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 Menus text piling/words over another

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dtobviousmcduh

dtobviousmcduh

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PostSubject: Menus text piling/words over another   Menus text piling/words over another EmptyFri Feb 06, 2015 3:41 pm

I'm having a problem where the words are piling.
It kinda solves restarting the game but, it only works for a couple of minutes. I tried to upload an image but the file is over 4mb and i don't know how to make it smaller.
but to simplify, its like all the words in a tutorial message box were in the same place over the first word. If i try to go to the signature armo/weapons, the words are all on the top of another, but outside the message box. I don't know if i am clear enough so a third and i supose my best example: ramdom word. See the line on top of that ramdom word? imagine that, that line is another word, and all the words in a message box are in the exact position as that line, on top of the ramdom word...

It's mindblowing how in my head i can see people going like: i dont get it...

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Last edited by dtobviousmcduh on Sat Feb 07, 2015 6:16 pm; edited 1 time in total (Reason for editing : Making a useless post useful)
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liljonesy04

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PostSubject: Re: Menus text piling/words over another   Menus text piling/words over another EmptyFri Feb 20, 2015 1:44 am

You could try using Darnified UI to overall change your fonts.

Link:
Code:
http://forums.bethsoft.com/topic/1131897-wipzbeta-darnified-ui-nv/

And if you decide to get Darnified then I recommend this HUD mod for it.
Link:
Code:
http://www.nexusmods.com/newvegas/mods/46389/?

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Great Teacher Alex

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PostSubject: Re: Menus text piling/words over another   Menus text piling/words over another EmptyFri Feb 20, 2015 4:02 am

I used to have a similar problem happen but the way I fixed it was that I removed some mods and the words stopped piling, I think it was either the result o having too many mods and plugins or incompatibility.
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dtobviousmcduh

dtobviousmcduh

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PostSubject: Re: Menus text piling/words over another   Menus text piling/words over another EmptyFri Feb 20, 2015 2:45 pm

liljonesy04 wrote:
You could try using Darnified UI to overall change your fonts.

Link:
Code:
http://forums.bethsoft.com/topic/1131897-wipzbeta-darnified-ui-nv/

And if you decide to get Darnified then I recommend this HUD mod for it.
Link:
Code:
http://www.nexusmods.com/newvegas/mods/46389/?

I used Darnified sometimes and some others UI mods, but as @MCWogboy already said, my problem was too many mods, and its funny cuz, i've always played with basicly the same, but with the last installs i did, the mods seems to conflict a lot, so i can only have a max o 140 mods installed, or the game go nuts. And its funny, because i remember that before i stop for some months, i had over 200 mods, and all was going smooth. Now i look at the FNVEdit, and all the mods are conflicting with each other, so i respect the mod limit and merge all together

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liljonesy04

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PostSubject: Re: Menus text piling/words over another   Menus text piling/words over another EmptySat Feb 21, 2015 4:57 am

Yea Fallout NV usually caps your plug-ins at 135-140 if you exceed that (and I'm talking from experience here) then your game goes to crap with textures screwing up, colors where they shouldn't be and much more but I've never noticed the text issue so I can say anything when it comes to that. But is it fixed now that you have less mods?

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PostSubject: Re: Menus text piling/words over another   Menus text piling/words over another EmptySat Feb 21, 2015 5:23 am

I couldn't imagine using 140+ mods. I generally play with 8-10 max at a time, because I'm scared of all the awful stuff I read here that happens when you guys use so many. >.<


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PostSubject: Re: Menus text piling/words over another   Menus text piling/words over another EmptySat Feb 21, 2015 5:28 am

Tesvixen wrote:
I couldn't imagine using 140+ mods.  I generally play with 8-10 max at a time, because I'm scared of all the awful stuff I read here that happens when you guys use so many. >.<



100 mods isn't all bad as long as you have a good load order and the necessary hardware and compatibility patches.
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dtobviousmcduh

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PostSubject: Re: Menus text piling/words over another   Menus text piling/words over another EmptySat Feb 21, 2015 2:00 pm

Tesvixen wrote:
I couldn't imagine using 140+ mods.  I generally play with 8-10 max at a time, because I'm scared of all the awful stuff I read here that happens when you guys use so many. >.<



Thats a serious case of paranoia right there. I make a combo using BOSS, FNVEdit and install all the mods i can with NMM, so if i have any problem with mods, i don't need to make a fresh install, just uninstall the mod that is causing problem via NMM, run BOSS and create a new merged patch, and its time to put a shit ton of mods again! I kinda can run if less than half of i usually plays, but after a small trip to the Nexus, i find so many intresting things....

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stfdmn

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PostSubject: Re: Menus text piling/words over another   Menus text piling/words over another EmptySat Feb 21, 2015 6:44 pm

If I don't use obviously incompatible mods (and even then it's not a big deal, they just overwrite eachother) and use the 4gb exe I can usually run around 130 mods, some of them really script heavy. The only time I had issues with mods was when I edited some Project Nevada scripts and failed miserably. Other than that, with the 4gb exe, BOSS and fnvedit 100+ mods is a walk in the park Smile

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dtobviousmcduh

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PostSubject: Re: Menus text piling/words over another   Menus text piling/words over another EmptySat Feb 21, 2015 7:41 pm

That is the wierd part, most of the mods i use, never conflicted before, but now if you open FNVEdit and enable filter for cleaming, all the mods will be red and losing conflict. I don't know if it is the expansions as BOSS is always saying something about them or Project Nevada as it is the most script heavy mod i have. The most mods i use are Retextures, armor and weapons, and the big part of gameplay and effects change, but all of them have different purposes, so i don't believe is their fault... But it's working anyway, so, i wont try to fix anything

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