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Weapon ideas and concepts thread | Weapon ideas and concepts thread | |
| Author | Message |
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Eetterinakki
Posts : 785 Join date : 2014-07-30 Location : Winland
Character sheet Name: Character Faction: Level:
| Subject: Weapon ideas and concepts thread Sun May 24, 2015 6:38 pm | |
| So essentially, what kind of weapon concepts have you come up and would like to see in Fallout? Maybe if enough cool concepts are posted and enough people take interest in them, they will come true. You never know.
Here's a few of my own to get started:
-Inspired by Dead Rising 2's weapon combining at workbenches, I thought those existing weapons could be brought into Fallout, and the idea expanded upon. I mean, in a Wasteland where weapons are scarce, it would make sense to improvise, don't you agree? Smashing together hilarious contraptions with a bit of nails and duct tape in practice essentially requires you to do the exact same in nifskope, that is, smash them together, and add a bit of duct tape and nails.
Different effects like electrifying and freezing people solid can be achieved through the GECK rather easily, and I've done it myself a few times. New Vegas' workbench and recipe system makes the idea very easy to implement.
-I thought the idea of holdout weapons was interesting, and it made me think of the following: a Bladed Dress Cane
Remember how the switchblades fold when you holster them? Yeah, add that to the tip of a Dress Cane and you're good to go. If you want to have one of those Dress Canes that have a sword in them, you could do it the same way as the GRA Katana: using the dress cane as a "holster" and making a small sword fit inside it. Your character would then pull it out of the cane. _________________ A secret message to the chosen ones:- Spoiler:
011010000111010001110100011100000111001100111010001011110010111101110111011101110111011100101 110011110010110111101110101011101000111010101100010011001010010111001100011011011110110110100 101111011101110110000101110100011000110110100000111111011101100011110101100100010100010111011 10011010001110111001110010101011101100111010110000110001101010001
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| | | CrimsonPhoenix7
Posts : 132 Join date : 2014-09-01 Age : 35 Location : USA
| Subject: Re: Weapon ideas and concepts thread Sun May 24, 2015 6:41 pm | |
| Mine is fairly simple in concept - bow & arrow. If ammo is so scarce, then it is a natural fallback.
Biggest limitation that I'm not sure if there's a way to pull in the animations from elsewhere (Skyrim or Oblivion) to do this though... _________________ |
| | | TheAfterKing
Posts : 252 Join date : 2014-10-19
Character sheet Name: Hyper Faction: STLM Level: 9000
| Subject: Re: Weapon ideas and concepts thread Sun May 24, 2015 8:37 pm | |
| - CrimsonPhoenix7 wrote:
- Mine is fairly simple in concept - bow & arrow
A Bow & Arrow in fallout would be prety awesome, I hope someone could use the animations from skyrim for it And junk guns, But I'm already working on that...the junk gun was just a small part of the gun pack _________________ Nexus: TheAfterKing - My Achievements:
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| | | Eetterinakki
Posts : 785 Join date : 2014-07-30 Location : Winland
Character sheet Name: Character Faction: Level:
| Subject: Re: Weapon ideas and concepts thread Sun May 24, 2015 9:46 pm | |
| @CrimsonPhoenix7Well, there was this, which had the pull animations too, but it seems that it was never released. Pity. And this was all the way back in 2010. I wonder why the mod maker scrapped it. _________________ A secret message to the chosen ones:- Spoiler:
011010000111010001110100011100000111001100111010001011110010111101110111011101110111011100101 110011110010110111101110101011101000111010101100010011001010010111001100011011011110110110100 101111011101110110000101110100011000110110100000111111011101100011110101100100010100010111011 10011010001110111001110010101011101100111010110000110001101010001
