Stay Connected |
GUNetwork
|
Latest topics | » OICW Mod for New Vegas by DavidW75 Wed Oct 23, 2024 12:37 am
» Looking for Gta 5 xbox one modded account by salman0786 Tue Oct 08, 2024 4:47 pm
» [FNV] Flickering Landscape Textures by zliu313 Fri Oct 04, 2024 2:33 pm
» Best Site Ever! by WasteNinja88 Sun Sep 29, 2024 5:38 am
» Weird bug or glitch with Console Command. [FNV] by nickenicole47 Tue Sep 24, 2024 7:11 pm
» Suggestions on npc mod that Blends with dragbodys mod? by ilovebees.com Sun Sep 22, 2024 6:31 am
» [FNV] Right Mouse Button Zoom/ADS Bug by Lankychazz2009 Sun Sep 22, 2024 4:20 am
» (FO4) FO76 BOS Objects by campesino.p Sat Sep 21, 2024 9:53 pm
» [FNV] Dragbody's FO4 Power Armors bug. by Lankychazz2009 Thu Sep 19, 2024 2:34 pm
» Fallout: New Vegas "Pizza Boy" Mod by MrMistyEyed2 Tue Sep 10, 2024 1:15 am
» Here Are Some Of The Best Mods From GunNetwork by Abyssfer Sun Sep 08, 2024 10:02 am
» Saying hi after two years by spiralsandspirals Thu Aug 29, 2024 12:39 am
» Looking for an alternative to Nexus by freakoverse Fri Aug 23, 2024 10:50 am
» fallout 4 mods by salientguitar4 Mon Aug 19, 2024 5:47 pm
» [FNV] How to troubleshot infinite loading issues? by Abyssfer Wed Aug 14, 2024 5:28 pm
» Fnv Enable player control command by GenJohnWilliam Mon Aug 05, 2024 9:25 pm
» Problem with Dragbodies NCR overhaul by Lankychazz2009 Fri Aug 02, 2024 8:53 pm
» NCR Trooper Overhaul Armors with NCR Ultimate Overhaul by Abyssfer Thu Aug 01, 2024 8:29 pm
» Roland Deschain ist The Mysterious Stranger and other t by SpaceRanger Mon Jul 22, 2024 10:15 am
» Guns you want in Fallout by SpaceRanger Mon Jul 22, 2024 9:25 am
|
October 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | | | | Calendar |
|
October 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | | | | Calendar |
|
|
Alien Lore! Yay or Nay? | |
Author | Message |
---|
someguynamedrob
Posts : 13 Join date : 2021-09-23
Character sheet Name: Character Faction: Level:
| Subject: Re: Alien Lore! Yay or Nay? Sun Oct 03, 2021 10:46 pm | |
| - spymuffin wrote:
Again, alien technology is the explicit basis of the Skynet supercomputer in Fallout 2. Fallout 2 also introduced ghosts and the supernatural into the Fallout setting, and that, IMO, was also a mistake. Were the Dunwich quests interesting in FO3 and FO4? I enjoyed them as quests go (certainly more than the locket quest in FO2), but do they strengthen the core thematic arc of all 5 major titles? Not really, no. No one ever said Black Isle was perfect in their writing. Adding aliens as an influence behind the Great War (especially an important influence) undermines the central theme of conflict throughout history being cyclical due to an inherent flaw in human nature. Keep the extra-terrestrial and supernatural as side content in a Wild Wasteland capacity by all means, but I'd rather that the game writers not fall back on "How do we explain <x>? ALIENS!" as a crutch. |
| | | themaster96
Posts : 201 Join date : 2014-08-12 Location : Brazil
| Subject: Re: Alien Lore! Yay or Nay? Sun Oct 03, 2021 11:55 pm | |
| There is way to introduce aliens in the lore without breaking the main point of the franchise. if human nature will inherently lead to devastation, why wouldn't a more advanced species be able to exploit that? From what we know, the aliens are curious, if they were certain humans would destroy each other and wanted to test their hypothesis, they could have given it a "push".
