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 [FO4] Trouble porting (76) model into the game

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117jlghost117

117jlghost117

Posts : 6
Join date : 2021-09-22

[FO4] Trouble porting (76) model into the game Empty
PostSubject: [FO4] Trouble porting (76) model into the game   [FO4] Trouble porting (76) model into the game EmptySun Mar 19, 2023 12:28 am

I am working on porting the missile silo marine door from fallout 76 into fallout 4 but I can’t get it to work. I exported as an obj and then built it as a nif in outfit studio, and got it working pretty well in nifskope but, I just can’t get it to work in creation kit. All I get is the red exclamation mark error. Here’s a link to the nif if anyone could help me out I’d very much appreciate it, thanks. https://www.mediafire.com/file/hmnkufvh45igwtw/marinedoor01.nif/file
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AlanaSP

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[FO4] Trouble porting (76) model into the game Empty
PostSubject: Re: [FO4] Trouble porting (76) model into the game   [FO4] Trouble porting (76) model into the game EmptyMon Mar 20, 2023 8:23 am

117jlghost117 wrote:
I am working on porting the missile silo marine door from fallout 76 into fallout 4 but I can’t get it to work. I exported as an obj and then built it as a nif in outfit studio, and got it working pretty well in nifskope but, I just can’t get it to work in creation kit. All I get is the red exclamation mark error. Here’s a link to the nif if anyone could help me out I’d very much appreciate it, thanks. https://www.mediafire.com/file/hmnkufvh45igwtw/marinedoor01.nif/file

the nif is still a 76 style nif.

1. the collision will just out right break the game / ck if you havent made new collision.
2. the materials and textures are setup as if its for fallout 76 too with texture nodes outside the main ninode.

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[FO4] Trouble porting (76) model into the game Kofi_button_red
 
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117jlghost117

117jlghost117

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Join date : 2021-09-22

[FO4] Trouble porting (76) model into the game Empty
PostSubject: Re: [FO4] Trouble porting (76) model into the game   [FO4] Trouble porting (76) model into the game EmptyMon Mar 20, 2023 3:48 pm

AlanaSP wrote:
117jlghost117 wrote:
I am working on porting the missile silo marine door from fallout 76 into fallout 4 but I can’t get it to work. I exported as an obj and then built it as a nif in outfit studio, and got it working pretty well in nifskope but, I just can’t get it to work in creation kit. All I get is the red exclamation mark error. Here’s a link to the nif if anyone could help me out I’d very much appreciate it, thanks. https://www.mediafire.com/file/hmnkufvh45igwtw/marinedoor01.nif/file

the nif is still a 76 style nif.

1. the collision will just out right break the game / ck if you havent made new collision.
2. the materials and textures are setup as if its for fallout 76 too with texture nodes outside the main ninode.

Ok that makes sense I fixed the texture nodes and now it works in CK but still crashes if I load into the game assuming because of the collision, thanks for the info was very helpful.
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AlanaSP

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[FO4] Trouble porting (76) model into the game Empty
PostSubject: Re: [FO4] Trouble porting (76) model into the game   [FO4] Trouble porting (76) model into the game EmptyMon Mar 20, 2023 5:16 pm

117jlghost117 wrote:
Ok that makes sense I fixed the texture nodes and now it works in CK but still crashes if I load into the game assuming because of the collision, thanks for the info was very helpful.

yeah that will be because of the collision and no problem nice to see more people getting into porting assets

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[FO4] Trouble porting (76) model into the game Kofi_button_red
 
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117jlghost117

117jlghost117

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[FO4] Trouble porting (76) model into the game Empty
PostSubject: Re: [FO4] Trouble porting (76) model into the game   [FO4] Trouble porting (76) model into the game EmptyTue Mar 21, 2023 12:22 am

I was wondering if you know of a way to convert the collisions or do you just have to make a new one?
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AlanaSP

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[FO4] Trouble porting (76) model into the game Empty
PostSubject: Re: [FO4] Trouble porting (76) model into the game   [FO4] Trouble porting (76) model into the game EmptyTue Mar 21, 2023 8:20 am

117jlghost117 wrote:
I was wondering if you know of a way to convert the collisions or do you just have to make a new one?

Have to make new ones unfortunately
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117jlghost117

117jlghost117

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[FO4] Trouble porting (76) model into the game Empty
PostSubject: Re: [FO4] Trouble porting (76) model into the game   [FO4] Trouble porting (76) model into the game EmptyTue Mar 21, 2023 1:26 pm

AlanaSP wrote:
117jlghost117 wrote:
I was wondering if you know of a way to convert the collisions or do you just have to make a new one?

Have to make new ones unfortunately

That is unfortunate but, I just jerry rigged another collision on it and got it working well enough in game for now. Thanks again for all the help.
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uluk

uluk

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Join date : 2017-07-23

[FO4] Trouble porting (76) model into the game Empty
PostSubject: Re: [FO4] Trouble porting (76) model into the game   [FO4] Trouble porting (76) model into the game EmptyWed Mar 22, 2023 5:55 am

I'm converting a bunch of 76 assets, here's a (poorly optimized) collision nif. You can fiddle with the havok settings to get it be better optimized/lower the vertex counts.
https://www.mediafire.com/file/opghujsm0vq6ur8/marinedoor01_COLL.nif/file
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Danseshin

Danseshin

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[FO4] Trouble porting (76) model into the game Empty
PostSubject: Re: [FO4] Trouble porting (76) model into the game   [FO4] Trouble porting (76) model into the game EmptyWed Mar 22, 2023 3:58 pm

117jlghost117 wrote:
AlanaSP wrote:
117jlghost117 wrote:
I was wondering if you know of a way to convert the collisions or do you just have to make a new one?

Have to make new ones unfortunately

That is unfortunate but, I just jerry rigged another collision on it and got it working well enough in game for now. Thanks again for all the help.

Yeah, that is what I had to do when I ported/created workshop mode assets of the Fallout 76 train station build set. The collision mostly looks OK, but its noticeable in 3rd person on the roof pieces.
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117jlghost117

117jlghost117

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[FO4] Trouble porting (76) model into the game Empty
PostSubject: Re: [FO4] Trouble porting (76) model into the game   [FO4] Trouble porting (76) model into the game EmptyWed Mar 22, 2023 8:44 pm

uluk wrote:
I'm converting a bunch of 76 assets, here's a (poorly optimized) collision nif.  You can fiddle with the havok settings to get it be better optimized/lower the vertex counts.
https://www.mediafire.com/file/opghujsm0vq6ur8/marinedoor01_COLL.nif/file
Thanks man I’ll Forsure play around with it.
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117jlghost117

117jlghost117

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Join date : 2021-09-22

[FO4] Trouble porting (76) model into the game Empty
PostSubject: Thanks for all the help   [FO4] Trouble porting (76) model into the game EmptyWed Mar 22, 2023 9:27 pm

Here is what I got so far and I’m pretty happy with it, now all I gotta do is the textures. So here is a link to all the files in case anyone wants and I am including the original textures with it so there isn’t a purple model. Also probably gotta redo texture and bgsm paths if you download. Link: https://www.mediafire.com/file/d6bizu1vrmbh5dw/VaultMarineDoor01.zip/file
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