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elvensbane
Posts : 8 Join date : 2014-11-08 Age : 29
| Subject: 45 SMG Mesh Issues Sun Jul 05, 2015 11:06 am | |
| Hey GUN or formally VGU, I need help with some meshes. I'm absolutely useless when it comes to fixing them. I was wondering if could either point me in the direction of how to correct this issue myself or... fix it for me perhaps. But here's the issue, someone took the meshes from the honest hearts dlc's .45 SMG and simply pulled the rear sight mesh up which Bethesda left down. The sight however is transparent on the other side. I would correct the issue myself if I knew how, as there's a few other guns from the honest hearts DLC with similar issues. I think "A light in shining darkness" happens to have a similar issue. Anyway. Here's the meshes. Could someone tell me if this is an easy fix? Thanks in advanced. http://www.nexusmods.com/newvegas/mods/57640/? Here's some pictures of said issue. I need help applying textures to the other side of the front sight. Would this be done in nifskope or a tool like blender? - Images:
Last edited by elvensbane on Sun Jul 05, 2015 12:48 pm; edited 4 times in total |
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havocm
Posts : 154 Join date : 2014-08-06 Age : 40 Location : Denmark
| Subject: Re: 45 SMG Mesh Issues Sun Jul 05, 2015 11:23 am | |
| Unpack .45 SMG files from Honesty Hearts dlc with mod manager and replace files.
It should be like this textures and meshes\nvdlc02\weapons\2handautomatic |
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elvensbane
Posts : 8 Join date : 2014-11-08 Age : 29
| Subject: Re: 45 SMG Mesh Issues Sun Jul 05, 2015 12:43 pm | |
| - havocm wrote:
- Unpack .45 SMG files from Honesty Hearts dlc with mod manager and replace files.
It should be like this textures and meshes\nvdlc02\weapons\2handautomatic Is that all it is? It's just a texture issue? I'll try and report back.
Last edited by elvensbane on Sun Jul 05, 2015 12:59 pm; edited 2 times in total |
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havocm
Posts : 154 Join date : 2014-08-06 Age : 40 Location : Denmark
| Subject: Re: 45 SMG Mesh Issues Sun Jul 05, 2015 12:51 pm | |
| Well I am not sure but this is easy and not harmful way and maybe also will help. |
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elvensbane
Posts : 8 Join date : 2014-11-08 Age : 29
| Subject: Re: 45 SMG Mesh Issues Sun Jul 05, 2015 12:59 pm | |
| - havocm wrote:
- Well I am not sure but this is easy and not harmful way and maybe also will help.
No luck with the vanilla textures. Replacing the edited meshes with vanilla would defeat the purpose of trying to fix the bugged edited meshes lol. |
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LukaTheJawa
Posts : 2262 Join date : 2015-06-17 Age : 23 Location : Scavenging for parts
Character sheet Name: Jawa Thief Faction: Anti stormtrooper fedaration Level: 15
| Subject: Re: 45 SMG Mesh Issues Sun Jul 05, 2015 1:45 pm | |
| Souns easier to me to find a replacer then fix it yourself. |
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elvensbane
Posts : 8 Join date : 2014-11-08 Age : 29
| Subject: Re: 45 SMG Mesh Issues Sun Jul 05, 2015 5:48 pm | |
| - lukaboot wrote:
- Souns easier to me to find a replacer then fix it yourself.
That would be better. By chance do you know of any? I searched before I found this, I don't think I ever found anything. |
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hitman47101
Posts : 1947 Join date : 2014-02-28 Age : 31
| Subject: Re: 45 SMG Mesh Issues Sun Jul 05, 2015 5:57 pm | |
| Hmm, you could try attaching a stencil property to the sight mesh using nifskope, follow these instructions: Select the sight, right click and go to Node - Attach Property From the list select NiStencilProperty: If it's what i think it is then that should fix it, make sure to save the nif. |
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elvensbane
Posts : 8 Join date : 2014-11-08 Age : 29
| Subject: Re: 45 SMG Mesh Issues Sun Jul 05, 2015 10:56 pm | |
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