| A problem with Drag's NPC Overhaul (Poor Pete!) | |
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CommunistDragon
Posts : 209 Join date : 2019-04-05 Age : 24 Location : Frankfurt Germany
Character sheet Name: Neo Faction: Highest Bidder Level: 25
| Subject: Re: A problem with Drag's NPC Overhaul (Poor Pete!) Thu Jun 25, 2020 4:41 am | |
| Glad you could fix it, I never thought of the ini. TTW forums have good settings for the ini that can help with performance. |
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falloutremasters
Posts : 21 Join date : 2019-09-01 Age : 17 Location : washington, US
| Subject: Re: A problem with Drag's NPC Overhaul (Poor Pete!) Mon Jul 20, 2020 2:07 pm | |
| deleting the raider preview fixed it for me one time, besides it's unessecary since the new raider models are in the full release |
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CommunistDragon
Posts : 209 Join date : 2019-04-05 Age : 24 Location : Frankfurt Germany
Character sheet Name: Neo Faction: Highest Bidder Level: 25
| Subject: Re: A problem with Drag's NPC Overhaul (Poor Pete!) Mon Jul 20, 2020 2:13 pm | |
| @falloutremasters They're in the full release? I wasn't aware of that unless there was a release recently? Anyways the poster was able to fix it through the ini. |
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harddrive1984
Posts : 4 Join date : 2021-03-04
| Subject: Re: A problem with Drag's NPC Overhaul (Poor Pete!) Thu Mar 04, 2021 10:08 am | |
| @phatyoshi Thank you for finding the solution! For me i had to change the fallout.ini file. This might apply to others as well so i posted this just in case. FYI its in your documents/mygames/falloutNV folder |
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matheus4736
Posts : 1 Join date : 2021-10-16
| Subject: Re: A problem with Drag's NPC Overhaul (Poor Pete!) Mon Oct 18, 2021 12:12 am | |
| - phatyoshi wrote:
- I had this issue. Here's my fix: in your fallout.prefs.ini just above [Display] there should be 'bLoadFaceGenHeadEGTFiles=0'. Change 0 to 1. If you're using a mod manager like MO2 make sure that you change this within the manager's ini editor or it will overwrite.
bLoadFaceGenHeadEGTFiles has something to do with the coloration of NPCs and I think Drag enables it for his mods (either way that was my fix). If changing the fallout.prefs.ini does nothing then change it in fallout.ini instead, which is identical. Also remember that loading the default launcher may reset your ini settings to default so load through something like NVSE instead
edit: this also fixes all other NPCs affected, like Sunny Smiles's face problem or Cliff Briscoe's dark textures THANK YOU VERY MUCH, I spent hours trying to solve this problem. I just did what you said and it worked perfectly. (Google translator) |
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Noxoumet
Posts : 3 Join date : 2021-12-12 Location : France
| Subject: Re: A problem with Drag's NPC Overhaul (Poor Pete!) Sat Dec 25, 2021 3:07 am | |
| Yep, those screens, i swear he took them in my own game. Changing this in Fallout.ini worked for me. Although i had seen that activating this option implied that the game had to render faces on the go while playing and it was bad for performances. I will try playing like this on my old rig and consider uninstalling all drag's overhaul if it becomes too much for it. Anyway, thanks to everyone for the help. |
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TB DM
Posts : 1 Join date : 2022-10-18
| Subject: Re: A problem with Drag's NPC Overhaul (Poor Pete!) Tue Oct 18, 2022 5:33 pm | |
| - phatyoshi wrote:
- I had this issue. Here's my fix: in your fallout.prefs.ini just above [Display] there should be 'bLoadFaceGenHeadEGTFiles=0'. Change 0 to 1. If you're using a mod manager like MO2 make sure that you change this within the manager's ini editor or it will overwrite.
bLoadFaceGenHeadEGTFiles has something to do with the coloration of NPCs and I think Drag enables it for his mods (either way that was my fix). If changing the fallout.prefs.ini does nothing then change it in fallout.ini instead, which is identical. Also remember that loading the default launcher may reset your ini settings to default so load through something like NVSE instead
edit: this also fixes all other NPCs affected, like Sunny Smiles's face problem or Cliff Briscoe's dark textures Where is the fallout.prefs.ini ? I wouldn't even begin to know where to look in what folder or archive or whatever.... |
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CommunistDragon
Posts : 209 Join date : 2019-04-05 Age : 24 Location : Frankfurt Germany
Character sheet Name: Neo Faction: Highest Bidder Level: 25
| Subject: Re: A problem with Drag's NPC Overhaul (Poor Pete!) Tue Oct 18, 2022 8:43 pm | |
| - TB DM wrote:
- phatyoshi wrote:
- I had this issue. Here's my fix: in your fallout.prefs.ini just above [Display] there should be 'bLoadFaceGenHeadEGTFiles=0'. Change 0 to 1. If you're using a mod manager like MO2 make sure that you change this within the manager's ini editor or it will overwrite.
bLoadFaceGenHeadEGTFiles has something to do with the coloration of NPCs and I think Drag enables it for his mods (either way that was my fix). If changing the fallout.prefs.ini does nothing then change it in fallout.ini instead, which is identical. Also remember that loading the default launcher may reset your ini settings to default so load through something like NVSE instead
edit: this also fixes all other NPCs affected, like Sunny Smiles's face problem or Cliff Briscoe's dark textures Where is the fallout.prefs.ini ? I wouldn't even begin to know where to look in what folder or archive or whatever....
You can type into the falloutcustom.ini file under documents>My Games>FalloutNV. If the file isn't there you can create a text document and type bLoadFaceGenHeadEGTFiles=0 into there. You can also search on YouTube for Fallout New Vegas ini guide and there should be some good tutorials from gamerpoets. |
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Alibiswk
Posts : 2 Join date : 2021-12-13
| Subject: Re: A problem with Drag's NPC Overhaul (Poor Pete!) Fri Mar 03, 2023 1:45 am | |
| - phatyoshi wrote:
- I had this issue. Here's my fix: in your fallout.prefs.ini just above [Display] there should be 'bLoadFaceGenHeadEGTFiles=0'. Change 0 to 1. If you're using a mod manager like MO2 make sure that you change this within the manager's ini editor or it will overwrite.
bLoadFaceGenHeadEGTFiles has something to do with the coloration of NPCs and I think Drag enables it for his mods (either way that was my fix). If changing the fallout.prefs.ini does nothing then change it in fallout.ini instead, which is identical. Also remember that loading the default launcher may reset your ini settings to default so load through something like NVSE instead
edit: this also fixes all other NPCs affected, like Sunny Smiles's face problem or Cliff Briscoe's dark textures Thank you very much that solved my problem lucky to find the other mate having the same problem on petey easy |
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tigerchou2689
Posts : 1 Join date : 2023-03-31
| Subject: Re: A problem with Drag's NPC Overhaul (Poor Pete!) Sat Apr 01, 2023 8:36 pm | |
| - phatyoshi wrote:
- I had this issue. Here's my fix: in your fallout.prefs.ini just above [Display] there should be 'bLoadFaceGenHeadEGTFiles=0'. Change 0 to 1. If you're using a mod manager like MO2 make sure that you change this within the manager's ini editor or it will overwrite.
bLoadFaceGenHeadEGTFiles has something to do with the coloration of NPCs and I think Drag enables it for his mods (either way that was my fix). If changing the fallout.prefs.ini does nothing then change it in fallout.ini instead, which is identical. Also remember that loading the default launcher may reset your ini settings to default so load through something like NVSE instead
edit: this also fixes all other NPCs affected, like Sunny Smiles's face problem or Cliff Briscoe's dark textures you just save my life. Love from Taiwan<3 |
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| A problem with Drag's NPC Overhaul (Poor Pete!) | |
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