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 TES5Edit 3.1.3 (experimental with FO4 support)

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aerystmd

aerystmd

Posts : 480
Join date : 2015-07-07

TES5Edit 3.1.3 (experimental with FO4 support) - Page 2 Empty
PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) - Page 2 EmptyThu Nov 26, 2015 6:11 am

@cruz011, you have to rename TESVedit.exe to FO4edit.exe first. Skyrim master files aren't necessary. You can do all editing with Fallout 4 files only. Just place the FO4Edit folder in your Fallout 4 game folder (not data. where fallout4.exe is) & run FO4edit.exe from there.
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aerystmd

aerystmd

Posts : 480
Join date : 2015-07-07

TES5Edit 3.1.3 (experimental with FO4 support) - Page 2 Empty
PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) - Page 2 EmptyThu Nov 26, 2015 11:58 am

Yes, the complete folder ("TES5edit_211115a") once unpacked from zip/rar. Rar extract prompt - "Extract to TES5edit_211115a\".
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aerystmd

aerystmd

Posts : 480
Join date : 2015-07-07

TES5Edit 3.1.3 (experimental with FO4 support) - Page 2 Empty
PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) - Page 2 EmptyFri Nov 27, 2015 3:26 am

That's weird. It's suppose to work if you done all the steps right. Try to check for tips from the comments of the reddit link, maybe some help can be taken from there. As for editing values of weapons or armor - it seems to work fine for both "copy as new" & "copy overwrite" single commands. Haven't had success with the "deep copy overwrite" command though as it fails to save the plugin when exiting fo4edit.

On a similar note, glad to see that some vanilla mashups are now appearing thanks to this early edits. The Daisy Nukes armor from nexus is a good example.
TES5Edit 3.1.3 (experimental with FO4 support) - Page 2 KhTAeLN
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TES5Edit 3.1.3 (experimental with FO4 support) - Page 2 Empty
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