Stay Connected |
GUNetwork
|
Latest topics | » Hello - Fo4/76 player by 3doutlaw Yesterday at 8:28 pm
» Hey everyone by FentaBerry Wed Nov 13, 2024 11:29 pm
» [FNV] Question about Rainbow Six Siege armor set by IzzBee Wed Nov 13, 2024 1:54 pm
» I made a detailed map for Fallout 1 & 2 remakes! by railroadbill Wed Nov 13, 2024 2:29 am
» Tammy's Introduction (Making a PA port) by Leviatan Sat Nov 09, 2024 1:36 am
» OICW Mod for New Vegas by DavidW75 Wed Oct 23, 2024 12:37 am
» Looking for Gta 5 xbox one modded account by salman0786 Tue Oct 08, 2024 4:47 pm
» [FNV] Flickering Landscape Textures by zliu313 Fri Oct 04, 2024 2:33 pm
» Best Site Ever! by WasteNinja88 Sun Sep 29, 2024 5:38 am
» Weird bug or glitch with Console Command. [FNV] by nickenicole47 Tue Sep 24, 2024 7:11 pm
» Suggestions on npc mod that Blends with dragbodys mod? by ilovebees.com Sun Sep 22, 2024 6:31 am
» [FNV] Right Mouse Button Zoom/ADS Bug by Lankychazz2009 Sun Sep 22, 2024 4:20 am
» (FO4) FO76 BOS Objects by campesino.p Sat Sep 21, 2024 9:53 pm
» [FNV] Dragbody's FO4 Power Armors bug. by Lankychazz2009 Thu Sep 19, 2024 2:34 pm
» Fallout: New Vegas "Pizza Boy" Mod by MrMistyEyed2 Tue Sep 10, 2024 1:15 am
» Here Are Some Of The Best Mods From GunNetwork by Abyssfer Sun Sep 08, 2024 10:02 am
» Saying hi after two years by spiralsandspirals Thu Aug 29, 2024 12:39 am
» Looking for an alternative to Nexus by freakoverse Fri Aug 23, 2024 10:50 am
» fallout 4 mods by salientguitar4 Mon Aug 19, 2024 5:47 pm
» [FNV] How to troubleshot infinite loading issues? by Abyssfer Wed Aug 14, 2024 5:28 pm
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
|
Forcefields and nukes | Author | Message |
---|
Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Forcefields and nukes Thu Apr 26, 2018 6:15 pm | |
| So...the blue forcefields that show up occasionally in fallout. If you had a large enough of a forcefield -- like a dome over a city -- and a tremendous power source to power one that big, could it survive a nuke? Is there any evidence in the games of what can or can't take down a forcefield by force, other than liberty prime? |
| | | ahyuser001
Posts : 689 Join date : 2018-01-28
Character sheet Name: Character Faction: Level:
| Subject: Re: Forcefields and nukes Thu Apr 26, 2018 8:12 pm | |
| In Fallout 2, you can take town force fields if you have the necessary repair(/science?) skill. These force fields also require some sort of emitter. It probably works like a curtain and a curtain pole where the force field is the curtain and the emitters is the pole.
These emitters can be destroyed as seen in Fallout 3 where Liberty Prime just smashes these things so I would assume a nuclear bast would do the same if the emitters aren't protected. _________________ Will there be enough Dakka? |
| | | Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Re: Forcefields and nukes Thu Apr 26, 2018 9:04 pm | |
| I think liberty prime was doing something very special to those forcefields that didn't involve brute force. He did it with a touch, never with the laser or bombs. With one forcefield, he says "Initiative directive 3795" and collapses the forcefield. Later he grabs one and says something about overload -- but never by pounding on them. I can't think of any case where a forcefield was clearly and definitely brought down just by brute force rather than something sciency / hacking. They're probably retro-engineered technology like many other enclave toys. |
| | | ahyuser001
Posts : 689 Join date : 2018-01-28
Character sheet Name: Character Faction: Level:
| Subject: Re: Forcefields and nukes Sat Apr 28, 2018 2:15 pm | |
| Liberty Prime either overloads/sucks out the power from these force field emitters to destroy them and get rid of the force field.
I am not entirely sure how force fields work in the Fallout Universe but I think these emitters are electric based. If these emitters are not done in by the force from the nuclear blast, it could go offline from the emp.
Edit: sentence construction
Last edited by ahyuser001 on Sat Apr 28, 2018 2:52 pm; edited 1 time in total |
| | | Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Re: Forcefields and nukes Sat Apr 28, 2018 2:45 pm | |
| Very good point, I hadn't though of EMP. The fact that you can shoot a forcefield with 1,000 fatmen and have no effect unfortunately doesn't mean much. You can shoot a chair with nukes and the chair won't break. There's no scripted story event where someone tries to brute force a forcefield unfortunately. |
| | | ahyuser001
Posts : 689 Join date : 2018-01-28
Character sheet Name: Character Faction: Level:
| Subject: Re: Forcefields and nukes Sat Apr 28, 2018 3:13 pm | |
| Lmao! I wish they could add destructible stuff in future Fallout games. _________________ Will there be enough Dakka? |
| | | Tribal Raven
Posts : 1257 Join date : 2014-02-24 Age : 28 Location : The New World
Character sheet Name: Jack Faction: No Gods, No Masters Level: 50
| Subject: Re: Forcefields and nukes Sat Apr 28, 2018 3:41 pm | |
| Forcefields are something I wish would have been a better object in Fallout 4's settlement creation, where attackers had the ability to destroy them.
Good thoughts tho _________________ ____________________________________________________________
When you're lost in the darkness... Look for light |
| | | Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Re: Forcefields and nukes Sat Apr 28, 2018 4:20 pm | |
| - Tribal Raven wrote:
- Forcefields are something I wish would have been a better object in Fallout 4's settlement creation, where attackers had the ability to destroy them.
Good thoughts tho Nearly indestructible forcefields are absolutely a part of the fallout world, so it should be possible to build them in a settlement, even if not right from the beginning. They probably have a huge power requirement. But then you'd really only have to worry about attacks by hackers, teleporters, digging enemies, flyers, and liberty prime. |
| | | Sponsored content
| Subject: Re: Forcefields and nukes | |
| |
| | | |
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |