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 Fallout 4 - Mod potential with new armor/weapon system?

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Nephelus

Nephelus

Posts : 124
Join date : 2014-02-24

Fallout 4 - Mod potential with new armor/weapon system? Empty
PostSubject: Fallout 4 - Mod potential with new armor/weapon system?   Fallout 4 - Mod potential with new armor/weapon system? EmptySat Nov 07, 2015 7:12 pm

So, we know that FO4 has a "layered armor system".
Fallout 4 - Mod potential with new armor/weapon system? Ml894ag

As well as the really cool ability to mix and match parts for power armor.
Fallout 4 - Mod potential with new armor/weapon system? Fallout-4-power-armor-customization

There's also the new weapon system which allows you to craft weapons out of different parts.
Fallout 4 - Mod potential with new armor/weapon system? Maxresdefault

Obviously, this opens up a whole new array of possibilities for user created mods. But I am specifically think about porting right now.

There are plenty of games which have modular/customizable armor and weapon systems. Potentially, once the modding tools are released and the correct process is discovered, we will be able to introduce a ton of customizability to Fallout 4.

So, what I am wondering about is what highly customizable content from other games people would like to see in Fallout 4 in the future?

What first comes to mind for me is Borderlands 2. Since every gun in that game was created by combing various parts, I think it would lend itself well to the FO4 system. I think the Bandit weapons would fit the aesthetic since they look like they were made out of junk (and probably were). This reddit thread has some really neat infographics about the weapon parts: https://www.reddit.com/r/Borderlands2/comments/1931o4/weapon_parts_infographic_5_pistols/. Take a look and imagine the possibility.

Anyway, just wondering about this while I wait for the game and was thinking others may have cool ideas.

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CrimsonPhoenix7

CrimsonPhoenix7

Posts : 132
Join date : 2014-09-01
Age : 35
Location : USA

Fallout 4 - Mod potential with new armor/weapon system? Empty
PostSubject: Re: Fallout 4 - Mod potential with new armor/weapon system?   Fallout 4 - Mod potential with new armor/weapon system? EmptySat Nov 07, 2015 7:49 pm

This all makes me really curious to see the mod tools. I imagine the armor generation will be structured similar to TES.

The weapon piece will also be interesting... I wonder if they'll keep a similar UI to what Obsidian had with NV.

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Enomer

Enomer

Posts : 57
Join date : 2015-10-11

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PostSubject: Re: Fallout 4 - Mod potential with new armor/weapon system?   Fallout 4 - Mod potential with new armor/weapon system? EmptySun Nov 08, 2015 12:51 am

in a way, fallout modding community was getting around to the layered system already when fo4 came around, if you look at the cyberware from project nevada or the tailor made mod, or even the powered power armor mod to name just a few, layered armor is definetly looking well suited for fo4.
In terms of which games lend itself to this concept, well theres definetly lots of potential with next gen games. CD Projekt Red is in the process of making cyberpunk 2077, an ambitious futuristic rpg- if skyrim is to witcher 3 then proekt red's cyberpunk will be their fallout. I do truly hope that many talented modelers of our modding community look into porting over some great armors from that game.
I am exited to see wha cyberpunk- esque armors (not just from the cyberpunk game) will be made for the fo4 modding community and the seemingly limitless potential hypes me up more then i am hyped for the vanilla game!
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PostSubject: Re: Fallout 4 - Mod potential with new armor/weapon system?   Fallout 4 - Mod potential with new armor/weapon system? Empty

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