| Problem with dragbody's overhauls | |
|
|
Author | Message |
---|
Emwinick
Posts : 4 Join date : 2017-05-20
| Subject: Problem with dragbody's overhauls Tue Aug 07, 2018 2:01 pm | |
| I need some advice regarding Dragbody's overhauls. I've got Khans, NCR, Powder Gangers, Boomers and Legion. They're all at the bottom of my load order so there can't be other mods interfering. I'm using Mod Organiser 2 and Breeze's bodies as well as FNV Redesigned 2. The problem is that the overhauls seem to be overwriting one another. In game this shows up as missing eyeballs and black characters with skin much too dark. Any ideas of what the problem could be? This can be used as just a general dragbody issues thread so post any issues you've been having and hopefully we can find a fix for them. |
|
| |
Obdulio
Posts : 449 Join date : 2014-04-13 Age : 37
Character sheet Name: Obdulio Faction: Dragunov Level:
| Subject: Re: Problem with dragbody's overhauls Tue Aug 07, 2018 4:51 pm | |
| Definitely sounds like some kind of conflict issue or perhaps missing textures, I would advise to reinstall them or perhaps re-download the make sure you've got everything you need, if the problem persists then i recommend disabling the mods one by one and testing them after disabling each one to see which one might be causing the issue. |
|
| |
Emwinick
Posts : 4 Join date : 2017-05-20
| Subject: Re: Problem with dragbody's overhauls Tue Aug 07, 2018 6:32 pm | |
| @"Obdulio" I've downloaded them several times to check that there wasn't something wrong with the files. The black faces have been solved, it was a problem with bLoadFaceGenHeadEGTFilles not being turned on in my ini. The problem with the missing eyeballs however still persists. Mod Organiser 2 insists that each consecutive overhaul is overwriting aspects of the other, but other people I've spoken to tell me that this shouldn't be happening. Could this peculiarity be tied to how Mod Organizer manages file? I personally doubt it, but any suggestions are helpful and your contribution was appreciated. |
|
| |
tdk01
Posts : 345 Join date : 2015-03-02
| Subject: Re: Problem with dragbody's overhauls Tue Aug 07, 2018 8:29 pm | |
| don´t use fnv redesigend with dragobody overhauls it cause some problems. start a new game or try to use resurrect command on the npc´s without eyes. |
|
| |
Emwinick
Posts : 4 Join date : 2017-05-20
| Subject: Re: Problem with dragbody's overhauls Mon Aug 13, 2018 2:02 pm | |
| @"tdk01" NV Redesigned 2 has been uninstalled and yet some NPCs still are missing eyes and in some cases hair. |
|
| |
Hoppyhead
Posts : 1259 Join date : 2014-02-24 Age : 45 Location : Behind You...
Character sheet Name: Faction: Level:
| Subject: Re: Problem with dragbody's overhauls Mon Aug 13, 2018 8:49 pm | |
| The best way to see what is going on is to use FNVEDIT. That way when you open it up you can see where the conflict issues are. For example if papa Khan is missing eyes or something, you can go to Khan overhaul and look at Papa Khan and see what mods are effecting him and then you can fix it.
_________________ |
|
| |
Emwinick
Posts : 4 Join date : 2017-05-20
| Subject: Re: Problem with dragbody's overhauls Wed Aug 15, 2018 5:21 pm | |
| The problem seems to be solved by removing the mod "JSawyer Ultimate", just in case anyone else is having problems with the custom gear not equipping. |
|
| |
Hoppyhead
Posts : 1259 Join date : 2014-02-24 Age : 45 Location : Behind You...
Character sheet Name: Faction: Level:
| Subject: Re: Problem with dragbody's overhauls Wed Aug 15, 2018 9:11 pm | |
| Glad you figured it out! Thanks for letting us know the fix! _________________ |
|
| |
Sarcasm
Posts : 26 Join date : 2015-07-28
| Subject: Re: Problem with dragbody's overhauls Sat Aug 18, 2018 10:15 pm | |
| Just to explain the missing hair/eyes thing, many NPCs in dragbody's overhauls, especially the later ones like the BoS and Boomer ones, have their hair and eyes tied to the armor outfits that dragbody assigns to them. Meaning, they get their eyes and hair from the armor dragbody puts in their inventory. If other mods are overwriting their inventories and assigning other armors then the eyes and hairs will vanish.
New Vegas Redesigned is totally incompatible with dragbody's overhauls unless you make a manual merged patch to address all the face, race, and inventory conflicts. I've never used JE Sawyer's mod but it was probably editing their inventories and overwriting dragbody's changes. Some mods use scripts to force specific settings and those settings will not change no matter your load order - as long as that script is running the change will be forced. So load order itself may not save you.
For instance, Project Nevada uses a script on the AER14 to give it a secondary attack. Because of this script it is impossible to edit the AER14's ammo consumption from anything but the standard 2; any changes you make will not take effect because PNV's script forces it to 2. |
|
| |
xeneize12345
Posts : 4 Join date : 2019-06-09
| Subject: Re: Problem with dragbody's overhauls Thu Jul 04, 2019 2:14 am | |
| Late to the party. But I found how to fix this...
After a bit of digging I found that (at least for Cobb), Dragbody uses a "Unique" Powder Ganger Armor, that include the eyes. However, it looks like Jsawyer adds the default powder ganger armor to him. (Or I might be wrong, it could be that he has both armor anyways, but Jsawyer allows NPCs to equip better armor automatically)
This default armor overwrites the Unique armor because for some reason, the Unique Armor only has 70% durability, while the default has 100%. Therefore, with Jsawyer, the default armor gains advantage over the unique one and Cobb ends up equipping that, instead of the unique one that has his eyes.
I was able to 'fix' this by changing the durability on the default armor that Cobb has to 50% and upping the Unique one to 100% using GECK and selecting the Cobb NPC (this can also be fixed with FNVEdit).
-
Cobb is the only one I have noticed this on yet, since I recently started a fresh save with Jsawyer plus this mod. I really wanted to play with Drag's mod and stumbled upon this post so I continued to play without Jsawyer. However, after being stubborn, I was able to find this quick dirty fix that helped me and hopefully might help anyone else that stumbles on this post like me. |
|
| |
Prosp3ro
Posts : 455 Join date : 2016-12-03 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: Re: Problem with dragbody's overhauls Thu Jul 04, 2019 1:43 pm | |
| @xeneize12345 Hey, I also use JSUE with Drag's Powder Gangers Overhaul. And I have the "missing eyes" problem with Joe Cobb. Could you elaborate a little bit and tell me how to apply your fix with FNVEdit? Thanks! |
|
| |
xeneize12345
Posts : 4 Join date : 2019-06-09
| Subject: Re: Problem with dragbody's overhauls Fri Jul 05, 2019 6:18 am | |
| Hi @Prosp3ro, sure. So, similarly as I did with GECK. You would load Drag's mod with FNVEdit and then under Non-Player Characters on the left section, you would select Cobb. Then, on the right you should have a bunch of his details. If you look around a bit, you'll fine 2 items, once called PowderGangerArmor (or something like that), and the other PowderGangerArmorUnique. These will have a durability value under them, that's what we want to change. I kept messing around with it too and finally set the Normal armor to like 0.10 Durabilty and removed it from his inventory (set the itemcount to 0).
So, TLDR, we want to set the Unique armor durability to 1.0 and the Normal armor to something lower and maybe also change the unit count of that one to 0. Let me know if it this helps! I can try to upload screenshots if needed. |
|
| |
Anchev
Posts : 248 Join date : 2015-03-20 Location : Brazil
Character sheet Name: Anchev Faction: Enclave Level:
| Subject: Re: Problem with dragbody's overhauls Fri Jul 05, 2019 6:46 am | |
| Well if you set unit count to 0 you could just delete the entry from there. I don't use JSUE, but missing eyes problem should be fix by loading drags .esp plugin last on your load order, check if merged patch or bashed patch doesn't overwrite those NPC records on FNVEdit, if they do, just delete them and clean them from unnecessary masters.
About NVR problems, just let drags overhauls .esps load last, generate a merged patch and delete the NPC entry from there, it should work. |
|
| |
Prosp3ro
Posts : 455 Join date : 2016-12-03 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: Re: Problem with dragbody's overhauls Fri Jul 05, 2019 9:08 am | |
| @xeneize12345 Thanks for the explanations. I changed the durability value of the two unique armors to 1 but it's not enough to solve the issue. To change the normal armor values, correct me if I'm wrong, we have to edit FalloutNV.esm and we cannot do that. With the GECK we can save FalloutNV.esm edits as a new ESP, so it must be the recommended way. But I'm not very familiar with the GECK... EDIT: I did what you said through the GECK, saved as a new ESP, placed it before Drag's PG Overhaul, started a new game and the eyes are still missing... That's tiring. Here is a screenshot of FNVEdit: - Spoiler:
@Anchev I don't use merged/bashed patches because I already have the required compatibility patches. Drags mods are loaded at the end of my load order and the Joe Cobb's missing eyes problem persists. That's because JSUE modifies the game by using scripts so load order doesn't matter here.
Last edited by Prosp3ro on Fri Jul 05, 2019 10:23 am; edited 1 time in total |
|
| |
Hoppyhead
Posts : 1259 Join date : 2014-02-24 Age : 45 Location : Behind You...
Character sheet Name: Faction: Level:
| Subject: Re: Problem with dragbody's overhauls Fri Jul 05, 2019 10:18 am | |
| @Prosp3ro If you are using FNVEdit what I used to do is when you find Joe Cobb in the NPC list there should be rows of what effects him Like what ever mods after the base game. If Drags is last you should be able to see what is effecting him. Check to see his inventory because Drags NPC's usually have to have the eyes in the inventory to equip. I had to add in their eyes manually sometimes. So in the Drag NPC list there should be something like Joe Cobb eyes or something simular. Add those to his inventory and the eyes should be fixed. _________________ |
|
| |
Prosp3ro
Posts : 455 Join date : 2016-12-03 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: Re: Problem with dragbody's overhauls Fri Jul 05, 2019 10:39 am | |
| @Hoppyhead I see in FNVEdit that Joe Cobb's eyes are not in his inventory. How do you do to transfer the eyes from Armor Addon section to NPC section? |
|
| |
Hoppyhead
Posts : 1259 Join date : 2014-02-24 Age : 45 Location : Behind You...
Character sheet Name: Faction: Level:
| Subject: Re: Problem with dragbody's overhauls Fri Jul 05, 2019 12:10 pm | |
| @Prosp3ro Ok so it has been awhile since I messed with it, so I went and opened it up. Normally Drag has a section called eyes. This esp does not. So now there seems to be something else causing this issue. I looked at my Cobb section and he doesn't have eyes because it looks like drag connected it to one of the other armor pieces. But my Cobb works... so I don't know what is causing your issue. Edit:So I just noticed you took a screen shot and I looked and noticed that you don't have a eye section after the hair section? That could be your issue - My Screen of FNVEdit for Cobb:
As you can see from my screenshot After Hair it has Hair length and then Eyes. My Cobbs eyes are EyeDarkBrown "Dark Brown" [EYES:00004256] like the Vanilla Cobb That is the only difference between yours and mine I see. _________________ |
|
| |
Prosp3ro
Posts : 455 Join date : 2016-12-03 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: Re: Problem with dragbody's overhauls Fri Jul 05, 2019 12:27 pm | |
| @Hoppyhead My FNVEdit is all the same as you. But I use JSawyer Ultimate, that's all the difference. According to xeneize12345, JSUE is not really compatible with the Drag's overhauls and it uses scripts to modify the game, so technically it doesn't override PowderIsTheNewBlack.esp. And I have no idea how to modify the script concerning Joe Cobb and the armor thing. EDIT: None of the NPC have an eye section in my PITNB.esp. I don't understand why you have one. Did you make any manual edits to the ESP? EDIT2: OK, it's because you use zEdit and not FNVEdit. I have now the exact same window, eyes included. |
|
| |
xeneize12345
Posts : 4 Join date : 2019-06-09
| Subject: Re: Problem with dragbody's overhauls Fri Jul 05, 2019 9:44 pm | |
| @Prosp3ro, sorry it's not working for you. One thing to note, I never made a new esp or deleted any entries (tbh, I don't like deleting any entries that I can 'hide' temporarily in case I break something). Anyway... I edited with NVEdit and here's my current set up with screenshots, hope this helps. Notice that Cobb equips the Armor that has his Eyes, not the one that doesn't:
https://servimg.com/view/20088946/1
https://servimg.com/view/20088946/3
https://servimg.com/view/20088946/2
https://servimg.com/view/20088946/4 |
|
| |
Hoppyhead
Posts : 1259 Join date : 2014-02-24 Age : 45 Location : Behind You...
Character sheet Name: Faction: Level:
| Subject: Re: Problem with dragbody's overhauls Sat Jul 06, 2019 9:57 am | |
| @xeneize12345 that is a good idea! +1 for you for that @Prosp3ro let us know if that did the trick I played around with my FNVEdit and couldn't get any other ideas I had to work. Hopefully that works. I'm stumped. _________________ |
|
| |
Sponsored content
| Subject: Re: Problem with dragbody's overhauls | |
| |
|
| |
| Problem with dragbody's overhauls | |
|