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 Fallout Ideas for FNV and the mods to do so

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MemeMan

MemeMan

Posts : 247
Join date : 2014-08-23
Location : Hell, Michigan

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Name: John Wrolpe
Faction: Brotherhood of Steel Outcasts (East Coast Commander 2287)
Level: 89

Fallout Ideas for FNV and the mods to do so Empty
PostSubject: Fallout Ideas for FNV and the mods to do so   Fallout Ideas for FNV and the mods to do so EmptySun Oct 19, 2014 1:01 pm

I'm just looking for roleplay ideas for FNV

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Fallout Ideas for FNV and the mods to do so CR1oml
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Fuzzhie

Fuzzhie

Posts : 29
Join date : 2014-10-13
Age : 30
Location : Fort Hood (Da Hood)

Fallout Ideas for FNV and the mods to do so Empty
PostSubject: Re: Fallout Ideas for FNV and the mods to do so   Fallout Ideas for FNV and the mods to do so EmptySun Oct 19, 2014 8:50 pm

Hmm; well, I like to have that "one man army of the wastes" feel. Where its not exactly part of the lore but its still makes sense. Like; there is a mod that I was messing around with for a little while(its not mine mind you) and I had this idea in my head, okay.. so desert duster, sand is blowing, the heat waves are coming off the ground.. and up rolls a ragged ass hummer.. Kinda just an idea I had in my head that I liked. Anyways; it was Cars!, Goliath mod, sandy wasteland and a some dozen clothing mods and blackout enb and stuff.

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"If you have no capacity for violence then you are a healthy productive citizen, a sheep. If you have a capacity for violence and no empathy for your fellow citizens, then you have defined an aggressive sociopath, a wolf. But what if you have a capacity for violence, and a deep love for your fellow citizens? What do you have then? A sheepdog, a warrior, someone who is walking the hero's path. Someone who can walk into the heart of darkness, into the universal human phobia, and walk out unscathed. and I'm a sheepdog. I live to protect the flock and confront the wolf." -William J. Bennett
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asc_kel

asc_kel

Posts : 350
Join date : 2014-08-08
Age : 42
Location : Texas, USA

Fallout Ideas for FNV and the mods to do so Empty
PostSubject: Re: Fallout Ideas for FNV and the mods to do so   Fallout Ideas for FNV and the mods to do so EmptySun Oct 19, 2014 9:51 pm

Topic has been moved to the Fallout Discussion area of the forums, instead of being in the Off Topic area. In the future, please try to remember to post in the correct areas relating to the subject you are posting.

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Fallout Ideas for FNV and the mods to do so Empty
PostSubject: Re: Fallout Ideas for FNV and the mods to do so   Fallout Ideas for FNV and the mods to do so Empty

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