| Gomorrah Animation problem | |
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DVAted
Posts : 5995 Join date : 2014-02-23 Age : 36 Location : in the forests of the night
Character sheet Name: DeViAted Faction: GUNners Level: 55
| Subject: Gomorrah Animation problem Wed Jun 18, 2014 5:39 pm | |
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A.J.
Posts : 118 Join date : 2014-04-18 Location : EU
| Subject: Re: Gomorrah Animation problem Wed Jun 18, 2014 5:54 pm | |
| Considering how they have the hands, it seems the bartender animation. It's like if they have the wrong AI package, very less probable that one of the dances animations was replaced with the bartender animation. Or also, a vanilla dance idlemarker which was changed to play the bartender animation |
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DVAted
Posts : 5995 Join date : 2014-02-23 Age : 36 Location : in the forests of the night
Character sheet Name: DeViAted Faction: GUNners Level: 55
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A.J.
Posts : 118 Join date : 2014-04-18 Location : EU
| Subject: Re: Gomorrah Animation problem Wed Jun 18, 2014 11:06 pm | |
| you could give me the base object of one of them that act like that, and one of them that act correctly (in game click on them in console and type gbo), I'll check geck what package they are running and if there are idle markers near them |
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DVAted
Posts : 5995 Join date : 2014-02-23 Age : 36 Location : in the forests of the night
Character sheet Name: DeViAted Faction: GUNners Level: 55
| Subject: Re: Gomorrah Animation problem Thu Jun 19, 2014 2:02 pm | |
| okay I used GBO broken npc: ff000a37 ff001aaf
properly dancing npc: 001229a1 |
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A.J.
Posts : 118 Join date : 2014-04-18 Location : EU
| Subject: Re: Gomorrah Animation problem Thu Jun 19, 2014 9:06 pm | |
| The one properly dancing should be one of the bait prostitutes outside Gomorrah, on the Strip, and not inside. The other two come from leveled actor lists and they should be random spawns inside Gomorrah. My guess is something is modifying Gomorrah cell or some vanilla asset inside of it.
I took a look, prostitutes in Gomorrah seem all linked to some dance markers, some NPCs to some idle markers but there's nothing concerning the dance in them.
- DanceMarker03: BaseID 117E56 >>> this is the dance marker they use. Now this is interesting: that furniture mark should make the npc triggering an animation. But its model is ChildBar*something*: when a child has the bartender posture, I guess it raises it so that it can arrive to the bar, that would explain why your npcs are floating. What it doesn't explain is why they don't trigger any dance animation. You could take a look in FNVEdit if one of your mods modifies it (the form ID 117E56), there are too little infos to understand what's happening and it requires some digging. Also, do you have files inside meshes\character\_male\idleanims? can you see some name with dance on it? |
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DVAted
Posts : 5995 Join date : 2014-02-23 Age : 36 Location : in the forests of the night
Character sheet Name: DeViAted Faction: GUNners Level: 55
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Torki
Posts : 1072 Join date : 2014-02-23
| Subject: Re: Gomorrah Animation problem Sat Jun 28, 2014 5:14 pm | |
| I have the same things in the geck |
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DVAted
Posts : 5995 Join date : 2014-02-23 Age : 36 Location : in the forests of the night
Character sheet Name: DeViAted Faction: GUNners Level: 55
| Subject: Re: Gomorrah Animation problem Sat Jun 28, 2014 6:22 pm | |
| thanks, Torki... but things just got worse >.>
the first one, up top, the one without a number to it that says it links to a dancemarker.nif well, the dancemarker nif doesn't show, it's a red exclamation mark I can see the childbar nif well, but the dancemarker is missing or misspathed
I looked in the .bsa for a dancemarker.nif and nothing came up some dance animations, but no markers...
may I draw a signal of alarm here? this is some seriously messed up shit xD |
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Torki
Posts : 1072 Join date : 2014-02-23
| Subject: Re: Gomorrah Animation problem Sat Jun 28, 2014 6:41 pm | |
| - DVAted wrote:
I looked in the .bsa for a dancemarker.nif and nothing came up some dance animations, but no markers...
Neither in my files |
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DVAted
Posts : 5995 Join date : 2014-02-23 Age : 36 Location : in the forests of the night
Character sheet Name: DeViAted Faction: GUNners Level: 55
| Subject: Re: Gomorrah Animation problem Sat Jun 28, 2014 9:13 pm | |
| I could easily fix all of them if I had a dance marker .nif that I could replace childbarmarker.nif with... very easy fix very hard to find nif... apparently, there's no dance markers in the marker or furniture folders... unless it's called chair01 or some shit...
incredibly mind-numbing bug, though... and though everyone has the same "childbarmarker" setting in their .esm, I'm the only one seeing it as what it is... HOW? |
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Cpt.Rex
Posts : 3835 Join date : 2014-02-23 Age : 47 Location : Germany
Character sheet Name: Character Faction: Level:
| Subject: Re: Gomorrah Animation problem Sat Jun 28, 2014 9:20 pm | |
| @dvated hm.. i did never run into this bug.. could it be that ttw coses the issue maybe? how about to try to "resurrect" the npc´s? _________________ I am not modding for fallout 4, but if someone like to port my mods to fO4, please feel free to do it. Just give proper credits. thank you |
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DVAted
Posts : 5995 Join date : 2014-02-23 Age : 36 Location : in the forests of the night
Character sheet Name: DeViAted Faction: GUNners Level: 55
| Subject: Re: Gomorrah Animation problem Sat Jun 28, 2014 9:53 pm | |
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Shardoom
Posts : 25 Join date : 2014-04-29 Age : 42 Location : Hull, England
| Subject: Re: Gomorrah Animation problem Tue Jul 15, 2014 12:46 pm | |
| The childbar naming on the .nif just means that children don't use it. It is a sexy dance afterall.
Load up all your mods in fnvedit, see if one of them is making a change to the refid for those dance markers in gomorrah. Not the baseid, the acre for them.
Perhaps something has modified formids that unfortunately are identical to the refid of those placed dancemarker03's. |
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