLowBlockLoadDistanceLow=25000.0 fHighBlockLoadDistanceLow=50000.0 fDefaultTreeLoadDistance=25000.0 fLowTreeLoadDistance=10000.0 fHighTreeLoadDistance=40000.0 fTreeLoadDistance=22000.0000 fBlockLoadDistanceLow=35000.0000 [VATS] fVATSLightLevelMin=20.0 fVATSLightLevelMax=65.0 fVATSLightAngle=0.0 fVATSLightDistance=100.0 fVATSLightElevation=100.0 fVatsLightColorR=0.35 fVatsLightColorG=0.35 fVatsLightColorB=0.35 [ScreenSplatter] bScreenSplatterEnabled=0 [Imagespace] iRadialBlurLevel=0 bDoDepthOfField=1 [Launcher] bShowAllResolutions=1 uLastAspectRatio=3 [Viewmodel] fOffsetZ=-5.0000 fOffsetY=3.0000 fOffsetX=2.0000
I have already tried using a fresh INI generated from the game, didn't help the FPS at all and before I have attempted re-installing the game entirely. My pc specs are already in the post. Mods/Loadorder - Spoiler:
# Automatically generated by Vortex FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm NewCalifornia.esm Interior Lighting Overhaul - Core.esm Interior Lighting Overhaul - L38PS.esm AWorldOfPain(Preview).esm GreatKhanGreatOverhaul.esm JIP Selective-Fire.esm TLD_Travelers.esm The Frontier.esm WeAreLegion.esm DragsVGUArmorBase.esm Weapons.of.the.New.Millenia.esm SolidProject.esm YUP - NPC Fixes (Base Game + All DLC).esp Unofficial Patch NVSE.esp Sneak Sight Disabler.esp AWOP Interim Fixes.esp DragsNPCOverhaul.esp Asurah_LeatherGloves.esp DarNifiedUINV.esp DustydistanceNV.esp Uncut Wasteland.esp LootMenu.esp The Mod Configuration Menu.esp ArmedToTheTeeth-NewVegas.esp dD - Enhanced Blood Main NV.esp EVE FNV - ALL DLC.esp WeaponModsExpanded.esp All Weapon Sounds Overhaul .esp WMX-DLCMerged.esp AWSO-WMXEVE-ALLDLC-Merged.esp WMX-EVE-AllDLCMerged.esp AWOP-WMX-EVE AllDLCMerged.esp Weapon Retexture Project.esp AWOP WRP Patch.esp Mojave Wildlife (FO3-Style).esp Russell.esp Weapons.of.the.New.Millenia.Store.esp DLCCompanions_1_3.esp FNV Realistic Wasteland Lighting - ENB DLC.esp MojaveSandyDesert.esp ProjectRealityMkIv5HDR.esp FNV Realistic Wasteland Lighting - ENB.esp Asurah_reanimation.esp PowderIsTheNewBlack.esp MarksmanReduxREPLACER.esp AmmoChecking.esp hz_Automatic Weapons Fix.esp B42Wristwatch.esp B42Inertia.esp BoomersGoBoom.esp BrotherhoodReforged.esp Diagonal movement.esp DFB - Dynamic Crosshair.esp FOVSlider.esp FP gun follows crosshairs.esp FO4PowerArmor.esp TheFrontierDistantFogPatch.esp JustAssortedMods.esp LiveDismember.esp 10YearPack.esp NCRTrooperOverhaul.esp AutumnLeaves.esp Drags20ArmorPack.esp NewCalifornia DLC Control.esp JustAnArmorPack_NV.esp JustAnArmorPack_WithCheatBox.esp CourierRangerArmorV2.esp UHNV.esp UHNV-More Mannequins.esp UHNV-Honest Hearts.esp UHNV-OWB.esp UHNV-Dead Money.esp UHNV-Lonesome Road.esp Helmet Overlay.esp tfttestoverlaywolfpack.esp Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp Drags20ArmorPackNoInteriors.esp Weapons.of.the.New.Millenia.Leveled.Lists.esp WeAreLegion.esp NTO - FNC.esp B42 RWMS.esp Unforgiving Combat.esp Unforgiving Combat - RWD edition.esp RWD-NV v1.4 [Standard Version].esp hz_1 by 1 Reload Fix.esp The Frontier - Gas Mask Slot Tweak.esp Frontier - Asurah Reanimation Patch.esp WMX-ArenovalisTextures.esp ZoomAssistH.esp NewCalifornia Courier Stash Control.esp Interior Lighting Overhaul - Ultimate Edition.esp
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| | | klaatu27
Posts : 580 Join date : 2016-08-23 Age : 29
Character sheet Name: Logan Faction: Federal Army Special Forces Level: 1000
| Subject: Re: [FNV] Does having more mods destroy your FPS? Tue Feb 09, 2021 8:34 pm | |
