brandonpotter0
Posts : 733 Join date : 2015-06-27 Age : 37 Location : 70 Mile House BC
Character sheet Name: Brandon Faction: Commonwealth Spartans Level: 56
| Subject: Attaching an effect to a weapon via node? Wed Dec 21, 2016 8:34 pm | |
| Hey everyone. Im trying to attach, and resize the AlienDisintegratorFX to a halo weapon's projectile node (The plasma rifle), but I am unsure how to do this....
Anyone got an idea on how to do this? _________________ Main Mod: The Wyvern Battle PackThe above mod is for the RTS game 'Supreme Commander Forged Alliance'. |
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mikeee1111
Posts : 358 Join date : 2017-01-17 Age : 38 Location : From Vancouver/at Montreal right now (temporary)
Character sheet Name: Character Faction: Level:
| Subject: Re: Attaching an effect to a weapon via node? Sun Feb 12, 2017 9:41 pm | |
| - brandonpotter0 wrote:
- Hey everyone. Im trying to attach, and resize the AlienDisintegratorFX to a halo weapon's projectile node (The plasma rifle), but I am unsure how to do this....
Anyone got an idea on how to do this? I do not quite get what you are trying to do. Are you talking about the projectile? What the weapon shoots? Like the green energy getting out of the gun when firing? Or any caliber from any guns? If that's what you are trying to do, it is actually pretty easy, if that's not that, I am unsure of what you are trying to do. So let me know, i may be able to help. _________________ "All we have to decide is what to do with the time that is given to us"- Gandalf the Bla- I mean the white. |
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IRORIEH
Posts : 864 Join date : 2015-04-09 Age : 28 Location : UK
Character sheet Name: Booker Faction: The highest bidder Level: 21
| Subject: Re: Attaching an effect to a weapon via node? Sun Feb 12, 2017 10:17 pm | |
| - brandonpotter0 wrote:
- Hey everyone. Im trying to attach, and resize the AlienDisintegratorFX to a halo weapon's projectile node (The plasma rifle), but I am unsure how to do this....
Anyone got an idea on how to do this? I am not one hundred percent sure, but are you doing this via nifskope? In which case it would need to be added as a branch of the node you are adding it to. I think |
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| Subject: Re: Attaching an effect to a weapon via node? | |
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