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joshwist55
Posts : 381 Join date : 2015-06-02 Age : 24 Location : I live in a wasteland
Character sheet Name: Andrew M. Rockefeller Faction: NCR Level: 37
| Subject: Fallout 4 Mod Ideas Thu Jul 02, 2015 1:02 am | |
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xj427
Posts : 20 Join date : 2015-05-04 Age : 27
| Subject: Re: Fallout 4 Mod Ideas Thu Jul 02, 2015 1:59 am | |
| Boba fett mod with flyable jet pack that would be amazing being able to fly for a long period of time and looking like boba fett that would be the Best |
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Pharah
Posts : 3430 Join date : 2014-05-13
Character sheet Name: Faction: Level:
| Subject: Re: Fallout 4 Mod Ideas Thu Jul 02, 2015 2:17 am | |
| The must-have mods for me will be an alternate start (so I won't be forced to have a family in the beginning) and the one which removes dog. But that's not very creative, I suppose. That's pretty common for every game out there. Well, speaking of something new and special, then uuuhm. I don't even know all the positive and negative things about FO4, so it's really hard to suggest anything. Maybe a mod which makes the rain essential, adds tons of neon lights and creates a Blade Runner atmosphere? I would definitely enjoy that. |
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NaNoXiD
Posts : 48 Join date : 2014-07-24 Age : 34 Location : Munich
| Subject: Re: Fallout 4 Mod Ideas Thu Jul 02, 2015 2:31 am | |
| If no area or DLC comes out with aliens, then i hope someone will make a mod with them. Mothership Zeta was so great and all the alien references around the wasteland fiting perfect in the crazy world of fallout.
Maybe we will find a secret labor with aliens.
The best would be if all the amazing modder from fallout3/nv are modding again for Fallout 4. (Project "Boston", EVE 3.0, 8k Texture Packs, and all these great mods we love)
One dares almost not to ask because you know, how many hours these people sit on these mods. Praise the Modder :-) |
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tehuitzaldebamf
Posts : 374 Join date : 2014-03-18 Location : Planet Zargon
Character sheet Name: Character Faction: Level:
| Subject: Re: Fallout 4 Mod Ideas Thu Jul 02, 2015 2:45 am | |
| I'm hoping for a mod that will allow more functionality to the newer settlement build mode. One such aspect could be building a "faction" themed settlement. |
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joshwist55
Posts : 381 Join date : 2015-06-02 Age : 24 Location : I live in a wasteland
Character sheet Name: Andrew M. Rockefeller Faction: NCR Level: 37
| Subject: Re: Fallout 4 Mod Ideas Thu Jul 02, 2015 4:46 am | |
| These are very good mod ideas, for me i think someone should remake the classic fallout weapon packs for fallout 4. But instead of making it a weapon mod, they should make it a weapon modification mod so you can replace the new 10mm barrel to the classic one,etc.
PS if they don't add a reference to fallout 3's Lone Wanderer maybe should someone make it for fallout 4 as a easter egg or maybe a companion and if someone does please make it somewhat relevant as the character was 21? years old im guessing when he got out of his vault as this was emphasized on being 200 years after the great war of 2077 so yeah. _________________ |
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Grimmex
Posts : 267 Join date : 2014-02-23 Age : 30 Location : Raccoon City
| Subject: Re: Fallout 4 Mod Ideas Thu Jul 02, 2015 4:09 pm | |
| I really would like to see that idea of Fallout Shelter transplanted into Fallout 4. Not in the sense of "you need high perception dwellers to run the water plant", no. But since the system for making bases is already established, how awesome would it be to have an addition to that where you find an old abandoned vault, clean it up, and turn it into a fully functional bunker once again. And once you establish that, you can find people in the wasteland or call them through a radio broadcast similar to the mobile game, and have them live in the vault and get guards and defend it from attack. I think this would be something really intuitive. and since the mechanics are already present, i can't imagine there to be too much to do to make it work well. _________________ This is War, Survival is Your Responsibility. |
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Flavio01997
Posts : 195 Join date : 2015-06-11 Age : 27 Location : The capital of the European Legion
| Subject: Re: Fallout 4 Mod Ideas Thu Jul 02, 2015 4:50 pm | |
| M4 carabine full customization (come on, I'm fed up of the "only 3 mods" per weapon -.-) What I truly mean down here - Spoiler:
http://orig11.deviantart.net/fa7c/f/2008/344/0/8/m4_carbine_by_silverwind91.jpg
And hopefully some 21th century furnitures/building materials for a vaster choice of building styles
Last edited by Flavio01997 on Thu Jul 02, 2015 4:53 pm; edited 2 times in total |
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TWKUK
Posts : 134 Join date : 2015-01-05 Age : 28
| Subject: Re: Fallout 4 Mod Ideas Thu Jul 02, 2015 4:51 pm | |
| Well I figure it's a bit early to be tossing out mod ideas, seeing as we're still not fully sure just what's in the game to start with, or what's possible in engine.