| Ok i'm checking About your pc I had the normal 2070 before upgrading to the 3070 With 2070 i had 1080p 60 fps with a lot of mods ,you also have a good processor so I don't think the problem will be ur pc Maybe a driver issue Okey about ur mod list Fovslider can affect ur fps in high values example 100 in firts person enchance interior light cause some fps drop with enb but is compatible with awop Ini its okey So if u have nmc or ojobueno probably this mods are killing ur fps try to play in 1080 with the following mods off
- eve
- 10YearPack.esp
- Interior Lighting Overhaul - Ultimate Edition.esp
- Fov max 90
and well about mojavy sandy desert ... are combine this mod with nmc /george or any other texture mods? If u dont have any big texture mods than mojavy... Install Mod limit fix and clean ur intalled mod with fnvedit If u have several mods install 4gb launcher, nvhr And if u have make same change in nvidia control panel, like high quality texture .. restore the program to default What version u have of frontier? I mean ur textures are bsa ? |
| | | Nomad004
Posts : 20 Join date : 2015-08-22 Age : 92
| Subject: Re: [FNV] Does having more mods destroy your FPS? Tue Feb 09, 2021 9:03 pm | |
| I don't have NMC or OJO activated. already did 4gb installation too. But not NVHR, I will try that and set nvidia control panel to default along with those mods turned off.
Edit Well I tried all of this but it's the same fps still :/ |
| | | klaatu27
Posts : 580 Join date : 2016-08-23 Age : 29
Character sheet Name: Logan Faction: Federal Army Special Forces Level: 1000
| Subject: Re: [FNV] Does having more mods destroy your FPS? Tue Feb 09, 2021 9:54 pm | |
| Okey ,if u still have FPS problems ,dont worry Will try other solutions And well furmark can detect problems on ur rtx...if u try furmark 1080 tell me the reult _________________ |
| | | Nomad004
Posts : 20 Join date : 2015-08-22 Age : 92
| Subject: Re: [FNV] Does having more mods destroy your FPS? Tue Feb 09, 2021 10:31 pm | |
| https://ibb.co/J2c1Ngj
For some reason can't get this link to show as an image |
| | | klaatu27
Posts : 580 Join date : 2016-08-23 Age : 29
Character sheet Name: Logan Faction: Federal Army Special Forces Level: 1000
| Subject: Re: [FNV] Does having more mods destroy your FPS? Tue Feb 09, 2021 11:04 pm | |
| No problem .The result is good , so ur rtx is not the problem... So im gonna test ur modlist to find the killer FPS While a try this...delete Frontier mod , because if u install the no bsa u have a lot textures in landscape fólder Instal unistaller nmc textures if u install any nmc Try to disble mojavy only esp.. u still have sand textures Install colisión meshes
_________________ |
| | | Nomad004
Posts : 20 Join date : 2015-08-22 Age : 92
| Subject: Re: [FNV] Does having more mods destroy your FPS? Wed Feb 10, 2021 12:22 am | |
| Alright well I did all of that including removing The Frontier, loaded back in at 4 fps and I couldn't move. Removing The Frontier must of broken that save, so I tried a new game and good springs had 100 fps without The Frontier and AWOP and everything you told me to remove. No ENB. But I wanted to play these mods. |
| | | roflcopter117 Admin
Posts : 1161 Join date : 2014-02-23 Age : 27 Location : The Dominion of Canada
| Subject: Re: [FNV] Does having more mods destroy your FPS? Wed Feb 10, 2021 12:52 am | |
| The Frontier is a very FPS heavy mod; total script overload. My suggestion is that you give it it's own profile in Mod Organizer 2 as its compatibility with other mods is still relatively unknown.
AWOP giving you fps issues is strange indeed as I have played that mod with a 980ti back in the day (far less than what you have now), and I never had issues with it. It should only cause dips in some of its new cells. To clarify: have you tried running the game with only your stability fixes and AWOP? To see if it is interacting with another one of your mods in a bad way?
and to answer your question: YES but your mod loadout is something I would consider to be of average size, so the cause isn't necessarily due to the number of mods. |
| | | Nomad004
Posts : 20 Join date : 2015-08-22 Age : 92
| Subject: Re: [FNV] Does having more mods destroy your FPS? Wed Feb 10, 2021 1:02 am | |
| Well that is what we are trying to get to the bottom of. Because I didn't think I had that many mods either. |
| | | roflcopter117 Admin
Posts : 1161 Join date : 2014-02-23 Age : 27 Location : The Dominion of Canada
| Subject: Re: [FNV] Does having more mods destroy your FPS? Wed Feb 10, 2021 5:40 am | |
| - Quote :
- have you tried running the game with only your stability fixes and AWOP? To see if it is interacting with another one of your mods in a bad way?
This is pretty much the only way to see if it's caused by AWOP by itself or if it's caused by AWOP + another mod. If you already tried this, then let me know so that we can move on to the next step. My other bit of modding advice is to avoid changing your load order once you start a playthrough. Adding or removing significant mods mid-playthrough can really mess up the save. This is even more so with script-heavy mods. I had to learn this the hard way when I lost a 150 hour playthrough. |
| | | Nomad004
Posts : 20 Join date : 2015-08-22 Age : 92
| Subject: Re: [FNV] Does having more mods destroy your FPS? Wed Feb 10, 2021 6:37 am | |
| Well I did a new save with The Frontier activated and AWOP is still on, and ran to freeside with the FPS mostly being above 60 with a ENB on. Only dropping when things load infront of me but never stuttering. Yet loading my actual play through save in the same locations provided 20-30 FPS. Sigh...I played new cali on this save before new vegas, so I wonder if that caused it. I don't know. Is there any way to fix the save or is it just rip?
-edit- now I am incredibly confused. I went into an earlier save in good springs on my actual play through (Activating all of my mods that I was asked to deactivate) that was after I came out of New Cali, and I have 70-100 FPS outside, Nani? I went back to freeside on this earlier save and I have 70-80 FPS. ??? wtf happened with the save I currently have that is suffering from FPS issues. I am boggled to what I could have done going throughout the mojave and doing the quests normally to destroy the FPS upon arriving to freeside.
