Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
khan money ghost clone suit boomers NPCs hunk Duty body commonwealth Ryse riot Superpele dead Resident marvel Reforged power Metal space Mask boom Gear leon vault
Latest topics
» Hello - Fo4/76 player
Weather script for Fallout 3 Emptyby 3doutlaw Yesterday at 3:28 pm

» Hey everyone
Weather script for Fallout 3 Emptyby FentaBerry Wed Nov 13, 2024 6:29 pm

» [FNV] Question about Rainbow Six Siege armor set
Weather script for Fallout 3 Emptyby IzzBee Wed Nov 13, 2024 8:54 am

» I made a detailed map for Fallout 1 & 2 remakes!
Weather script for Fallout 3 Emptyby railroadbill Tue Nov 12, 2024 9:29 pm

» Tammy's Introduction (Making a PA port)
Weather script for Fallout 3 Emptyby Leviatan Fri Nov 08, 2024 8:36 pm

» OICW Mod for New Vegas
Weather script for Fallout 3 Emptyby DavidW75 Tue Oct 22, 2024 7:37 pm

» Looking for Gta 5 xbox one modded account
Weather script for Fallout 3 Emptyby salman0786 Tue Oct 08, 2024 11:47 am

» [FNV] Flickering Landscape Textures
Weather script for Fallout 3 Emptyby zliu313 Fri Oct 04, 2024 9:33 am

» Best Site Ever!
Weather script for Fallout 3 Emptyby WasteNinja88 Sun Sep 29, 2024 12:38 am

» Weird bug or glitch with Console Command. [FNV]
Weather script for Fallout 3 Emptyby nickenicole47 Tue Sep 24, 2024 2:11 pm

» Suggestions on npc mod that Blends with dragbodys mod?
Weather script for Fallout 3 Emptyby ilovebees.com Sun Sep 22, 2024 1:31 am

» [FNV] Right Mouse Button Zoom/ADS Bug
Weather script for Fallout 3 Emptyby Lankychazz2009 Sat Sep 21, 2024 11:20 pm

» (FO4) FO76 BOS Objects
Weather script for Fallout 3 Emptyby campesino.p Sat Sep 21, 2024 4:53 pm

» [FNV] Dragbody's FO4 Power Armors bug.
Weather script for Fallout 3 Emptyby Lankychazz2009 Thu Sep 19, 2024 9:34 am

» Fallout: New Vegas "Pizza Boy" Mod
Weather script for Fallout 3 Emptyby MrMistyEyed2 Mon Sep 09, 2024 8:15 pm

» Here Are Some Of The Best Mods From GunNetwork
Weather script for Fallout 3 Emptyby Abyssfer Sun Sep 08, 2024 5:02 am

» Saying hi after two years
Weather script for Fallout 3 Emptyby spiralsandspirals Wed Aug 28, 2024 7:39 pm

» Looking for an alternative to Nexus
Weather script for Fallout 3 Emptyby freakoverse Fri Aug 23, 2024 5:50 am

» fallout 4 mods
Weather script for Fallout 3 Emptyby salientguitar4 Mon Aug 19, 2024 12:47 pm

» [FNV] How to troubleshot infinite loading issues?
Weather script for Fallout 3 Emptyby Abyssfer Wed Aug 14, 2024 12:28 pm

November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar
_
November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar

Share
 

 Weather script for Fallout 3

View previous topic View next topic Go down 
AuthorMessage
front210

front210

Posts : 14
Join date : 2014-03-09

Weather script for Fallout 3 Empty
PostSubject: Weather script for Fallout 3   Weather script for Fallout 3 EmptyThu Feb 05, 2015 12:36 pm

I need help with a weather script for Fallout 3. Now I have two types of wasteland weather (5-7 different Clear weathers, and 5-7 different Cloudy weathers). Clear weather types are for wasteland, and Cloudy weather types - for Capital ruins.
I want to make that Clear types of weather will change each other at 24.00, and Cloudy types of weather will change each other at 24.00 also - because nighttime is most dark time and I think that I can't notice a moment of transition from one weather to another.
FOSE or non-FOSE - I don't care.
I planned to make such scheme:
1) 7.00-8.00 exit from Vault 101 = Wasteland Clear (random, for example type 1).
2) 24.00 = change the Wasteland Clear (type 1) to random Wasteland Clear (random type 2-7).
3) 24.00 of each next night = change Wasteland Clear (type 2-7) to random Wasteland Clear (random type 1-7)
4) if player is in the city ruins (went from metro) = Wasteland Cloudy (random, for example type 1) in every region of city
5) 24.00 in the city ruins = change Wasteland Cloudy (type 1) to random Wasteland Cloudy (random type 2-7)
6) 24.00 of each next night = change Wasteland Cloudy (type 2-7) to random Wasteland Cloudy (random type 1-7).
It will be an excellent if the weather will stay the same as it was earlier when fast travelling from Wasteland to City.
Vanilla volatility must ignore.

I have no ideas how to realize this task because I have too low skill in scripts.
Help me please!
Back to top Go down
 

Weather script for Fallout 3

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Fallout 4 Script extender
» Fallout Nuka Break - Tales from the Wasteland - Script
» Fallout New Vegas Scriptor or Script Helper Needed
» F03 Fo4 weather mod
» Best weather mod for FNV

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-