As an example - this is how the base stat line for a Super Mutant Behemoth came out, using the Super Mutant Behemoth (Huge Folk Walker — 86 XP): Str 20, Dex 8, Con 20, Int 6, Wis 10, Cha 6; SZ H (3×3, Reach 3); Spd 40 ft. ground; Init II; Atk VII; Def V; Resilience VII; Health VII; Comp I; Skills: Intimidate IV, Notice III; Qualities: banned action (Outmaneuver, Stealth, Tumble), clumsy, dramatic entrance, feat (All-Out-Attack, Armor Basics, Cleave Basics, Club Basics), ferocity, lumbering, never outnumbered, tough II.
If you are unlucky enough to meet him at level 3, he looks like this -
Super Mutant Behemoth (Huge Folk Walker — 86 XP): TL: 3
Str: 20/+5; Dex: 8/-1; Con: 20/+5; Int: 6/-2; Wis: 10/+0; Cha: 6/-2;
Init: +1=2-1(dex) Melee: +9=4+5(str) Fort: +9=4+5(con)
Health: +13=4+5(con)+4(size) ~ 105/40 Ranged: +3=4-1(dex) Ref: +3=4-1(dex)
Def: 11=10+4-1(dex)-2(size) Comp: +1 Will: +4=4+0(wis)
Size: Huge (3×3); Reach: 3; Speed: 40 ft. ground;
Skills: Intimidate IV (Wis) +7 = 7+0; Notice III (Wis) +6 = 6+0
Qualities: banned action (Outmaneuver, Stealth, Tumble), clumsy, dramatic entrance, feat (All-Out-Attack, Armor Basics, Cleave Basics, Club Basics), ferocity, lumbering, never outnumbered, tough II.
While at level 10 he is a bit scarier -
Super Mutant Behemoth (Huge Folk Walker — 86 XP): TL: 10
Str: 20/+5; Dex: 8/-1; Con: 20/+5; Int: 6/-2; Wis: 10/+0; Cha: 6/-2;
Init: +4=5-1(dex) Melee: +18=13+5(str) Fort: +14=9+5(con)
Health: +18=9+5(con)+4(size) ~ 350/40 Ranged: +12=13-1(dex) Ref: +8=9-1(dex)
Def: 17=10+10-1(dex)-2(size) Comp: +3 Will: +9=9+0(wis)
Size: Huge (3×3); Reach: 3; Speed: 40 ft. ground;
Skills: Intimidate IV (Wis) +13 = 13+0; Notice III (Wis) +11 = 11+0
Qualities: banned action (Outmaneuver, Stealth, Tumble), clumsy, dramatic entrance, feat (All-Out-Attack, Armor Basics, Cleave Basics, Club Basics), ferocity, lumbering, never outnumbered, tough II.
I'll explain the changes when I am more awake....
The Auld Grump