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[FNV] Does having more mods destroy your FPS? | [FNV] Does having more mods destroy your FPS? | |
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roflcopter117 Admin
Posts : 1161 Join date : 2014-02-23 Age : 27 Location : The Dominion of Canada
| Subject: Re: [FNV] Does having more mods destroy your FPS? Sat Feb 13, 2021 6:04 am | |
| Enboost configuration is just something I want to rule out as well. It can cause fps issues when it isn't configured properly, and most enb authors don't fully set it up for the user. The reason why I am curious is due to it actually affecting how the game manages memory; it does more than just make the game look prettier. Could you check the following in enblocal.ini; 1.ExpandSystemMemoryX64 2.ReduceSystemMemoryUsage 3.VideoMemorySizeMb 4.ReservedMemorySizeMb Just let me know which ones say true or false, and what number is written for #3 and #4. Unfortunately, such logging systems didn't begin to exist until skyrim; unless someone else knows something I don't and wants to chime in. What you would have to do is start by disabling all your non-stability mods (except frontier, New Cali, and awop), COC to a problem area, and see what happens with your fps. My other suspicion would be script lag being caused by something. This is my personal opinion but I would also take a look at seeing how it performs without lootmenu if you wish to test it; those FO4 style loot mods are notorious for being buggy. |
| | | Nomad004
Posts : 20 Join date : 2015-08-22 Age : 92
| Subject: Re: [FNV] Does having more mods destroy your FPS? Sun Feb 14, 2021 2:49 am | |
| [quote="roflcopter117"]Enboost configuration is just something I want to rule out as well. It can cause fps issues when it isn't configured properly, and most enb authors don't fully set it up for the user. The reason why I am curious is due to it actually affecting how the game manages memory; it does more than just make the game look prettier. Could you check the following in enblocal.ini; 1.ExpandSystemMemoryX64 2.ReduceSystemMemoryUsage 3.VideoMemorySizeMb 4.ReservedMemorySizeMb Just let me know which ones say true or false, and what number is written for #3 and #4.
Unfortunately, such logging systems didn't begin to exist until skyrim; unless someone else knows something I don't and wants to chime in.
What you would have to do is start by disabling all your non-stability mods (except frontier, New Cali, and awop), COC to a problem area, and see what happens with your fps. My other suspicion would be script lag being caused by something. This is my personal opinion but I would also take a look at seeing how it performs without lootmenu if you wish to test it; those FO4 style loot mods are notorious for being buggy.[/quote]
[MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=true DisablePreloadToVRAM=true EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=512 VideoMemorySizeMb=4096 EnableCompression=true AutodetectVideoMemorySize=true
Also COC'ng to a problem area does not work. A early save provides 60 FPS no matter where I am. I already tried removing mods in a late save and it actually made the FPS worse. I don't really feel like going through the entire mojave again without lootmenu as I've done this 3 times over already. I'm tired enough as it is. Hopefully someone with a similar experience will see this post and has found the solution to it. |
| | | roflcopter117 Admin
Posts : 1161 Join date : 2014-02-23 Age : 27 Location : The Dominion of Canada
| Subject: Re: [FNV] Does having more mods destroy your FPS? Mon Feb 15, 2021 3:39 am | |
| VideoMemorySizeMb=4096 This value is too low for your card. My 1660ti is 6gb, while I have 32gb of system RAM; I set mine to 10000. so, VideoMemorySizeMb=10000 (I don't think anything higher than this is beneficial) http://enbdev.com/download_vramsizetest.htm You can download this tool and also try the number it gives you. I just set mine to 10000 and leave it at that. Even if this doesn't fix the problem, you still want this value to reflect your specs so that more of your pc power is being taken advantage of.
ExpandSystemMemoryX64=true This is fine unless you are using other memory fixes like the script extender one.
ReservedMemorySizeMb=512 You can play with lower numbers to fix stuttering in some situations.
DisablePreloadToVRAM=true Does what it says, you can try it set to false. Sometimes it makes cells load faster (especially in Skyrim SE with many mods).
I agree that your situation is a tricky one, because even I can't download all these mods and then play for 50 hours. The time it takes for it to occur really complicates it. |
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