Great Teacher Alex
Posts : 537 Join date : 2015-01-27 Age : 29 Location : Australia, WA
| Subject: Attaching weapons to armour in nifskope Sat May 09, 2015 12:43 pm | |
| Hi guys I got some ideas for a new mod armour I want to make but for the mod armour I would like to attach a weapon to it but they don't appear during gameplay.
What I wanted to do was attach a police baton and knuckle dusters to the armours belt but it wont work. How would I go about getting the items to appear on the armour in game. |
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aka_Moonlight
Posts : 118 Join date : 2015-05-02 Age : 31 Location : Lublin
| Subject: Re: Attaching weapons to armour in nifskope Sat May 09, 2015 1:01 pm | |
| If i understood right... you should take the textures of the weapon, (not all weapon) and add it like a part of your armour... Try to make it firstly like a belt or smth like that... If it appears then try to add it to your armour. _________________ If someone interested: 1 horsepower=45 duckpower - WHY?:
1 horsepower (HP) was defined ( reference: ) by taking a horse that could pull with a force of 180 lbs, and the calculation comes out to ~32,572 ft*lbf / min. To estimate the pulling power of a duck, I will consider that they have enough force to propel themselves up into the air, so that is at least a force matching their weight (1.6-3.5 lbs). Since birds of prey can sometimes take off with a fish (perhaps 1 lb), I'll estimate that a duck or other similarly-sized bird can generate 4 lbs of force. HP formula from wikipedia gives: P = W/t = F * d / t = 4 lbf * 2.4 * 2pi * 12 ft / 1 min = 723 ft*lbf/min But this simplifies to a comparison of 4 lbs of force in the duck to 180 lbs of force from the horse.. 180/4 = 45. So perhaps 45 ducks, if they could all apply maximal force in the same direction, at the same time, might be able to generate the horsepower of 1 horse.
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