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 Tutorial on Porting Custom Character Meshes to the GECK

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BA5315

BA5315

Posts : 2
Join date : 2018-09-07

Tutorial on Porting Custom Character Meshes to the GECK Empty
PostSubject: Tutorial on Porting Custom Character Meshes to the GECK   Tutorial on Porting Custom Character Meshes to the GECK EmptySat Oct 08, 2022 6:31 pm

i been looking to port some custom characters to Fallout New Vegas as Companions , however i cannot seem to find anything useful on where i need to start and what i need to do in order to achieve this and that's why i am asking, any help you can give will be appreciated.
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KukBuddy

KukBuddy

Posts : 188
Join date : 2019-09-11
Age : 22
Location : Sweden

Character sheet
Name: Hodd Toward
Faction: NOTbethesda
Level: 69

Tutorial on Porting Custom Character Meshes to the GECK Empty
PostSubject: Re: Tutorial on Porting Custom Character Meshes to the GECK   Tutorial on Porting Custom Character Meshes to the GECK EmptyThu Oct 13, 2022 8:44 am

BA5315 wrote:
i been looking to port some custom characters to Fallout New Vegas as Companions , however i cannot seem to find anything useful on where i need to start and what i need to do in order to achieve this and that's why i am asking, any help you can give will be appreciated.

Well I remember there being a tutorial on here (gunnetwork) on how u port models and stuff, I don’t know if he showed how to change models for companions. I sadly don’t have a link to the post because it was so long ago I read it.

I would suggest looking for tutorials on this site and YouTube or maybe ređdit or something, and your last option could be to wait for someone with experience to reply to ur post

Sorry I couldn’t help
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BA5315

BA5315

Posts : 2
Join date : 2018-09-07

Tutorial on Porting Custom Character Meshes to the GECK Empty
PostSubject: Re: Tutorial on Porting Custom Character Meshes to the GECK   Tutorial on Porting Custom Character Meshes to the GECK EmptyThu Oct 13, 2022 2:42 pm

@KukBuddy;): That's okay, i figured this was my last option since i could not find anything regarding this type of topic on New Vegas anywhere on the Internet, apart from Armor Mods. but i just want to be clear on what i need to do without encountering any problems whatsoever.
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Anarelle

Anarelle

Posts : 1
Join date : 2022-06-27

Tutorial on Porting Custom Character Meshes to the GECK Empty
PostSubject: Re: Tutorial on Porting Custom Character Meshes to the GECK   Tutorial on Porting Custom Character Meshes to the GECK EmptySat Nov 19, 2022 4:18 pm

Can someone tell me, please, how (or more precisely, where) to "connect" my custom .tri files to custom .nif in GECK? I mean, in Skyrim in CK there are "head parts", where I can "put" my nif and tris, but I couldn't find similar thing in GECK, and it confuses me. Here an example of similar thing in CK img
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PostSubject: Re: Tutorial on Porting Custom Character Meshes to the GECK   Tutorial on Porting Custom Character Meshes to the GECK Empty

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