Mods available for all
1: Shredder. Rotary barrel shotgun, carried like a minigun.
2: Tracker. Fires locator tags. Limited effectiveness against humans because they're smart enough to remove them.
3: Ballista. Massive crossbow like weapon, can pin multiple enemies into a gruesome kabob.
4: Boom stick. Different types, most are one use melee but usually thrown. Called boom sticks because they're like spears tipped with explosives or shotgun rounds.
6: Laser cutter. A very powerful laser beam that rapidly disperses. Requires SECs and does not deflect laser/plasma blasts.
7: Plasma cutter. Much more powerful version of the laser cutter. Also much more expensive because it uses MFCs.
8: Rail Cannon. Massive weapon that fires a large plasma slug at high speeds, capable of piercing through enemies and walls.
9: CDF Rifle. Standard issue rifle of the Commonwealth Defense Force. Very high fire rate, very deep magazine and very accurate. However it is prone to over heating, requires high maintenance and jams often if not in top condition.
10: CDF LMG. Used by late game appearing CDF heavies. Very accurate and powerful, can destroy cover. As with all CDF weapons, requires very high maintenance to be dependable.
11: MEW Launcher. Multiple Expanding Warheads launcher fires special rockets that carpet bomb and area. Different munitions available.
12: Anti Tank Rifle. Modeled off a WWII museum piece, this 20mm massive weapon will put anything down, for a hefty price. 20mm rounds are expensive!
13: Blow gun. Archaic, shoots darts which are often poisoned.
14: Bows and crossbows. Because we need them.
15: CDF Shotgun. Think of a recoilless AA-12. Same CDF vulnerability.
16: Magnum. The only weapon carried by CDF personnel that is extremely durable. It is a powerful 38. magnum pistol. Good up to around mid game.
17: Beam Rifle. A continuous beam of destructive energy.
18: Plasma Launcher. Fires a large gob of burning plasma that stays in place for a while.
19: Plasma Repeater. Pretty much the same weapon from the PN mod. It is a rapid fire plasma rifle.
19: Particle Rifle. Finally a decent energy sniper alternative to the guass gun!
20: TC-14. Talon co rifle with multiple optional attachments. Burst fire only.
21: TC-E78. Used to temporarily take down androids or other machines without causing permanent damage. Required weapon for android hunters. Ineffective against anything bigger than an android.
22: TC-L42. Talon co laser smg.
23: TC-LR20. Talon co laser rifle. Mid to long range weapon.
24: TC-12. Talon co variant of the combat shotgun.
25: Marauder. Small rapid fire wrist mounted gun. Laser, plasma and flame variants.
26: Net gun. For catching things.
27: Flechette gun. Fires a small cluster of spikes.
28: Prism cannon. Much more beams and spread compared to the tri-beam laser rifle. Comparable to most shotguns.
29: Modified prism cannon. No prism makes this laser cannon absolutely devastating. but the lack of safety features temporarily blinds and slightly damages the user and takes massive toll on the weapon's durability.
30: Electro stick. Baton that causes electro damage. Has a chance to make organics collapse and causes additional damage to machines.
31: Multi channel detonator. Now you can place many remote charges and detonate them sets at a time instead of all at once.
32: Remote charges. All mines can now be turned into remote versions, certain thrown explosives can be made remote and briefcase bombs are craft-able with varying payloads.
33: Tear gas grenade. Disorients and lowers PER and accuracy.
34: Bear claw traps. Now you can set these pesky things
35: Sticky bomb. Sticks to all surfaces, including you. Remote version available.
36: Disintegrator. Massive emplaced laser gun. Can draw ammo from your inventory or from an ammo box placed near by to help budget this SEC guzzler.
37: Solar Flare. Massive emplace laser gun. Uses solar energy to draw power and only begins to do so after being placed. Needs to be set days in advance to be viable, but the powerful continuous beam is well worth the foresight.
38: HMG. Massive emplaced 50. cal chewing emplacement. The heavy recoil lowers accuracy slightly. If wearing power armor, it is possible to fire free handed but it's accuracy becomes laughable.
39: Skorpion Launcher. Massive rocket launcher that fires salvos of small anti personnel rockets. Good against light armor, but very expensive to use.
40: Bodkin Launcher. Massive rocket launcher that fires one anti armor rocket with little splash damage.