that said i want literally any mod that adds more dogs |
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Grimmex
Posts : 267 Join date : 2014-02-23 Age : 30 Location : Raccoon City
| Subject: Re: Fallout 4 Mod Ideas Thu Jul 02, 2015 5:21 pm | |
| - Flavio01997 wrote:
- M4 carabine full customization (come on, I'm fed up of the "only 3 mods" per weapon -.-)
What I truly mean down here
- Spoiler:
http://orig11.deviantart.net/fa7c/f/2008/344/0/8/m4_carbine_by_silverwind91.jpg
And hopefully some 21th century furnitures/building materials for a vaster choice of building styles Those two things are great ideas! I would love some new types of furniture. but like it was said earlier, there may be that stuff in game already. as for the M4, i think it would be great to have more scopes and barrel attachments and things like that. Would be really neat. _________________ This is War, Survival is Your Responsibility. |
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Flavio01997
Posts : 195 Join date : 2015-06-11 Age : 27 Location : The capital of the European Legion
| Subject: Re: Fallout 4 Mod Ideas Thu Jul 02, 2015 6:11 pm | |
| - TWKUK wrote:
- Well I figure it's a bit early to be tossing out mod ideas, seeing as we're still not fully sure just what's in the game to start with, or what's possible in engine.
that said i want literally any mod that adds more dogs So far we are giving out ideas based on what we saw on the E3 gameplay, then you are right, it's unknown if they will release a GECK for Fallout 4. However, instead of the old (but still awesome) German shepherd I want a Saint Bernard; they are bigger and fluffier Or why not both ? |
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baba10110
Posts : 346 Join date : 2014-12-13 Age : 29 Location : France
Character sheet Name: Character Faction: Level:
| Subject: Re: Fallout 4 Mod Ideas Thu Jul 02, 2015 7:25 pm | |
| I would have new quests mods for this game because if I completely finished the game, I would have new adventures in the Boston's wasteland. |
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overnightspade
Posts : 45 Join date : 2015-05-22 Age : 31 Location : albuquerque, new mexico
| Subject: Re: Fallout 4 Mod Ideas Thu Jul 02, 2015 9:01 pm | |
| wow this is a though one lol hmm maybe a re-texture for the bloodbug making it look more bloody and gory like its really been in some corpses other than that i cant really tell maybe when the game ocomes out ill get some cool ideas |
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LukaTheJawa
Posts : 2262 Join date : 2015-06-17 Age : 23 Location : Scavenging for parts
Character sheet Name: Jawa Thief Faction: Anti stormtrooper fedaration Level: 15
| Subject: Re: Fallout 4 Mod Ideas Thu Jul 02, 2015 9:03 pm | |
| - NaNoXiD wrote:
- If no area or DLC comes out with aliens, then i hope someone will make a mod with them. Mothership Zeta was so great and all the alien references around the wasteland fiting perfect in the crazy world of fallout.
Maybe we will find a secret labor with aliens.
