Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
riot Resident Gear Reforged money body marvel suit dead boomers vault commonwealth Duty ghost clone hunk Mask NPCs leon khan boom space power Ryse Superpele Metal
Latest topics
» R.S.A. Weapons question
Modding: Statute of Limitations Emptyby gtp_750 Tue Nov 19, 2024 2:30 am

» Hello - Fo4/76 player
Modding: Statute of Limitations Emptyby 3doutlaw Sat Nov 16, 2024 8:28 pm

» Hey everyone
Modding: Statute of Limitations Emptyby FentaBerry Wed Nov 13, 2024 11:29 pm

» [FNV] Question about Rainbow Six Siege armor set
Modding: Statute of Limitations Emptyby IzzBee Wed Nov 13, 2024 1:54 pm

» I made a detailed map for Fallout 1 & 2 remakes!
Modding: Statute of Limitations Emptyby railroadbill Wed Nov 13, 2024 2:29 am

» Tammy's Introduction (Making a PA port)
Modding: Statute of Limitations Emptyby Leviatan Sat Nov 09, 2024 1:36 am

» OICW Mod for New Vegas
Modding: Statute of Limitations Emptyby DavidW75 Tue Oct 22, 2024 11:37 pm

» Looking for Gta 5 xbox one modded account
Modding: Statute of Limitations Emptyby salman0786 Tue Oct 08, 2024 3:47 pm

» [FNV] Flickering Landscape Textures
Modding: Statute of Limitations Emptyby zliu313 Fri Oct 04, 2024 1:33 pm

» Best Site Ever!
Modding: Statute of Limitations Emptyby WasteNinja88 Sun Sep 29, 2024 4:38 am

» Weird bug or glitch with Console Command. [FNV]
Modding: Statute of Limitations Emptyby nickenicole47 Tue Sep 24, 2024 6:11 pm

» Suggestions on npc mod that Blends with dragbodys mod?
Modding: Statute of Limitations Emptyby ilovebees.com Sun Sep 22, 2024 5:31 am

» [FNV] Right Mouse Button Zoom/ADS Bug
Modding: Statute of Limitations Emptyby Lankychazz2009 Sun Sep 22, 2024 3:20 am

» (FO4) FO76 BOS Objects
Modding: Statute of Limitations Emptyby campesino.p Sat Sep 21, 2024 8:53 pm

» [FNV] Dragbody's FO4 Power Armors bug.
Modding: Statute of Limitations Emptyby Lankychazz2009 Thu Sep 19, 2024 1:34 pm

» Fallout: New Vegas "Pizza Boy" Mod
Modding: Statute of Limitations Emptyby MrMistyEyed2 Tue Sep 10, 2024 12:15 am

» Here Are Some Of The Best Mods From GunNetwork
Modding: Statute of Limitations Emptyby Abyssfer Sun Sep 08, 2024 9:02 am

» Saying hi after two years
Modding: Statute of Limitations Emptyby spiralsandspirals Wed Aug 28, 2024 11:39 pm

» Looking for an alternative to Nexus
Modding: Statute of Limitations Emptyby freakoverse Fri Aug 23, 2024 9:50 am

» fallout 4 mods
Modding: Statute of Limitations Emptyby salientguitar4 Mon Aug 19, 2024 4:47 pm

November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar
_
November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar

Share
 

 Modding: Statute of Limitations

View previous topic View next topic Go down 
AuthorMessage
therequiem87

therequiem87

Posts : 35
Join date : 2014-08-03
Age : 37
Location : Bermuda

Modding: Statute of Limitations Empty
PostSubject: Modding: Statute of Limitations   Modding: Statute of Limitations EmptySat Dec 27, 2014 2:09 am

I was on the nexus this evening, planning for a new play through of FNV and came across some very old mods. Looking through the descriptions I got very curious to try them out, on my current character. Unfortunately, the mod hadn't been updated is quite some time and currently wasn't compatible with some of the newer, popular mods.

Reading through the forum posts, a lot of people wanted an update to this mod, or permissions to make an update themselves. Which got me thinking about archived mods, and their "statue of limitation" for lack of a better phrase.

In a hypothetical situation, you are the author of a mod but have not updated, looked at or even thought about it in quite some time (say 2+ years). Many people have reached out requesting your permission to update, add-on or use the basis of this mod; however, you've not responded to these messages. Is there ever a "tipping point" in your mind, when responsibility/ownership should transfer from you to another individual? Or does ownership solely remain with you as its original author, even if left to stagnate in the nexus/vgu/etc.?

