Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
boomers money Resident Reforged space Duty khan leon Ryse commonwealth power Gear vault boom NPCs Mask body dead hunk clone riot suit Superpele ghost marvel Metal
Latest topics
» R.S.A. Weapons question
Outfit modding: A struggle to visualize what to make Emptyby gtp_750 Tue Nov 19, 2024 6:30 am

» Hello - Fo4/76 player
Outfit modding: A struggle to visualize what to make Emptyby 3doutlaw Sun Nov 17, 2024 12:28 am

» Hey everyone
Outfit modding: A struggle to visualize what to make Emptyby FentaBerry Thu Nov 14, 2024 3:29 am

» [FNV] Question about Rainbow Six Siege armor set
Outfit modding: A struggle to visualize what to make Emptyby IzzBee Wed Nov 13, 2024 5:54 pm

» I made a detailed map for Fallout 1 & 2 remakes!
Outfit modding: A struggle to visualize what to make Emptyby railroadbill Wed Nov 13, 2024 6:29 am

» Tammy's Introduction (Making a PA port)
Outfit modding: A struggle to visualize what to make Emptyby Leviatan Sat Nov 09, 2024 5:36 am

» OICW Mod for New Vegas
Outfit modding: A struggle to visualize what to make Emptyby DavidW75 Wed Oct 23, 2024 3:37 am

» Looking for Gta 5 xbox one modded account
Outfit modding: A struggle to visualize what to make Emptyby salman0786 Tue Oct 08, 2024 7:47 pm

» [FNV] Flickering Landscape Textures
Outfit modding: A struggle to visualize what to make Emptyby zliu313 Fri Oct 04, 2024 5:33 pm

» Best Site Ever!
Outfit modding: A struggle to visualize what to make Emptyby WasteNinja88 Sun Sep 29, 2024 8:38 am

» Weird bug or glitch with Console Command. [FNV]
Outfit modding: A struggle to visualize what to make Emptyby nickenicole47 Tue Sep 24, 2024 10:11 pm

» Suggestions on npc mod that Blends with dragbodys mod?
Outfit modding: A struggle to visualize what to make Emptyby ilovebees.com Sun Sep 22, 2024 9:31 am

» [FNV] Right Mouse Button Zoom/ADS Bug
Outfit modding: A struggle to visualize what to make Emptyby Lankychazz2009 Sun Sep 22, 2024 7:20 am

» (FO4) FO76 BOS Objects
Outfit modding: A struggle to visualize what to make Emptyby campesino.p Sun Sep 22, 2024 12:53 am

» [FNV] Dragbody's FO4 Power Armors bug.
Outfit modding: A struggle to visualize what to make Emptyby Lankychazz2009 Thu Sep 19, 2024 5:34 pm

» Fallout: New Vegas "Pizza Boy" Mod
Outfit modding: A struggle to visualize what to make Emptyby MrMistyEyed2 Tue Sep 10, 2024 4:15 am

» Here Are Some Of The Best Mods From GunNetwork
Outfit modding: A struggle to visualize what to make Emptyby Abyssfer Sun Sep 08, 2024 1:02 pm

» Saying hi after two years
Outfit modding: A struggle to visualize what to make Emptyby spiralsandspirals Thu Aug 29, 2024 3:39 am

» Looking for an alternative to Nexus
Outfit modding: A struggle to visualize what to make Emptyby freakoverse Fri Aug 23, 2024 1:50 pm

» fallout 4 mods
Outfit modding: A struggle to visualize what to make Emptyby salientguitar4 Mon Aug 19, 2024 8:47 pm

November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar
_
November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar

Share
 

 Outfit modding: A struggle to visualize what to make

View previous topic View next topic Go down 
AuthorMessage
Golden Frieza

Golden Frieza

Posts : 5
Join date : 2019-01-13
Location : Commonwealth

Character sheet
Name: Character
Faction:
Level:

Outfit modding: A struggle to visualize what to make Empty
PostSubject: Outfit modding: A struggle to visualize what to make   Outfit modding: A struggle to visualize what to make EmptyMon Jan 28, 2019 7:18 am

Feeling kinda bad for having signed up on here but not locked down any plans yet, so thought I'd lay out all of my brainstorming so far.

I am really wanting to make my own outfit mod but am really struggling to visualize what I should make. What is a good way to gain an image in mind to work towards? Or is it a matter of having to just begin, with no real plan in mind, & just see what happens?

I'm kinda thinking Enclave or Metal Gear style. A stealth suit, standard & heavy infantry armor(maybe also PA someday), Intel/Support/Engineer's outfit, officer uniform & command/general's uniform.

For the stealth suit I'm kinda thinking Venom Snake's sneaking suit in MGSV The Phantom Pain. But IDK, should I closely follow that? Should I maybe start off following that image, than deviate from it later to make it more of my own? There would be these for Underarmors, this would be the starting point:
Sneaking Suit, Infantry Gear, Intel/Support/Engineer Gear, Officer's Gear, Commanding Officer's Gear. Likely would have passive healing rate like 1 or 0.5 HP/s.

Armor pieces would come afterwards

  • Stealth Tactical armor: boosts stealth like shadowed armor, boosts AP, muffles movement, increases movement speed. Lower armor rating.
  • Soldier's Armor: Good armor rating & reduces damage from Explosive/Flammable/Radiation damage.
  • Battle Armor: Very high armor rating, immunity to Radiation/Flammable Damage, extreme reduction to explosive damage. These guys will be like Juggernauts, discouraging use of Missile Launcher/Fatman against them.
  • (Possible PA): Slows movement but extreme armor rating. Immunity to Radiation/Flammable/Explosive damage. Best strategy against them will be rifle with armor pen, or secondarily, energy/cryo weapons. Likely around 70-80% movement speed in total, each piece will probably be like -5%.


I'm really hyped about Sim Settlements Conqueror, so I wanna get involved with something like maybe an Outer Heaven faction for it.
Back to top Go down
Guest
Guest
avatar


Outfit modding: A struggle to visualize what to make Empty
PostSubject: Re: Outfit modding: A struggle to visualize what to make   Outfit modding: A struggle to visualize what to make EmptyMon Jan 28, 2019 8:41 am

Personally, I started doing mashups of armors. Taking pieces I like and combining them into something different that I thought would work well together. Unless you can create your own models from the ground up, I can't see doing it any other way. This way you're using existing models=nif that just need to be tweaked/reshaped/pulled/pushed around.

There are lots of great outfits/armors that have assets (nifs) for doing this. I would think just the process of doing this would spark your imagination and direction. The modifiers you list at the bottom of your post are all addressed in the .esp created to get your armor/mod in game. Of course you would want your armor to look like it can actually have the attribute's you assign it after it's created.

I use Outfit Studio for most of this work, along with Nifscope, Gimp, Paint.net and Material Editor. There are others, but these are the ones I know how to use well. Blender is a great program for these things as well and many excellent modders use it extensively.
Back to top Go down
Golden Frieza

Golden Frieza

Posts : 5
Join date : 2019-01-13
Location : Commonwealth

Character sheet
Name: Character
Faction:
Level:

Outfit modding: A struggle to visualize what to make Empty
PostSubject: Re: Outfit modding: A struggle to visualize what to make   Outfit modding: A struggle to visualize what to make EmptyMon Jan 28, 2019 12:17 pm

jacoboriley wrote:
Personally, I started doing mashups of armors. Taking pieces I like and combining them into something different that I thought would work well together. Unless you can create your own models from the ground up, I can't see doing it any other way. This way you're using existing models=nif that just need to be tweaked/reshaped/pulled/pushed around.

There are lots of great outfits/armors that have assets (nifs) for doing this. I would think just the process of doing this would spark your imagination and direction. The modifiers you list at the bottom of your post are all addressed in the .esp created to get your armor/mod in game. Of course you would want your armor to look like it can actually have the attribute's you assign it after it's created.

I use Outfit Studio for most of this work, along with Nifscope, Gimp, Paint.net and Material Editor. There are others, but these are the ones I know how to use well. Blender is a great program for these things as well and many excellent modders use it extensively.
I agree with this. I have done mashups already & it's a lot of fun, but my hype for Conqueror is giving me a push towards taking the next step so From the Ground Up is what I would most like to do. Plus with mashups there is the unfortunate concern of permissions from the sourced mods. I have some mashups I like but modding permissions concerns means I will never be allowed to release it as some I used in personal use mashups are expressly forbidden for any reuse at all. I regularly mixed in a lot of different mod-sourced stuff  so most if not all of them will fall under this. I've used NifSkope, GIMP a bit & tiny bit of Material Editor. From watching some of their videos, I'm thinking about spinning this idea into a faction for Conqueror so the ability to share what I make without any problems is a must.

I can 3D model a little in 3DS Max but struggled a lot to understand UV Mapping & Texturing. It's a bit of "paralysis" because I feel unsure what I am "allowed"  to do in terms of modeling without creating extremely difficult problems or maybe even impossible situation when later trying to make a UV Map. Aside from the variables of UV Mapping & 2D Texturing I believe that modeling all of these is something doable for me. I've done basics like exporting a NIF from 3DS Max 2013 for Fallout 4 & also exporting a NIF with Collision.

I've had somewhat of a plan in mind for trying to texture without massive  2D artist  skills. I will have simpler rather than highly intricate visual designs and convey realistic material details by utilizing Smart Materials in programs like Substance Painter/3D Coat/Quixel. I've also investigated ZBrush & I think  high poly modeling via sculpting could potentially be used for baking a high quality Normal Map. This way I could pair this Normal Map with a reasonable model & hopefully wind up with something reasonable looking. Basically my strategy in mind is to both give the Diffuse map a bit of a bump up plus also relying  less on the Diffuse Map to convey detail. I've struggled to come up with reasons to go through with this since it's most likely a big time sink(maybe 100 hours or even more) that's going to be required but I am absolutely loving Conqueror so I think this is literally the reason I need.

I think from Conqueror it shows that collaboration can be a big positive. As what I would create all on my own probably isn't very interesting. But when combined with other things I think the sum can become greater than the parts all on their own. With the idea of a Faction, that can give the outfits purpose and refine them into something better. Thinking about this idea gives me the beginnings of what they could look like.

I could show some mashups if it helps
Back to top Go down
Sponsored content




Outfit modding: A struggle to visualize what to make Empty
PostSubject: Re: Outfit modding: A struggle to visualize what to make   Outfit modding: A struggle to visualize what to make Empty

Back to top Go down
 

Outfit modding: A struggle to visualize what to make

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» The Struggle
» Any websites for FNV Outfit mods.
» Dragbody's Outfit with FCO faces
» armor/clothes youd like to see return in fallout 4
» Problem with dragbody's overhauls

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-