The best would be if all the amazing modder from fallout3/nv are modding again for Fallout 4. (Project "Boston", EVE 3.0, 8k Texture Packs, and all these great mods we love)
One dares almost not to ask because you know, how many hours these people sit on these mods. Praise the Modder :-) For fnv you know moster wars and momod already i suppose ? if not definitly give them a go. |
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joshwist55
Posts : 381 Join date : 2015-06-02 Age : 24 Location : I live in a wasteland
Character sheet Name: Andrew M. Rockefeller Faction: NCR Level: 37
| Subject: Re: Fallout 4 Mod Ideas Fri Jul 03, 2015 9:47 am | |
| good disccusion i guess thats what we have for ideas as we need to see what fallout 4 have for us but lets just hope it is worth the wait. _________________ |
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Jarhead505
Posts : 79 Join date : 2015-04-18 Location : earth
| Subject: Re: Fallout 4 Mod Ideas Fri Jul 03, 2015 10:02 am | |
| I think a lot of early mods are going to be adding the new textures being replaced with the old texturs. |
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MikeLefner
Posts : 173 Join date : 2015-04-21 Age : 32 Location : Czech Republic
| Subject: Re: Fallout 4 Mod Ideas Fri Jul 03, 2015 4:20 pm | |
| I would love to see the mechanical dog K-9 from Doctor Who as a replacement instead of the standard dog . |
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Grimmex
Posts : 267 Join date : 2014-02-23 Age : 30 Location : Raccoon City
| Subject: Re: Fallout 4 Mod Ideas Fri Jul 03, 2015 5:54 pm | |
| - Jarhead505 wrote:
- I think a lot of early mods are going to be adding the new textures being replaced with the old texturs.
From what i've seen so far, it doesn't really look like we're going to need new textures, at least not right away. The game as it sits looks wonderful. I would be hoping for more armor mods and customization options to supplement the new mechanics. _________________ This is War, Survival is Your Responsibility. |
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AceGoober
Posts : 294 Join date : 2015-07-02 Age : 58 Location : Northern California
| Subject: Re: Fallout 4 Mod Ideas Fri Jul 03, 2015 8:27 pm | |
| I would like to see the following:
1. Bottlecap Grenades: We had Bottlecap Mines in Fallout 3 and New Vegas. We had Tin Grenades in New Vegas with the Gun Runner's Arsenal add-on. A Bottlecap Grenade would fit perfectly within the Fallout Universe. Variants would include: timed, contact, sticky and bouncing (i.e. grenade hits ground, launches two to three feet in the air then explodes).
2. Bottlecap Claymores: unlike the mine variant, this would be a devastating directional explosive. Combine it with other elements (plasma) and it would make
3. I would like be able to either find or craft the following weapons:
- .50 cal Sniper Rifle (Barrett, Semi-Auto) - .50 cal Sniper Rifle (Single Shot Bolt Action such as in New Vegas) - .50 cal Handgun (Desert Eagle or equivelant) - .416 Sniper Rifle (Barrett or similar) - Double-Barrel 12 Gauge Shotgun (affectionately named the one in Fallout 3 "Grape Buster") - 12 Gauge Combat Shotgun - .44 Automag (I used to own one, heck of a handgun!) - Slingshot - Dart Gun (old favorite)
I'm sure I'll think of additional things later when I'm not so busy. _________________ i7 4790k @ 4Ghz, 4.4 Turbo Asus Z97-AR Custom Liquid Cooling Patriot 16 GB (4 x 8 GB) 2133 @ 11-11-11-27 eVGA GTX Titan X @ Stock Samsung EVO 1 TB SSD - O/S Samsung EVO 1 TB SSD - Storage Seasonic X-1250 Power Supply Thermaltake Core X9 Chassis Samsung UD590 3840 x 2160 Windows 7 Ultimate x64
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ayylmao22
Posts : 38 Join date : 2015-06-23
| Subject: Re: Fallout 4 Mod Ideas Sat Jul 04, 2015 2:35 am | |
| Guaranteed the first mods will be one that removes the voiced Lone Survivor and one that replaces the dialogue wheel with the original dialogue setup. _________________ Commando in Killing floor is like the garbage man . Thankless and not flashy like Support yet is vital to sop trash from overrunning.
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