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Weapons of the new millenia | Weapons of the new millenia | |
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The author of this message was banned from the forum - See the message | meowjar
Posts : 144 Join date : 2014-09-05 Age : 25 Location : Croatia, Varaždin
| Subject: Weapons of the new millenia Sun Oct 18 2015, 22:54 | |
| Does anybody have any info about the update of this mod? I've seen a post of Naky saying that they are updating the pack but the post is from May. If you have any info about the update please share it. Here is what Naky said: - link to the image :
http://prntscr.com/8sql5h
_________________ |
| | | The author of this message was banned from the forum - See the message | Mr.Flux
Posts : 253 Join date : 2015-04-25 Age : 32 Location : That's Classified
| Subject: Re: Weapons of the new millenia Sun Oct 18 2015, 23:20 | |
| So, Hitman47101 has been spending the past few months making new animations for the next update to this mod. you can look at them here: https://www.youtube.com/channel/UCsMNPfQgf9fiUb_8wo0rSFQ If I recall correctly he ran out of reload slots "ages ago" so that may mark the release of this mod. I'm positive it'll be released soon, just be patient and give Hitman47101 a PM if you have anymore questions. Hope this helped _________________ Rest in Peace, Starman. Say hello to Major Tom for me... |
| | | Swooya
Posts : 139 Join date : 2015-02-16 Age : 29
| Subject: Re: Weapons of the new millenia Sun Oct 18 2015, 23:24 | |
| Thought he wasn't going to update it further, neat.
Even if there's no ETA, you can see that he's still around replying to some comments, which in turn means he's still working on it. (hopefully.)
Since that little announcement of the update was in May, we should assume that there's atleast some progress made so just be patient, I mean look at the features he's hoping to introduce. Pretty good stuff.
And thanks Mr.Flux, I wasn't sure if those were meant for some bigger project, I'm glad they are. o7
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| | | Eetterinakki
Posts : 785 Join date : 2014-07-30 Location : Winland
Character sheet Name: Character Faction: Level:
| Subject: Re: Weapons of the new millenia Mon Oct 19 2015, 00:02 | |
| If you want the newer guns in your leveled lists without increasing plugins, you could just do what I did:
Download all his guns individually (or those which you want, alternatively), then mash them all together with FNVPlugin. Nice and easy. For some reason the weapon mods don't spawn in Doc Mitchell's house when you do this, only the guns do, but they still appear on traders so it doesn't matter.
If you already have Weapons of the New Millenia, you can just merge the new guns into it.
This way you can even preserve space by only picking the guns you like.
Underbarrel attachments sound very interesting though, I wonder how that will work. _________________ A secret message to the chosen ones:- Spoiler:
011010000111010001110100011100000111001100111010001011110010111101110111011101110111011100101 110011110010110111101110101011101000111010101100010011001010010111001100011011011110110110100 101111011101110110000101110100011000110110100000111111011101100011110101100100010100010111011 10011010001110111001110010101011101100111010110000110001101010001
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| | | Grimmex
Posts : 267 Join date : 2014-02-23 Age : 31 Location : Raccoon City
| Subject: Re: Weapons of the new millenia Mon Oct 19 2015, 20:35 | |
| i thought as well that the mod was not being worked on in preparation of Fallout 4.i could be wrong though. _________________ This is War, Survival is Your Responsibility. |
| | | fourrainydays
Posts : 18 Join date : 2015-07-05 Age : 27 Location : socialfemmelistcanada
| Subject: Re: Weapons of the new millenia Wed Nov 18 2015, 00:39 | |
| @"Eetterinakki" thanks that's really useful, I will try it out later another question, how far can FNV plugin go, I mean is it limited to merging simple mods like armor mods or weapon mods? |
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