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| | | The author of this message was banned from the forum - See the message | Ericbaum Ten
Posts : 374 Join date : 2015-03-01 Location : Mojave Wasteland
| Subject: Re: Weapon ideas and concepts thread Sun May 24, 2015 11:04 pm | |
| The Tesla Rifle is a custom rifle made by the BOS or some other faction in 2282, and is known for doing small portions of damage, and giving disadvantages such at close range (If it hits someone it makes a ball which can damage you if the target gets to close.) but what it makes up for in its flaws, it has neat buffs such as: Very Accurate, 2 Round Burst, Recharges Quickly, and three mods. Mods: Energy Cell compartment; Though it does not require ammo you can put an over charged cell into a clip to boost damage (Cell has to replaced every 12 hours) Polishing Kit (weapon degrades 15% slower, and repairs for the weapon are 5% more effective) Stock Remover (Removes stock, - 2 lbs) - Telsa Rifle:
_________________ "I'm really very boring. You’d get better stories out of a Freeside junkie" - Arcade Gannon The name of the game better not be checkers or someone's getting shot. I'm Ericbaum Ten, also known as Joshua. And I am bad at forums. If you want mod access or you want to know what the hell is going on, click the links below, because I sure as hell don't know..... Rules or How to get mod access!- My Achievements:
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| | | Eetterinakki
Posts : 785 Join date : 2014-07-30 Location : Winland
Character sheet Name: Character Faction: Level:
| Subject: Re: Weapon ideas and concepts thread Mon May 25, 2015 12:02 am | |
| @Ericbaum Ten Sounds like a really cool weapon, it would be especially great if it electrocuted, knocked back or stunned enemies if they didn't die, it really would bring the feeling of a high-voltage cannon. Maybe something similar to the Compliance Regulator from HH, but with a bit more kick? Also reminds me of this thing for some reason: - Spoiler:
_________________ A secret message to the chosen ones:- Spoiler:
011010000111010001110100011100000111001100111010001011110010111101110111011101110111011100101 110011110010110111101110101011101000111010101100010011001010010111001100011011011110110110100 101111011101110110000101110100011000110110100000111111011101100011110101100100010100010111011 10011010001110111001110010101011101100111010110000110001101010001
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| | | The author of this message was banned from the forum - See the message | Ericbaum Ten
Posts : 374 Join date : 2015-03-01 Location : Mojave Wasteland
| Subject: Re: Weapon ideas and concepts thread Mon May 25, 2015 12:25 am | |
| - Eetterinakki wrote:
- @Ericbaum Ten
Sounds like a really cool weapon, it would be especially great if it electrocuted, knocked back or stunned enemies if they didn't die, it really would bring the feeling of a high-voltage cannon. Maybe something similar to the Compliance Regulator from HH, but with a bit more kick?
Also reminds me of this thing for some reason:
- Spoiler:
Ah I know that weapon, the good doctor made it when that series was still good. And thanks I like the idea of more tesla/gauss weapons in fallout. _________________ "I'm really very boring. You’d get better stories out of a Freeside junkie" - Arcade Gannon The name of the game better not be checkers or someone's getting shot. I'm Ericbaum Ten, also known as Joshua. And I am bad at forums. If you want mod access or you want to know what the hell is going on, click the links below, because I sure as hell don't know..... Rules or How to get mod access!- My Achievements:
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| | | CrimsonPhoenix7
Posts : 132 Join date : 2014-09-01 Age : 35 Location : USA
| Subject: Re: Weapon ideas and concepts thread Mon May 25, 2015 2:10 am | |
| - Eetterinakki wrote:
- @CrimsonPhoenix7
Well, there was this, which had the pull animations too, but it seems that it was never released. Pity.