-edit 2- I loaded another save from my current play through about mid way through it (at Primm) and I had 40-50 outside, went to free side, 40's. It appears that the longer time that I spent in the mojave, the more my FPS deteriorated. By time I reached Freeside it was in the 20-30's leading to this post. I don't know what it is but something is destroying the FPS slowly as I stay in the mojave. Does anyone know what mods could be causing this? Is this some sort of memory leak? |
| | | klaatu27
Posts : 580 Join date : 2016-08-23 Age : 29
Character sheet Name: Logan Faction: Federal Army Special Forces Level: 1000
| Subject: Re: [FNV] Does having more mods destroy your FPS? Wed Feb 10, 2021 1:27 pm | |
| Frontier is bad optimizated u may try my tutorial to fix the performance if u wanna play this mod. https://www.gunetwork.org/t20770-how-to-fix-frontier-performance Other problem of forntier.. its the new version aviable of the mod... because new files are no bsa and conflict with other texture /meshes mod u have in /data/texture or meshes/landscape folder About memory leak , u have 8 gb of vram and 16 gb ( maybe drr4 2400 or more mhz) so i dont thing u have any memory problems.. Well try to donwload a save from nexus and test it About ur system if u have some antivures free... like avast or norton unnistall it w10 defender its good,if u want you can install malwarebytes or adwcleaner ... any other antivirus free its shit. Or u can download process64 and check in virutotal ur active process in taskmanager to find if u have virurses or malware affecting ur performance... This sunday i will test ur installed mods ,and with this (i hope) will find the problem...Edit 1: What appears to be a compatibility problem between mods, or a performance problem on your pc The last option maybe is caused by spending time running a program with demand high energy in your rtx card So if ur pc config wouldn't be the problem and u hasent got any virus... May be fault its bad values in ur configuration of administration of pc energy or in the power fount (for example if u have failure in performance cuased by ur powe fount u will see white flashing lights in the rtx because needs more power , my 2070 armor needed about 400w and 3070 600w ..so i have 750 power fount) Edit 2 : Download crytaldisk info to see if u have problems on ur disks, maybe the issue are bad sector in your hdd or any kind of problem of ssd.. Sorry for the edits but i need time to write...read and translate mentally |
| | | roflcopter117 Admin
Posts : 1161 Join date : 2014-02-23 Age : 27 Location : The Dominion of Canada
| Subject: Re: [FNV] Does having more mods destroy your FPS? Wed Feb 10, 2021 4:10 pm | |
| How long does it take for your fps to degrade when playing?
If you exit the game, load the save and start playing again, does your fps return to normal? |
| | | Nomad004
Posts : 20 Join date : 2015-08-22 Age : 92
| Subject: Re: [FNV] Does having more mods destroy your FPS? Wed Feb 10, 2021 5:57 pm | |
| Klaatu 1. will check it out when I've figured out what is causing this
2. It is the new version of the frontier, but any conflicts that are found in vortex I usually just let the texture mods override because they are only textures, it would still conflict?
3.They are pretty new RAM sticks and work fine, and there aren't any errors with the drive FNV is installed on
4. no virus protection programs installed
6. I am looking forward to seeing if someone else will run into the same problems, though I did play New Cali before going into the mojave but I don't know if that caused it.
7. I don't know if there's a compatibility issue, aren't these things sorted by vortex if there's conflicts and I just choose what gets loaded after? and thing is I did other things so I didn't have my game always open. I would close it every now and then and go back into it so I don't think that is the problem. I have played other games for long periods of time with no issue, FNV doesn't even heat up my RTX that much.
8. There is no virus I'm sure, I never download shady stuff.
9. The problem with this being the possibility of a power fault is that I can load my older saves fine and they play at high FPS. It's just as the save progresses through the mojave that the FPS starts to go down. I do not think my pc is a problem. I already messed with my PC power settings before and they're optimal.
10. I tested my disk for errors and got none.
I'm going to do something today and that is to have all of my mods set up normally without any of them missing, re-play my original play through early save today and see if the fps slowly drops as I progress again. If it does, then I will also then do a new game entirely and see if it does the same thing.
roflcopter117 1. Don't know, I'd usually play for a few hours, close the game take a break and go back in. I always keep an eye on my temps, it never even gets hot.
2. No the FPS stays the same, it is tied to the save file. This leads to the conclusion that It's not my PC because loading earlier saves has 70-100 FPS again, while loading mid way saves has 40-50.
|
| | | roflcopter117 Admin
Posts : 1161 Join date : 2014-02-23 Age : 27 Location : The Dominion of Canada
| Subject: Re: [FNV] Does having more mods destroy your FPS? Wed Feb 10, 2021 9:32 pm | |
| Because this issue seems to be exclusive to FNV and not any other game of yours, it's highly unlikely that your PC is the problem. I would focus more on the game itself.
7. Vortex does try to sort out compatibility issues by allowing you to choose what overrides what. Though sometimes a mod needs a compatibility patch. Texture replacers shouldn't be an issue; just allow your preferred ones to override the others.
Regarding load order, vortex uses LOOT (same as MO2). It usually works fine. Although sometimes its wrong and manual adjustment is needed. Mod authors can sometimes specify where the mod should be in the load order. Vortex is still pretty buggy for me so unfortunately, I can't give you a whole lot of info on vortex usage; sorry about that.
Another question; what is the file size of your low-fps savegame? And does it have about 4 hours of playtime? (the purpose of this is to try and see if the save is getting bloated by something) |
| | | Nomad004
Posts : 20 Join date : 2015-08-22 Age : 92
| Subject: Re: [FNV] Does having more mods destroy your FPS? Wed Feb 10, 2021 11:15 pm | |
| Low FPS save-game is around 13k KB's High FPS save-games are around 11k KB's Not 4 hours of playtime, It's in the 50's. I played new cali before going into the Mojave. It took some hours getting to free side though.
that seems pretty normal for save game files. Also I got compatibility patches for all of my mods, so they do work together fine. Compatibility I don't think is the issue, whenever a mod needed a comp patch I got it.
I'm currently playing over the Mojave again with AWOP/Frontier/NMC textures, everything that I had originally activated, including enb. I have noticed that going back to the same locations in specific places has lower fps than the first time I ran through them, yet I kept going. In the desert I get 50-70 FPS at the moment, so it isn't bad. I am still keeping an eye on my FPS throughout this run. This is the High FPS save of my actual play through in the beginning when I got out of New Cali. I think the mods that Klaatu told me to get has helped a-lot. But we will see once I hit freeside again.
-Edit- Well I got to novac and had a grand 30-40 FPS, COC'd to goodsprings, only had FPS in the 40's. So it seems yes the longer that I spend in the mojave or travel, the worst the FPS gets. Sigh. |
| | | roflcopter117 Admin
Posts : 1161 Join date : 2014-02-23 Age : 27 Location : The Dominion of Canada
| Subject: Re: [FNV] Does having more mods destroy your FPS? Thu Feb 11, 2021 6:03 am | |
| The sizes seem normal, and that playtime is fine as well. I just wanted to rule that out. If it isn't an unknown mod causing it, it could just very well be the fact that there are multiple massive total conversions running simultaneously. Even in my past experience with The Frontier, it tanked my fps in the mojave too. I can only surmise that New Cali, frontier, and AWOP are just too much for the game to handle; some of the other mods you have are several gigs in size too.
Normally when I set up FNV, I have a separate mod manager profile for different setups. Namely, a heavily modded base game, a specialized setup for TTW, and right now I have a separate one that has New Cali and a small handful of mods that they recommend + standard stability fixes. You don't need to do this now, but in the future it's a good habit to follow so you don't need to worry about messing up your existing setup in order to play some large new mod.
Since you are running an enb, are you also using enboost within enblocal.ini? |
| | | Nomad004
Posts : 20 Join date : 2015-08-22 Age : 92
| Subject: Re: [FNV] Does having more mods destroy your FPS? Thu Feb 11, 2021 9:45 pm | |
| [quote="roflcopter117"]The sizes seem normal, and that playtime is fine as well. I just wanted to rule that out. If it isn't an unknown mod causing it, it could just very well be the fact that there are multiple massive total conversions running simultaneously. Even in my past experience with The Frontier, it tanked my fps in the mojave too. I can only surmise that New Cali, frontier, and AWOP are just too much for the game to handle; some of the other mods you have are several gigs in size too.
Normally when I set up FNV, I have a separate mod manager profile for different setups. Namely, a heavily modded base game, a specialized setup for TTW, and right now I have a separate one that has New Cali and a small handful of mods that they recommend + standard stability fixes. You don't need to do this now, but in the future it's a good habit to follow so you don't need to worry about messing up your existing setup in order to play some large new mod.
[color=#FF9933]Since you are running an enb, are you also using enboost within enblocal.ini?[/color][/quote]
Don't know. Don't think enboost would really matter. It isn't the ENB that's causing the fps to deteriorate over time. It has something to do with the save maybe. Or some sort of mod that is spamming something over and over, and somehow It's staying in the game. But testing multiple mods and repeating going through the mojave each time would be way too time consuming.
Is there any way I can provide some sort of log that shows what's happening in the game? |
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