iEastsidezzz
![iEastsidezzz](https://2img.net/u/3411/25/04/32/avatars/666-43.png)
Posts : 152 Join date : 2014-05-16 Location : Eagleland
![Editing Projectile data sets in G.E.C.K. Empty](https://2img.net/i/fa/empty.gif) | Subject: Editing Projectile data sets in G.E.C.K. Mon Jul 21, 2014 10:55 am | |
| So I have another question.. I've been messing around with the Projectile data sets and I've been trying to change the texture of the Assault rifle muzzle flash. I would load the muzzle flash nif on NifSkope and then I would proceeded to changing the textures. Afterwards, I saved it as a new nif. I then edited an existing projectile in G.E.C.K, selecting the new muzzle flash nif to the projectile data set and created a new form of it, and assigned it to a custom weapon. But despite this, the muzzle flash didn't appear to be edited at all in game, it just appeared as the vanilla muzzle flash. I've also tried adding a blue light flash to the Pulse gun projectile data, but not even adding a light to the firing animation worked; it all appeared as though it was unedited. So I'm curious, is it at all possible to edit projectile data sets? I tried doing so using the same steps you use to edit textures to any object in New Vegas, but it doesn't seem to work. I'm not trying to add a new effect through scripting. I'm just trying to re-tex one of the default muzzle flashes, or make it larger; simple editing. Am I missing something? ![scratch](https://2img.net/i/fa/i/smiles/icon_scratch.png) |
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![Editing Projectile data sets in G.E.C.K. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Editing Projectile data sets in G.E.C.K. Mon Jul 21, 2014 11:32 am | |
| This is because there are a couple of texture entries in the nif. You have to change them both. Give me a bit and I'll try to come up with a screenshot example. EDIT: screen that shows what I'm talking about! - Block Entries:
Making sure each of those are changed and you should see your custom texture fine. I've done a lot of custom MFs for my Mass Effect/Metroid stuff, its a pain in the ass for sure. Even now I sometimes forget to edit both. >.< |
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iEastsidezzz
![iEastsidezzz](https://2img.net/u/3411/25/04/32/avatars/666-43.png)
Posts : 152 Join date : 2014-05-16 Location : Eagleland
![Editing Projectile data sets in G.E.C.K. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Editing Projectile data sets in G.E.C.K. Mon Jul 21, 2014 2:51 pm | |
| Whoa, it actually worked! Thanks alot Tesvixen! Now I can add custom muzzle flashes to my upcoming weapon pack. +1 for you! |
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Tupolev
![Tupolev](https://2img.net/u/3411/25/04/32/avatars/619-5.jpg)
Posts : 115 Join date : 2014-05-09
![Editing Projectile data sets in G.E.C.K. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Editing Projectile data sets in G.E.C.K. Mon Jul 21, 2014 5:09 pm | |
| Hey, TESVixen, do you know by any chance if it's possible to change the look of the projectile itself with changing the ammunition type only?
I've fumbled around in GECK but no clues so far. Tried tinkering with the ammo entries in GECK but no luck. |
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