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Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Fictional mod fantasies Mon 14 May 2018, 18:23 | |
| So if we could just sort of magically make a mod happen for a fallout game, what would it be? (Putting aside incomplete or abandoned mod projects because I sort of asked about that in a previous post, as well as mods that are almost certainly impossible to implement.) |
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quicksilver500
Posts : 363 Join date : 2015-06-03 Location : Éire
| Subject: Re: Fictional mod fantasies Mon 14 May 2018, 18:41 | |
| Full implementation of Fallout 4's power armor system into NV, I just love how tankey you feel in 4 and NV's power armors look like fetish suits in comparison |
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sgtrock31
Posts : 72 Join date : 2015-08-03 Age : 28 Location : Jax
Character sheet Name: Character Faction: Minutemen Level: 1
| Subject: Re: Fictional mod fantasies Mon 14 May 2018, 20:11 | |
| Star wars races for FO4 and FNV. Twi'leks, Wookies, Zabrak, Gand, Trandoshans, etc. I mean to be honest i would just settle for a Twi'lek mod though. Other than that i would probably magically want some kind of world expansion mod that made the map sizes bigger so that vehicles and vehicle based enemies could be properly incorporated into the game. |
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Duki_Nuki
Posts : 30 Join date : 2018-04-04 Age : 25 Location : Brazil
| Subject: Re: Fictional mod fantasies Mon 14 May 2018, 21:35 | |
| F4 settlement building system would be pretty neat _________________ |
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Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Re: Fictional mod fantasies Tue 15 May 2018, 01:14 | |
| I'd like to see poker in new vegas. It may or may not be possible, I'm not a scripter so I can't tell. I think caravan's rules are hard coded and not adjustable by mods, but it would be interesting if caravan's rules could be adjusted for variant games. |
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Dextrose
Posts : 195 Join date : 2016-02-04 Age : 30 Location : Earth
Character sheet Name: Dexter Faction: The Institute Level: Model of Apathy
| Subject: Re: Fictional mod fantasies Tue 15 May 2018, 03:13 | |
| i'd really like to see romance similar to FO4 companions for 3 and Vegas, and i also wish that i hadn't lost my beta files for a mod i was making for that same thing ;( |
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ahyuser001
Posts : 689 Join date : 2018-01-28
Character sheet Name: Character Faction: Level:
| Subject: Re: Fictional mod fantasies Tue 15 May 2018, 04:55 | |
| Fallout: Tactics Remastered using Fallout 4 Or even better. Fallout 2 in Fallout 4! _________________ Will there be enough Dakka? |
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sgtrock31
Posts : 72 Join date : 2015-08-03 Age : 28 Location : Jax
Character sheet Name: Character Faction: Minutemen Level: 1
| Subject: Re: Fictional mod fantasies Thu 17 May 2018, 22:24 | |
| So i'll go ahead and make another post because i think of any mod i'd like to see more than anything is a right proper mod featuring US army equipment from the late 80's early 90's. THere are some mods close but none of them seem to hit the mark so if anything i would prefer to have this for FO4 and NV. - Spoiler:
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Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Re: Fictional mod fantasies Sat 19 May 2018, 12:15 | |
| - sgtrock31 wrote:
- So i'll go ahead and make another post because i think of any mod i'd like to see more than anything is a right proper mod featuring US army equipment from the late 80's early 90's. THere are some mods close but none of them seem to hit the mark so if anything i would prefer to have this for FO4 and NV.
- Spoiler:
I confess that a fallout 4 version of NV and 3 don't excite me quite as much as some people, because I'd miss all the mods for those games in the converted versions. But fallout 1, 2, and tactics converted to a more modern engine, professionally quality? I'd pay full price, I think. Bethesda could probably literally make decent money off of it. Even the New Vegas engine would be ok, in my mind. I'm sure Dragbody would put out face mods for it. I think there's a lot of new players who would be interested to be introduced to the vast history and lore of early fallout, before the NCR was even a thing. |
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gakusangi
Posts : 297 Join date : 2018-02-06 Age : 37 Location : Somewhere in Deep 13
Character sheet Name: Vapor Snake Faction: Dead Fox Level: 1
| Subject: Re: Fictional mod fantasies Thu 23 Jan 2020, 19:08 | |
| Dual-wielding pistols and one-handed SMG's. Also an animation pack that would be compatible with every weapon mod that ever got made. |
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Tekmon_Xonic
Posts : 114 Join date : 2015-11-14 Age : 32 Location : Cyberspace
| Subject: Re: Fictional mod fantasies Thu 06 Feb 2020, 21:43 | |
| For Fallout New Vegas. A mod like Tale Of Two Wastelands, but it also has Fallout 1, and 2, recreated in the Style of Fallout 3 and New Vegas, and the option to start in any game, and travel between the 4 worlds.
For Fallout 4, an equivalent mod of the above, but it has Fallout 1, 2, 3, and New Vegas, recreated in the style of Fallout 4, and the option to start in any game, and travel between the 5 worlds. |
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celtic_spike
Posts : 314 Join date : 2018-05-16 Age : 44
| Subject: Re: Fictional mod fantasies Thu 06 Feb 2020, 21:50 | |
| - gakusangi wrote:
- Dual-wielding pistols and one-handed SMG's. Also an animation pack that would be compatible with every weapon mod that ever got made.
the B42 mod thats been in development forever was working on dual wielding. it looked so good. but not much has been heard about it in a while. I believe the author has some health issues. _________________ |
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gakusangi
Posts : 297 Join date : 2018-02-06 Age : 37 Location : Somewhere in Deep 13
Character sheet Name: Vapor Snake Faction: Dead Fox Level: 1
| Subject: Re: Fictional mod fantasies Tue 18 Feb 2020, 15:17 | |
| - celtic_spike wrote:
the B42 mod thats been in development forever was working on dual wielding. it looked so good. but not much has been heard about it in a while. I believe the author has some health issues. That's a shame, because they also have a laser-sight mod that looks really promising too! I love a lot of the interesting ideas the B42 mods have introduced to the the game. |
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RelayQuad4
Posts : 439 Join date : 2015-12-18 Age : 35 Location : The Void
| Subject: Re: Fictional mod fantasies Wed 19 Feb 2020, 08:53 | |
| i have always liked seeing certain guns holstered,unequipped yet still able to be seen on the character. For more of an immersive playthrough. _________________ Preference Shall Reign Supreme.
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gakusangi
Posts : 297 Join date : 2018-02-06 Age : 37 Location : Somewhere in Deep 13
Character sheet Name: Vapor Snake Faction: Dead Fox Level: 1
| Subject: Re: Fictional mod fantasies Wed 19 Feb 2020, 14:07 | |
| Cloth physics...never gonna happen, but still. |
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Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Re: Fictional mod fantasies Thu 20 Feb 2020, 12:26 | |
| Holstered weapons (it's a little unstable last time I looked, but it does exist) and cloth physics (darth vader's cape for instance) both exist in certain mods for fallout 4. It's amazing that the developers didn't bother to include this stuff on their own,really really amazing and weird. Luckily we have modders to fix all that. For New Vegas, joo's modern armory seems to work for military clothes as far as I can tell.
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Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Re: Fictional mod fantasies Thu 20 Feb 2020, 12:26 | |
| Holstered weapons (it's a little unstable last time I looked, but it does exist) and cloth physics (darth vader's cape for instance) both exist in certain mods for fallout 4. It's amazing that the developers didn't bother to include this stuff on their own,really really amazing and weird. Luckily we have modders to fix all that. For New Vegas, joo's modern armory seems to work for military clothes as far as I can tell.
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Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Re: Fictional mod fantasies Thu 20 Feb 2020, 12:26 | |
| Holstered weapons (it's a little unstable last time I looked, but it does exist) and cloth physics (darth vader's cape for instance) both exist in certain mods for fallout 4. It's amazing that the developers didn't bother to include this stuff on their own,really really amazing and weird. Luckily we have modders to fix all that. For New Vegas, joo's modern armory seems to work for military clothes as far as I can tell.
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