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 TES5Edit 3.1.3 (experimental with FO4 support)

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aerystmd

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TES5Edit 3.1.3 (experimental with FO4 support) Empty
PostSubject: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyMon Nov 23, 2015 5:45 pm

Source: https://www.reddit.com/r/FalloutMods/comments/3tx0il/fo4edit_is_here/

TES5Edit 3.1.3 (experimental with FO4 support): http://afkmods.iguanadons.net/index.php?/topic/3750-wipz-tes5edit/

Edit: Did several tests & it works. Was able to make a few weapons & armor with custom enchantments. Just be sure to rename tes5edit.exe to fo4edit.exe.
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oldboy

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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyTue Nov 24, 2015 12:29 am

wait, so does this mean you can implement new armors and weapons!?

if so, show this to dragbody...i need his armors/weapons for FO4 Dancey

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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyTue Nov 24, 2015 4:02 am

oldboy wrote:
wait, so does this mean you can implement new armors and weapons!?

if so, show this to dragbody...i need his armors/weapons for FO4 Dancey

That isn't what it means. He's talking about editing existing in-game items.
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maybenexttime

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TES5Edit 3.1.3 (experimental with FO4 support) Empty
PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyTue Nov 24, 2015 5:00 am

oldboy wrote:
wait, so does this mean you can implement new armors and weapons!?

if so, show this to dragbody...i need his armors/weapons for FO4 Dancey

As of right now all you need is the 010 editor program which allows to port content. I already had someone port stuff but its prob best to wait for the 3ds max nif support.

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Sonichu_fanboy

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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyTue Nov 24, 2015 5:07 am

There is a unused, untextured model of a chinese AR from F3 in the game file. So would it be possible to turn it into an actual assault rifle, vs the heavy machine gun that is in the game?

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aerystmd

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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyTue Nov 24, 2015 7:27 am

Yeah, I only modded vanilla items & no custom stuff yet. FO4edit experimental still has incomplete item ids, I think. Not all items in the game appears on the lists (Here's looking at you .44 pistol).

@maybenexttime - that's a very nice update. Gear stuff are fine I guess.. but personally, if I'm making more intricate good custom stuff.. I'd wait for a better deal (FO4edit being a bit more complete & with GECK already out) before releasing such quality mods.

I just went on ahead & did some simple stuff like this: www.nexusmods.com/fallout4/mods/2406/?.. Yeah, it's a cheat & way too OP'ed but kinda got bummed when some good looking apparel are way too underpowered to be used. So I figured I'd  just make an item (ring) that can be equipped without conflicting most apparel slots .. & the ring is perfect for it.
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oldboy

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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyWed Nov 25, 2015 12:02 am

Sonichu_fanboy wrote:
There is a unused, untextured model of a chinese AR from F3 in the game file. So would it be possible to turn it into an actual assault rifle, vs the heavy machine gun that is in the game?

are you talking about this rifle here?
http://www.nexusmods.com/fallout4/mods/2455/?

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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyWed Nov 25, 2015 1:42 am

Trying to find the ID for the "Spray n Pray" unique Submachine Gun but to no luck, anyone happen to know it?
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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyWed Nov 25, 2015 1:46 am

Kira Yoshikage wrote:
Trying to find the ID for the "Spray n Pray" unique Submachine Gun but to no luck, anyone happen to know it?

I'm not sure why you would do that, just go to Bunker Hill and find Cricket, she's the one selling that gun. Or console command ftw.

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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyWed Nov 25, 2015 1:54 am

Lost it, so im trying to spawn it in game via CM. :p
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Sonichu_fanboy

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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyWed Nov 25, 2015 2:40 am

oldboy wrote:
Sonichu_fanboy wrote:
There is a unused, untextured model of a chinese AR from F3 in the game file. So would it be possible to turn it into an actual assault rifle, vs the heavy machine gun that is in the game?

are you talking about this rifle here?
http://www.nexusmods.com/fallout4/mods/2455/?


Yeah, that one. I don't really mod, or have the time to, but is it possible for someone who does to add this thing, fully textured, into the game at this point in time? Maybe as a craftable weapon, or found somewhere in the wasteland?

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TES5Edit 3.1.3 (experimental with FO4 support) Empty
PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyWed Nov 25, 2015 3:22 am

The bigger problem is there no animations for the gun to use.

If the engine is anything like the Skyrim engine in terms of animations it will be impossible to make new first person animations, even editing.

So pray that's not the case.

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Sonichu_fanboy

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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyWed Nov 25, 2015 4:14 am

Nothing is "Impossible". If bethesda made it harder to mod them in, that's one thing, but really I only care about having a functional game. I can swallow the Chinese AR being held in a weird way if I can use it like any other weapon.

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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyWed Nov 25, 2015 6:58 am

I've been tinkering with the thing for a couple of days. it works well enough as is, still alot of unknown data but i cant wait to see a new batch of mods.
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maybenexttime

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TES5Edit 3.1.3 (experimental with FO4 support) Empty
PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyWed Nov 25, 2015 1:32 pm

Here are some ports made already, so it's doable...


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danbrother

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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyWed Nov 25, 2015 1:50 pm

maybenexttime wrote:
Here are some ports made already, so it's doable...



Oh!! Please, make it real! Bring @dragbody Survivum armors to F4!! :-)))))

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oldboy

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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyWed Nov 25, 2015 7:23 pm

danbrother wrote:
maybenexttime wrote:
Here are some ports made already, so it's doable...



Oh!! Please, make it real! Bring @dragbody Survivum armors to F4!! :-)))))

agreed...more modern-looking armor sets would be awesome. especially dragbodys BF4 armor pack Smile

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TES5Edit 3.1.3 (experimental with FO4 support) Grablecannon3izuo7
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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyThu Nov 26, 2015 12:44 am

The best and most efficient way would be to wait for a proper 3ds max plugin. Hex editting requires a totally different skillset than the traditional body rigging. But like I said, it's possible but not sure if people would want to go through the hassle of learning how to use C++ just to port models.

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aerystmd

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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   TES5Edit 3.1.3 (experimental with FO4 support) EmptyThu Nov 26, 2015 8:57 am

Has anybody been able to fully assess the new apparel meshes? Are they similar to Skyrim's or are they totally brand new? The layered style of how those armor attachments work seems to have a different dynamic.
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