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Fallout 4-Load all assets instantly | Fallout 4-Load all assets instantly | |
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Sonichu_fanboy
Posts : 638 Join date : 2015-04-02
| Subject: Fallout 4-Load all assets instantly Mon May 06, 2019 8:11 pm | |
| I'm having problems with the way the game loads in assets. Basically, randomly, the game decides to break, and will not for the life of me load in certain objects, no matter how long I wait, or it will take a ridiculous amount of time for them to load in, resulting in entire walls missing in major towns or locations, floating beds on top of unloaded structures, hostile and friendly NPCs simply not loading in fast enough for you to meet them and then de-loading as you leave the area ect. This is NOT a hardware issue, and I set all LOD/Object fade to the absolute max, and it still happens. Essentially, what is supposed to happen is the game is supposed to stutter until it loads everything in, but to improve performance, it loads in assets bit by bit, not as whole objects, which leads to "Pop-ins" of incomplete objects, but like I said, this is bugged for me, and I simply want a solution to this problem, not a fix
Game used to load in everything all at once, prior to update 1.3 or 1.4, something along those lines. I don't know how to enable the old way of loading in assets, but any help would be appreciated. I have about 20 days of ingame time, and this happened once to me, I didn't fix it, I simply un-installed the game and it somehow fixed itself, I need something solid, as this will obviously keep on happening _________________ http://z0r.de/?id=293
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| | | drinkykrow
Posts : 79 Join date : 2017-06-20 Age : 32 Location : Seattle
Character sheet Name: Ender Faction: Brotherhood Level: 8
| Subject: Re: Fallout 4-Load all assets instantly Mon May 06, 2019 8:30 pm | |
| Go into your fallout4custom.ini and put this is under under the [General] Area so it looks like this [General] busepreculledobjects=1 |
| | | Sonichu_fanboy
Posts : 638 Join date : 2015-04-02
| Subject: Re: Fallout 4-Load all assets instantly Mon May 06, 2019 8:32 pm | |
| What does this do, exactly? _________________ http://z0r.de/?id=293
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| | | drinkykrow
Posts : 79 Join date : 2017-06-20 Age : 32 Location : Seattle
Character sheet Name: Ender Faction: Brotherhood Level: 8
| Subject: Re: Fallout 4-Load all assets instantly Mon May 06, 2019 8:41 pm | |
| Wait put it in your Fallout.ini, culling is a way to reduce load on your gpu by only loading in textures on Meshes you can see in your field of view. So using preculled objects is loading in all the textures in a cell at once. So it will bump down your fps but itll take care of missing textures or textures flickering and disappearing while you move around. |
| | | Sonichu_fanboy
Posts : 638 Join date : 2015-04-02
| Subject: Re: Fallout 4-Load all assets instantly Mon May 06, 2019 9:10 pm | |
| Textures are fine(Altho when under effect of this bug, also take forever to fully load in), problem is that objects literally do no appear, or appear long after I've been in an area. Does this effect that?
Edit: That does not seem to have changed anything Also tried the following: Using xLODGen to increase distance, but increase memory by lowering LOD quality Tried disabling all mods Tried Increasing draw distance and LOD with .ini settings, set memory cap to 8192
None of those did anything, problem is that objects simply do not load in. One of the objects I use to "Test" my draw distance is a dead milelurk hunter, he simply does not spawn when I run from croup manor all the way to the beach area, I have to physically stand there for a few seconds for it to spawn. Same goes for the local cars, local settlements simply do not load in settlers or objects like barricades or guard posts, again, unless I wait right in front of it for a few seconds
none of this usually happens in my game, it was working fine, and quality has gone to shit literally mid-game, so it couldn't be any one mod or anything else I can think of(Made a trip to kingsport lighthouse, left for the retirement home in salem, on the way, fought cultists in crater. BIG performance hit in crater, lag spikes even in an interior(the retirement home), objects did not load inside the light house on the way back, even tho they did just fine on the way in
I should re-iterate that I have about 20 days worth of gametime on this profile, I almost never fast travel, so I know what the limits of my PC are, as far as draw distance and how fast entities usually load in. All of a sudden, the game simply stopped working, and same happened to FNV, a game which shares the engine of F4, but has massively reduced requirements, as in, could be run on a toaster, so I must be encountering some sort of obnoxious engine bug _________________ http://z0r.de/?id=293
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