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Fallout NV Mod Load Order Help | Fallout NV Mod Load Order Help | |
| Author | Message |
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BeterBu
Posts : 1 Join date : 2021-10-25
| Subject: Fallout NV Mod Load Order Help Sun Apr 10, 2022 2:53 pm | |
| Hi everyone, I'm a beginner at modding Fallout NV and I would appreciate it if I could get some help as to the problems I am facing in my load order. Primarily, my biggest issue seems to be the fact that my wwp replacers aren't being implemented, the Weapon Mod Menu giving me errors before I mod my weapons, and my animated player interactions aren't playing: - Spoiler:
FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm YUP - NPC Fixes 9Base Game + All DLC).esp Unofficial Patch NVSE Plus.esp Asterra's Many Fixes.esp The Mod Configuration Menu.esp DarNifiedUINV.esp oHUD.esm The Weapon Mod Menu.esp Sortomatic.esm SpeedyResources.esm Universal Item Sorter.esp Project Nevada - core.esm Project Nevada - Cyberware.esp Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Dead Money.esp Project Nevada - Gun Runners' Arsenal.esp Project Nevada - Honest Hearts.esp Project Nevada - Lonesome road.esp Project Nevada - Old World Blues.esp ACE - All DLC.esp NukaCola - Ojo.esp zzAlcoholFixes.esp FNVLODGen.esp Little More Lamplight.esp Altitude.esp Clarity.esp Lucky 38 Lights Redone.esp DNWeathers.esp ClimateControl.esm WWP N99 10mm.esp WWP 10mm SMG.esp WWP .22 Pistol Replacer.esp WWP 9mm Pistol Replacer.esp WWP Varmint Rifle.esp WWP Hunting Revolver.esp WWP .22 Silenced SMG.esp WWP 44 Magnum Replacer.esp WWP 45 Auto Pistol Replacer.esp WWP Anti-Material Rifle.esp WWP Cowboy Repeater.esp WWP Laser Rifle Replacer.esp MarksmanCarbine_Retextured.esp TrueBladeOfTheWest.esp TrueBladeOfTheEast.esp WMIMNV.esp WTH AMR Fix.esp Laser Weapon Iron Sights.esp Plasma Weapon Iron Sights.esp Dead Man's Hand.esp Weapons of the New Millenia.esm Weapons of the New Millenia Honest Hearts.esp Weapons of the New Millenia Leveled Lists.esp YCS186 WW Spawn.esp ISControl.esm 357 SIG P226 Pistol + ACE.esp Honey Badger.esp Beretta 93.esp Classic 6250 Pistol.esp Emalphi AR10.esp FN FAL SA58.esp L85A2.esp Lewis Gun.esp M40A3.esp M60-M60E3.esp MWRWPBOS14.esp MWRWP MP5K.esp P320C.esp Single Action Armies.esp Groza.esp TypeIIError Saiga 12.esp TypeIIError Saiga 12 optional.esp Winchester Model 1873.esp QSupplementary Weapon Pack.esp SW Reolvers.esp BHPM1935.esp Rainer AL.esp DetSpecial.esp SpancerRifle.esp Asurah Reanimation.esp Asurah Reanimation Handgrips.esp 9x39 Project.esp Benelli M4 Sioux.esp AK400.esp AUG A1.esp Elysium AK.esm Glock 19x.esp HK MP5.esp MP7.esp M14.esp OTs33 Pernach.esp Heckler and Koch - UMP45 Submachine Gun.esp nickheggo SCAR-H.esp nickheggo F90.esp nickheggo G43.esp SV-98.esp nickheggo AM17.esp SVU.esp B42 Inspect.esp B42 Inertia.esp Diagonal Movement.esp 360 Movement - Diagonal Movement Patch.esp 360 Movement.esp Animated Player Interactions.esm Just Assorted Mods.esp NPCsSprint.esp B42 Quickthrow.esp Retrievable Throwables.esp Better Character Creation.esp DelayDLCRedux.esp JIP Companions Command and Control.esp JIP Improved Recipe Menu.esp FOV Slider.esp JSawyer Ultimate.esp NV Economy Improved.esp Mojave Arsenal.esp Mojave Arsenal - GRa Merged.esp Simple Reputation and Disguises.esp Ammo Boxes.esp Water Overhaul.esp Unlimited Companions.esp Max Followers 12.esp Follower Tweaks.esp B42 Melee Bash.esp ADAM - MERGE.esp ADAM - Trooper Gloves.esp ADAM Complete.esp Better Balanced Backpacks.esp FO4 Power Armors - FNV Compatibility Edition.esp Power Armor Audio LITE.esp Pipboy 2500 Edisleado.esp Drags20ArmorPack.esp Drags20ArmorPackNoInteriors.esp DragsVGUArmorBase.esm ToastysRanger.esp Private Military Company.esp Altyn Helmet.esp Armored Duster.esp GP-5 Gas Mask.esp MW 2019 Kruger Pack.esp Nickheggo Oakley M Frame.esp XOF CVC Helmet.esp TLD Travelers.es, Mojave Raiders - TLD Patch.esp Mojave Raiders.esp Mojave Wildlife (FO3 Style + No Chanced).esp Take Chems Make Fiends.esp DragsNPCOverhaul.esp BoomersGoBoom.esp BrotherhoodReforged.esp GreatKhanGreatOverhaul.esm PowderIsTheNewBlack.esp NCROverhaul.esp WeAreLegion.esm WeAreLegion.esp AWOPDeadMoney.esm DMHO.esp Securitrons On Alert.esm Power Armor training Perk.esp Lexx Brahmin Variant.esp Better Burned Man.esp Brave New World - An NPC Overhaul.esp Brave New World - BoomersGoBoom.esp Brave New World - BrotherhoodReforged.esp Brave New World - FPGE.esp Brave New World - Greater Khans.esp Brave New World - JSU.esp Brave New World - Mojave Raiders.esp Brave New World - NCR Overhaul.esp Brave New World - Powder Is The New Black.esp Brave New World - Uncut Wasteland NPCs.esp Brave New World - We Are Legion.esp Brave New World - YUP.esp Brave New World.esm Distributed Necklaces and Chains.esp Tactical ADS Plus FX.esp Functional Post Game Ending - Uncut Wasteland Patch.esp Functional Post Game Ending - YUP Patch.esp Functional Post Game Ending.esm Asterra's Many Fixes - Functional Post Game Ending Patch.esp Uncut Wasteland.esp The Storyteller.esp Someguy Series.esm MBFNPCs.esp enclavebunker.esm New Vegas Bounties.esp New Vegas Bounties II.esp New Vegas Bounties III.esp The Better ANgles.esp Russell.esp The New Bison Steve Hotel.esm Saxxons Quest Pack.esm Moon Quest.esm Afterschool Special.esm Area 51 - Project Roswell.esp Badlands.esm Coito Ergo Sum.esm D.E.I.M.O.S.esm Dog City 3.esp Tales from the Burning Sands.esm The Inheritance.esp Courier Cache WSE.esp Rockwell Descent Mod.esp Rockwell Pursuit.esm Rockwell Pursuit 2014 Update.esp War Never Changes - Seven.esp War Never Changes.esm War Never Changes.esp
