Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
Duty Reforged Gear Ryse money hunk leon marvel dead ghoul boom Metal commonwealth port power boomers khan brotherhood riot Mask clone vault body machine NPCs Superpele
Latest topics
» Here Are Some Of The Best Mods From GunNetwork
[FNV][Scripting] Equipping a weapon without animation? Emptyby Sinister_Is_Random Fri Aug 30, 2024 9:38 pm

» Saying hi after two years
[FNV][Scripting] Equipping a weapon without animation? Emptyby spiralsandspirals Wed Aug 28, 2024 7:39 pm

» Weird bug or glitch with Console Command. [FNV]
[FNV][Scripting] Equipping a weapon without animation? Emptyby STQayas Sat Aug 24, 2024 8:19 pm

» Looking for an alternative to Nexus
[FNV][Scripting] Equipping a weapon without animation? Emptyby freakoverse Fri Aug 23, 2024 5:50 am

» fallout 4 mods
[FNV][Scripting] Equipping a weapon without animation? Emptyby salientguitar4 Mon Aug 19, 2024 12:47 pm

» [FNV] How to troubleshot infinite loading issues?
[FNV][Scripting] Equipping a weapon without animation? Emptyby Abyssfer Wed Aug 14, 2024 12:28 pm

» Fnv Enable player control command
[FNV][Scripting] Equipping a weapon without animation? Emptyby GenJohnWilliam Mon Aug 05, 2024 4:25 pm

» Problem with Dragbodies NCR overhaul
[FNV][Scripting] Equipping a weapon without animation? Emptyby Lankychazz2009 Fri Aug 02, 2024 3:53 pm

» NCR Trooper Overhaul Armors with NCR Ultimate Overhaul
[FNV][Scripting] Equipping a weapon without animation? Emptyby Abyssfer Thu Aug 01, 2024 3:29 pm

» Roland Deschain ist The Mysterious Stranger and other t
[FNV][Scripting] Equipping a weapon without animation? Emptyby SpaceRanger Mon Jul 22, 2024 5:15 am

» Guns you want in Fallout
[FNV][Scripting] Equipping a weapon without animation? Emptyby SpaceRanger Mon Jul 22, 2024 4:25 am

» [FO4] Doom 2016 models as replecement.
[FNV][Scripting] Equipping a weapon without animation? Emptyby SpaceRanger Sun Jul 21, 2024 4:12 am

» [FO4] Secret Service armor, helmet headlamp
[FNV][Scripting] Equipping a weapon without animation? Emptyby fossaceca17 Sat Jul 20, 2024 11:19 pm

» The Legion are fascists, let's discuss it.
[FNV][Scripting] Equipping a weapon without animation? Emptyby Cipher22 Fri Jul 12, 2024 12:28 am

» The Next fallout
[FNV][Scripting] Equipping a weapon without animation? Emptyby Cipher22 Fri Jul 12, 2024 12:25 am

» Your favorite mods for F:NV
[FNV][Scripting] Equipping a weapon without animation? Emptyby Cipher22 Fri Jul 12, 2024 12:21 am

» Afterlife discord
[FNV][Scripting] Equipping a weapon without animation? Emptyby Willaemann Tue Jul 09, 2024 2:44 pm

» What happened to Outlawer's pack 1?
[FNV][Scripting] Equipping a weapon without animation? Emptyby Trappy82 Mon Jun 17, 2024 1:17 am

» Greetings
[FNV][Scripting] Equipping a weapon without animation? Emptyby septron Fri Jun 14, 2024 9:49 am

» Starfield
[FNV][Scripting] Equipping a weapon without animation? Emptyby jaypak Mon Jun 10, 2024 4:56 am

September 2024
MonTueWedThuFriSatSun
      1
2345678
9101112131415
16171819202122
23242526272829
30      
CalendarCalendar
_
September 2024
MonTueWedThuFriSatSun
      1
2345678
9101112131415
16171819202122
23242526272829
30      
CalendarCalendar

Share
 

 [FNV][Scripting] Equipping a weapon without animation?

View previous topic View next topic Go down 
AuthorMessage
quicksilver500

avatar

Posts : 363
Join date : 2015-06-03
Location : Éire

[FNV][Scripting] Equipping a weapon without animation? Empty
PostSubject: [FNV][Scripting] Equipping a weapon without animation?   [FNV][Scripting] Equipping a weapon without animation? EmptyTue May 23, 2017 9:49 am

I'm looking into incorporating an underslung grenade launcher into a new weapon mod for a bit of colour, I think I have a good idea as to how it would work, essentially, the player can bind a key that, when pressed, would run a check for what weapon they had equipped, and if they have the one with the grenade launcher added it would equip a separate, custom weapon in the geck that has the same model as the original but uses grenades and has different projectile and sighting nodes, etc. The only problem I can't seem to figure out is how to set it so that no equip/unequip animations are played between the switching off the weapons, as it really breaks the flow/point of an underslung weapon. Any help would be appreciated, thanks for reading! Smile
Back to top Go down
 

[FNV][Scripting] Equipping a weapon without animation?

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Changing the Animation of a Weapon
» Need help with some scripting.
» Weapon Animation Replacer 3rd person 1h hipfire?
» Weapon Animation Replacers Enhanced artifact
» Need help with scripting a Commissary

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-