And this was all the way back in 2010. I wonder why the mod maker scrapped it. Yeah, that's a little disappointing for sure! Hopefully they include something like this in Fallout 4 (it'd be a great Tribal default weapon). _________________ |
| | | Nymphonomicon
Posts : 64 Join date : 2015-04-17 Age : 43 Location : Florida
Character sheet Name: Character Faction: Level:
| Subject: Re: Weapon ideas and concepts thread Mon May 25, 2015 8:06 am | |
| Personally, something I'd like to see is a more expansive repair system. For instance, disassembling weapons and armour to repair other weapons and armour would likely leave behind spare parts that could be used to, in turn repair other weapons and armour, or be crafted into new items. |
| | | Eetterinakki
Posts : 785 Join date : 2014-07-30 Location : Winland
Character sheet Name: Character Faction: Level:
| Subject: Re: Weapon ideas and concepts thread Mon May 25, 2015 3:14 pm | |
| @CrimsonPhoenix7Yeah, it would be a great stealth weapon, and I'd love to craft special arrows that are set on fire, or have explosives on them. I could actually create those arrows in the GECK myself, but no bow, so why make the arrows? For now, we at least have the crossbows. @NymphonomiconSo essentially, the Jury Rigging perk, but more realistic? Repairing stuff with parts from a similar weapon does leave plenty of spare parts. Maybe they could be added to a repair list (the list of items each weapon can be repaired with). And have workbench recipes for disassembling weapons that give you the parts. @Ericbaum Ten So I was thinking, it leaves that "ball" around the impact when it hits, right? Maybe we could make it a AOE, with the critical effect of the Nuka-Breaker (electrocution) and the enemies in the blast radius being knocked off their feet. Though if it was going to be that powerful it should use like 10-15 EC's per shot, to keep it not being overpowered. That is, if it gets done. It would be cool to establish a little workshop to make our concepts come true, if more people took interest in such a project. Imagine that - a weapon pack with a little touch from all of us. That would be pretty amazing, actually. And unique. _________________ A secret message to the chosen ones:- Spoiler:
011010000111010001110100011100000111001100111010001011110010111101110111011101110111011100101 110011110010110111101110101011101000111010101100010011001010010111001100011011011110110110100 101111011101110110000101110100011000110110100000111111011101100011110101100100010100010111011 10011010001110111001110010101011101100111010110000110001101010001
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| | | CrimsonPhoenix7
Posts : 132 Join date : 2014-09-01 Age : 35 Location : USA
| Subject: Re: Weapon ideas and concepts thread Mon May 25, 2015 3:50 pm | |
| @Eetterinakki
I've seen the crossbow mods, but never downloaded them. Are the animations used good (that's my biggest concern)? _________________ |
| | | Eetterinakki
Posts : 785 Join date : 2014-07-30 Location : Winland
Character sheet Name: Character Faction: Level:
| Subject: Re: Weapon ideas and concepts thread Mon May 25, 2015 4:06 pm | |
| @CrimsonPhoenix7Yeah, I think they're pretty good. It reloads like a crossbow would reload. It uses the Dart Gun's animations I think, which was essentially a makeshift crossbow anyway. I use this one myself - http://www.nexusmods.com/newvegas/mods/47798/? It also has the Half Life 2-ish crossbow in the files section, if you liked that game. _________________ A secret message to the chosen ones:- Spoiler:
011010000111010001110100011100000111001100111010001011110010111101110111011101110111011100101 110011110010110111101110101011101000111010101100010011001010010111001100011011011110110110100 101111011101110110000101110100011000110110100000111111011101100011110101100100010100010111011 10011010001110111001110010101011101100111010110000110001101010001
Last edited by Eetterinakki on Mon May 25, 2015 4:09 pm; edited 1 time in total |
| | | CrimsonPhoenix7
Posts : 132 Join date : 2014-09-01 Age : 35 Location : USA
| Subject: Re: Weapon ideas and concepts thread Mon May 25, 2015 4:08 pm | |
| - Eetterinakki wrote:
- @CrimsonPhoenix7
It uses the Dart Gun's animations I think, which was essentially a makeshift crossbow anyway. That makes sense. I honestly completely forgot that gun was in Fallout 3 LOL! _________________ |
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