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| | | Acies
Posts : 342 Join date : 2015-03-01
| Subject: Re: Fallout NV Mod Load Order Help Sun Apr 10, 2022 3:56 pm | |
| That load order is a mess... .esm get loaded before any .esp, project nevada is very broken. You have mods that overwrite or deprecate others (the just mods do the same as some modules of project nevada, for example).
You should read what each plugin does and not dump every mod you see on your game, and read mod descriptions as well. Some are supposed to be low on the load order, like weather mods.
I'd suggest starting over and downloading mods that you're actually going to use
_________________ I am looking for AC Odysset armor and outfits assets to port to FNV, if you know where I can get them, PM/email me.
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| | | crazyozzy44
Posts : 2 Join date : 2014-10-13
| Subject: Re: Fallout NV Mod Load Order Help Sat Apr 16, 2022 3:57 pm | |
| The first thing you wanna do is sort your plugins EMS first then ESPS (just like the other guy said.) If you do plan to use every mod you have installed this is my suggestion Turn off all plugins then load in a few at a time. Playtest those plugins to see if it is all working well and repeat till the issues come up. I would suggest getting rid of PN because its really outdated and there are other mods that implement the same things project Nevada does but are less buggy and work a lot more consitently. Let us know if you have any success and good luck! |
| | | WBPappy
Posts : 5 Join date : 2017-07-22
| Subject: Re: Fallout NV Mod Load Order Help Sun Apr 17, 2022 8:01 pm | |
| Use Vortex. Best manager I've ever used. Has a self sorting system that loads them automatically. And if it's not sure, it prompts the user to select whether a certain mod should load "before" or "after" another that uses the same file to avoid conflict. Cheers. Hope this helps. |
| | | Sonichu_fanboy
Posts : 638 Join date : 2015-04-02
| Subject: Re: Fallout NV Mod Load Order Help Mon Apr 18, 2022 5:38 pm | |
| Vortex has a lot of bloat and is inferior to Nexus Mod Manager(NMM), even something older like Mod Manager 2 or Fallout Mod Manager(FOMM) will do. Other than that, all I can tell you is to cut down on the mods. Start with 5 or so, everytime you fire up the game add 1 or 2 more, and make sure to read instructions and readmes by the dev, if they left any. The more mod changes something and the bigger in scale it is, the further down it should go, meaning all the overhaul mods should be last(with UI/ENB and weather/LOD mods absolutely last), and small mods like ones that add weapons, armor or companions should be further up. If your manager has BOSS, it could auto sort it for you, but it's not perfect. Make sure to download FNVEdit and create a merged patch at the very end, it's a simple process and it saves a lot of pain in the future _________________ http://z0r.de/?id=293
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| | | MarcoH
Posts : 4 Join date : 2021-08-30
| Subject: Re: Fallout NV Mod Load Order Help Tue Apr 19, 2022 8:16 am | |
| The only good comment that we can give you is to learn how to solve conflicts in forms with xEdit. And like the others said, ESM's get loaded first.
You need to google for "how to solve mod conflicts in Fallout 3 and NV with xEdit" or anything like that.
https://www.youtube.com/watch?v=lRRCwwOITlU
You have to learn that many mods edit the same forms, and some forms have very specific edits which cannot be edited by another mod without messing the functionality of that specific mod up. Loading multiple weather mods for instance can mess up the weather of all weather mods loaded. Cause many weather mods authors use scripts from others which they have edited, they fight with eachother. So wehn it comes to weather mods you'd be better off just using one until you know how to mod yourself so you can edit them to your liking.
That's probably the only real solution, learn to mod yourself, that way you will know what you want to keep in a conflict and what you do not want to keep. Cause making mods compatible in xEdit requires you to know what is happening there, so you can choose to keep the functionality that you want to keep in modding conflicts. |
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