1. I imported the skeleton.nif and it’s keyframe, while making sure these settings were on:
- Import Skeleton only + Parent Selected
- Realign tail bone only Merge Skeleton Roots.
2. I then deleted some keyframes that I didn’t need for my animation, as well as changed a few.
3. Once I was done editing the animation, I exported it as a KF file.
4. I opened the KF file, made sure that CYCLE_LOOP was present, and made sure that it has the same name as the original KF file. ( Idle )
5. I then saved the file into its respective folder and opened up GECK to view the animation.