I wanted to pose this hypothetical situation to the many mod contributors/authors here, as I'm curious if there are any differences in opinions. Speak soon
Back to top Go down
FoVet20

FoVet20

Posts : 3924
Join date : 2014-08-18
Age : 30
Location : Dublin, Ireland

Character sheet
Name: Cain Reaver
Faction: none
Level: 167

Modding: Statute of Limitations Empty
PostSubject: Re: Modding: Statute of Limitations   Modding: Statute of Limitations EmptySat Dec 27, 2014 3:32 am

well since its a copyright situation the original author still retains all rights since copyright on an item lasts until 75 years after the authors death but if you cant contact him click on his nexus page it may say "banned" under his username in red letters other than that you can try re upload it but at your own risk ( i wouldn't recommend it )

it also depends on the mod really sorry i cant be of much help
Back to top Go down
Weasel21

Weasel21

Posts : 57
Join date : 2014-11-07
Age : 37
Location : Canada

Modding: Statute of Limitations Empty
PostSubject: Re: Modding: Statute of Limitations   Modding: Statute of Limitations EmptySat Dec 27, 2014 3:54 am

It may be worthwhile to check if the mod is hosted on any other sites. It might just be that the mod author is no longer active on nexus but may be active on another site. I've seen some of the same mods hosted on other sites and while i'm not certain if they obtained the author's permission to host the mod on the site, they may have in fact gotten permission to host the mod in which case they may still have the author's contact information.

Other than that I would try and make sure i've made all reasonable attempts to contact the mod author and wait an appropriate amount of time before taking any action, however, you still run the risk of copyright violation. Some mod author's also give permission's to use their assets so long as they are credited but they'll usually specify this at the bottom of their page.

Ultimately I think it comes down to what you intend to do with mod and whether the changes you want to make are derivative or transformative, you'd have to look more into copyright laws to make sure your not infringing on any copyrighted material.

Still kinda sucks though, there are a lot of cool mods out there that could use a nice update.

_________________
Modding: Statute of Limitations 76561198006776460Modding: Statute of Limitations AddFriend
Back to top Go down
Guest
Guest
avatar


Modding: Statute of Limitations Empty
PostSubject: Re: Modding: Statute of Limitations   Modding: Statute of Limitations EmptySat Dec 27, 2014 5:20 am

No, there wouldn't be a point where I'd feel like 'okay, x amount of time has passed, do whatever you want with my mods'.  I'm sure some people don't care, more power to them, but I do.

As I've said before... one of my biggest pet peeves are people who take someone else's mod, add some paltry 'update' to it... only to re-upload it with their name on it.  I don't care if its been 1 week or 38 months - if I spend hundreds of hours (or thousands, in the case of some of my projects) working on something... the idea of someone changing a couple of things and releasing <Name of Mod> Enhanced Edition or whatever is absolutely blood-boiling.

And the lack of a response from a mod author doesn't mean 'go ahead, do it anyway'.  Maybe there's a reason they don't reply.  Could be busy (real life does that) or maybe they just don't want to sound like a jerk by saying NO LEAVE MY MOD ALONE.  

In my case, I'd outright tell someone no.  There would be no doubts where I stood on it, and I've done it here several times in regards to my Metroid mod.  A couple of pushy people practically insisted on 'porting' it to NV, only with their own tweaks and crap... so I did it myself.

Apologies if I sound hostile, but its something I have a very strong stance on.  Too many people stand on the shoulders of modders in a way that lets them slap their name on someone else's work.  The Nexus is drowning in such mods, for a multitude of games.
Back to top Go down
therequiem87

therequiem87

Posts : 35
Join date : 2014-08-03
Age : 37
Location : Bermuda

Modding: Statute of Limitations Empty
PostSubject: Re: Modding: Statute of Limitations   Modding: Statute of Limitations EmptySat Dec 27, 2014 11:15 am

@falloutveteran20 just a hypothetical situation, but I thank you for your response none the less.

@Weasel21 perhaps someone would have to ascertain the author's enthusiasm for tending his/her mods, but ultimately without permissions a person would be better off from scratch. Therefore, it becomes imperative for all authors to include some disclaimer in their descriptions which expresses their attitudes to this situation. Though I was just curious for people's responses.

@Tesvixen No apologies needed. and you don't sound hostile. You come across as proud of the work and effort you've made when producing your mods, in my opinion. Thank you for your passionate response.
Back to top Go down
Sponsored content




Modding: Statute of Limitations Empty
PostSubject: Re: Modding: Statute of Limitations   Modding: Statute of Limitations Empty

Back to top Go down
 

Modding: Statute of Limitations

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» GTA V modding need help
» Suggestions For modding NV
» Hi I am new to modding and need a little help
» Your modding inspiration?
» Need help with Fallout4 modding

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-