But, it's subjective, people don't liking aliens in the Fallouit franchise as a whole is a subjective theme, some people will like, others won't. IMO, specially as an aspiring writer, plot can be interpreted into many distinct variations, there's no "correct answer".
Also, let's not forget, that there's also a chance Vault-Tec was responsible for the war, or at least, had a finger on it, following your logic, that would also undermine the whole "War never changes" concept, since, in the end, it wasn't human nature, but rather, the promisse of profit and the chance to run unethical experiments unhinged. The Enclave had a plan B which consisted in leaving Earth behind and collonizing another planet, Mars if I'm not mistaken, how to you think they got the technology necessary to allow for interplanetary travel? We know they knew about Aliens before the war, we have Skynet after all. In FO2, we also get the impression the crashed UFO was under military custody before it got "recovered" and dropped in the middle of the desert. You may not like it, but, at this point, we can no longer ignore the implications and call Aliens in Fallout a "gag", they're clearly part of the lore, whether we want or not, like T-60 Power Armor and fusion cores, I don't like it, but its part of the Lore now. |
| | | ButtMunch
Posts : 13 Join date : 2022-01-03 Age : 24 Location : Cocoa Butter
Character sheet Name: Farmer With Shotgun Faction: Vault 22 Level: 34
| Subject: Re: Alien Lore! Yay or Nay? Sat Feb 05, 2022 3:50 am | |
| I think the alien lore should be expanded on but it should be subtle bits and pieces you find rarely in the game because I really like that the aliens are actually kind of a big thing in the fallout universe being behind a whole bunch of stuff in the fallout lore but no one really knows about them cuz obviously those lil green bastards can just skrrt away in their spaceships |
| | | vielas1
Posts : 37 Join date : 2020-09-03 Age : 39 Location : United States
Character sheet Name: Vielas Faction: Mechanist Level: 250
| Subject: Re: Alien Lore! Yay or Nay? Sun Mar 27, 2022 9:12 pm | |
| After mothership Zeta (and even more now with the F76 alien event), I don't think Bethesda takes the alie3ns too seriously or has any long-term plot plans for them, and they are more of a fun side element to the game. I really like them, but I think they are best used ask mysterious, like the crashes or the "ghost" versions in 76. Zeta kind of lifted the veil too far, and even though I loved that DLC, it really felt more like a mod than a formal DLC. I am sure that there are plenty of ways to expand on the premise, like having different aliens besides the zetans. I am also surprised that there are not more alien-themed mods, they have a lot of potentials to go nuts with weapons, monsters, locations, etc. |
| | | Portalboy
Posts : 12 Join date : 2022-04-06 Age : 39 Location : Under a pile of reuben sandwiches
Character sheet Name: Character Faction: Level:
| Subject: Re: Alien Lore! Yay or Nay? Wed Apr 06, 2022 9:30 pm | |
| I've never really had problems with the Aliens in the Fallout series; I do appreciate how they're generally handled with a rather 1950s-60s B-movie sci-fi flair. That being said, I always hope that they're left on the sidelines; I feel they're best handled as a silly sideshow romp rather than a serious lore dig where they might dominate the narrative focus. _________________ "It is nothing to die; it is horrible not to live." - Jean Valjean
|
| | | zombie123
Posts : 6 Join date : 2020-05-20 Location : Planet Earth
| Subject: Re: Alien Lore! Yay or Nay? Sun Jul 16, 2023 4:42 am | |
| I really enjoy aliens whenever they pop up in Fallout. But I think they work best as just easter eggs or special-encounter type things. They are fun in small doses, but I think trying to really delve in explain what makes them tick would be a mistake. Partly because the ambiguity is what makes them interesting, but also because it may end up being too distracting given the nature of Fallout as a series. Its a reason why some folk find Mothership Zeta to be a bit jarring. |
| | | Sponsored content
| Subject: Re: Alien Lore! Yay or Nay? | |
| |
| | | |
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |