quicksilver500
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Posts : 363 Join date : 2015-06-03 Location : Éire
![[FNV][Scripting] Equipping a weapon without animation? Empty](https://2img.net/i/fa/empty.gif) | Subject: [FNV][Scripting] Equipping a weapon without animation? Tue May 23, 2017 9:49 am | |
| I'm looking into incorporating an underslung grenade launcher into a new weapon mod for a bit of colour, I think I have a good idea as to how it would work, essentially, the player can bind a key that, when pressed, would run a check for what weapon they had equipped, and if they have the one with the grenade launcher added it would equip a separate, custom weapon in the geck that has the same model as the original but uses grenades and has different projectile and sighting nodes, etc. The only problem I can't seem to figure out is how to set it so that no equip/unequip animations are played between the switching off the weapons, as it really breaks the flow/point of an underslung weapon. Any help would be appreciated, thanks for reading! ![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif) |
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