Stay Connected |
GUNetwork
|
Latest topics | » Hello - Fo4/76 player by 3doutlaw Sat Nov 16, 2024 8:28 pm
» Hey everyone by FentaBerry Wed Nov 13, 2024 11:29 pm
» [FNV] Question about Rainbow Six Siege armor set by IzzBee Wed Nov 13, 2024 1:54 pm
» I made a detailed map for Fallout 1 & 2 remakes! by railroadbill Wed Nov 13, 2024 2:29 am
» Tammy's Introduction (Making a PA port) by Leviatan Sat Nov 09, 2024 1:36 am
» OICW Mod for New Vegas by DavidW75 Wed Oct 23, 2024 12:37 am
» Looking for Gta 5 xbox one modded account by salman0786 Tue Oct 08, 2024 4:47 pm
» [FNV] Flickering Landscape Textures by zliu313 Fri Oct 04, 2024 2:33 pm
» Best Site Ever! by WasteNinja88 Sun Sep 29, 2024 5:38 am
» Weird bug or glitch with Console Command. [FNV] by nickenicole47 Tue Sep 24, 2024 7:11 pm
» Suggestions on npc mod that Blends with dragbodys mod? by ilovebees.com Sun Sep 22, 2024 6:31 am
» [FNV] Right Mouse Button Zoom/ADS Bug by Lankychazz2009 Sun Sep 22, 2024 4:20 am
» (FO4) FO76 BOS Objects by campesino.p Sat Sep 21, 2024 9:53 pm
» [FNV] Dragbody's FO4 Power Armors bug. by Lankychazz2009 Thu Sep 19, 2024 2:34 pm
» Fallout: New Vegas "Pizza Boy" Mod by MrMistyEyed2 Tue Sep 10, 2024 1:15 am
» Here Are Some Of The Best Mods From GunNetwork by Abyssfer Sun Sep 08, 2024 10:02 am
» Saying hi after two years by spiralsandspirals Thu Aug 29, 2024 12:39 am
» Looking for an alternative to Nexus by freakoverse Fri Aug 23, 2024 10:50 am
» fallout 4 mods by salientguitar4 Mon Aug 19, 2024 5:47 pm
» [FNV] How to troubleshot infinite loading issues? by Abyssfer Wed Aug 14, 2024 5:28 pm
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
|
Stimpack and Robot Repair Kit cannot change weight | Stimpack and Robot Repair Kit cannot change weight | |
| Author | Message |
---|
Sonichu_fanboy
Posts : 638 Join date : 2015-04-02
| Subject: Stimpack and Robot Repair Kit cannot change weight Wed May 29, 2019 8:51 am | |
| It seems that no matter how much I want these two to weight in geck, the are weightless when I start the game
Now, I do not play on survival, so I assume that there is a script to make them weightless if you're not playing on survival, and add weight if you do. How can I change this? _________________ http://z0r.de/?id=293
|
| | | Sensenmann
Posts : 34 Join date : 2019-05-30 Location : Germany
| Subject: Re: Stimpack and Robot Repair Kit cannot change weight Sat Jun 01, 2019 2:01 pm | |
| They don't weigh anything regardless of the chosen mode.
All you have to do is fire up xEdit, search for the Stimpak entry under Ingestibles in the FalloutNV.esm, right click that and chose "copy as override (with overwriting) into...", select a new esp, give it a name. Now look for the Stimpak DATA entry in the new esp and change it to whatever you want it to weigh. The same is true for the Repair Kit.
Close xEdit, enable the esp and make sure to load it last to ensure it always wins any potential conflicts. You're good to go now.
However, if you play with a mod like JSawyer this requires more work since you'll have to find the script(s) that mod uses to calculate/change the weight of items and change/recompile that.
|
| | | Sonichu_fanboy
Posts : 638 Join date : 2015-04-02
| Subject: Re: Stimpack and Robot Repair Kit cannot change weight Sun Jun 02, 2019 7:57 am | |
| @Sensenmann I'm talking about Fallout 4, not fallout NV. No matter what amount of weight I choose for them, they show up as zero in game, unless game is set to survival difficulty mode. It wasn't that way before the cancerous update that added in, btw. I contacted some other people who knew better than me, it seems that this script is hardcoded into the game, and you cannot modify it without the help of F4SE, even tho it is just a single toggle that could have easily been implemented into the GECK. Not like it matters, I chose to work around it by making sure that I depend on my stimpacks as my main source of health, and adding weight to chems, and adding extra effects to otherwise useless food items _________________ http://z0r.de/?id=293
|
| | | Sensenmann
Posts : 34 Join date : 2019-05-30 Location : Germany
| Subject: Re: Stimpack and Robot Repair Kit cannot change weight Sun Jun 02, 2019 8:36 am | |
| Oh, FO4. Apologies, I somehow assumed this was about FNV. Just did a quick check and it's indeed not possible to change the weight with xEdit. How odd, I seem to remember that this was possible at some point. Sorry, no idea. |
| | | Sponsored content
| Subject: Re: Stimpack and Robot Repair Kit cannot change weight | |
| |
| | | | Stimpack and Robot Repair Kit cannot change weight | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |