| [FNV] Glitches with Weapon Mods | |
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Prosp3ro
Posts : 455 Join date : 2016-12-03 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: [FNV] Glitches with Weapon Mods Thu Nov 05, 2020 9:50 am | |
| Hello all, I post here because I have an annoying problem with my FNV game. A new and strange one. It’s about modded weapons. When I install one or several mods on a weapon, some glitches randomly appear. Rifles are especially affected: Brush Gun, Cowboy Repeater, Service Rifle… - Screenshots:
I see no conflits in MO2 or FNVEdit. I am quite sure that no meshes are missing. I tested the game only with my core and weapon mods installed. I have also some visual mods which do not interfere with the core mods, weapons or animations. - Core Mods:
xNVSE JIP LN NVSE Plugin JohnnyGuitar NVSE FNV 4GB Patcher NVAC - New Vegas Anti Crash NVTF - New Vegas Tick Fix New Vegas Heap Replacer FNV Mod Limit Fix Improved Lighting Shaders OneTweak Capping FPS
Yukichigai Unofficial Patch - YUP Navmesh Fixes and Improvements Unofficial Patch NVSE Sierra Madre Exterior Fixed Fixed War Room Table
Collision Meshes lStewieAl's Tweaks Stewie's Tweaks Preset by Axonis No Snow in Globes - Snowglobe Performance Working Vending Machines
UIO - User Interface Organizer The Mod Configuration Menu Satellite World Map Satellite Maps DLC Shiloh DS - Clean Pipboy Screen Shiloh DS - Colored Map and Icons Vanilla UI Plus MTUI Dialogue Background
Throwable Weapon Fixes [Merged] Tutorial Killer [Merged] No Traps Popup [Merged] Melee Reach Fixed [Merged] Enslaving Arcade fix [Merged] Psycho and Slasher Bonus Damage Fix [Merged] JIP Improved Recipe Menu [Merged] Simple DLC Delay [Merged]
- Weapon Retextures:
Weapon Retexture Project - WRP [Old version with many hidden files] 357 Revolver Re-Retextured Single Shotgun Re-Retexture 12_7mm SMG re-retextured Bozar retexture 44 Magnum Re-Retextured GRA WRP Unofficial Patch V2 WTH - Weapon Textures from Heaven WTH 1_1 WIP Merge [Discord version] Cleaver and Chopper Retexture Combat and Chance's knife Retexture Hatchet retexture Bowie knife retexture Throwing melee weapon retexture PM's HD Ammo Boxes Weapon Enhancement Pack - NV IHWT - Improved Heavy Weapons Textures Fire Axe & Knock-knock Retextured Broad Machete Retexture Machete Gladius Retexture Kitchen Knife Retexture Baseball bat Retexture Euclids Ammo Rod Re-Texture Kobu's Better Binoculars (Quick Install version by Axonis) Flare Gun Re-texture La Longue HD (2k retexture) High Resolution Dynamite Retexture Switchblade Retexture - With Optional Rusty Variant Euclid's C-Finder Retexture Nail Gun Retexture Industrial Hand Retexture Bullet Casings Redone 44 Magnum WRP Cylinder fix TFH HD Gauss Rifle
- Weapon Models:
XChainsaw XChainsaw GRA Patch 2019 Detective Special DKS Classic Sniper Rifle - FO4 HQ Replacer Holorifle Redux - FO4 HQ Replacer 10mm SMG Redux -FO4 HQ Replacer Silenced .22 Pistol Redux - FO4 HQ Replacer Grenade Launcher Redux - FO4 HQ Replacer Arsenal Weapon Overhaul - 10mm Pistol (F4NV) Arsenal Weapon Overhaul - M1 Garand and This Machine (DOI) Type II's Replacer Project [Caravan Shotgun+Grenade Rifle] Survivalist Rifle Re-textured Hunting Revolver and Ranger Sequoia Shadowstrike Katana - Standalone or Replacer Remington 700 Remington 700 Paciencia replacer WJS's Super Sledge Ported Realistic Blade of the East Remodel Service Rifle Remade
I checked the Nexus pages of every mods I use but I did not find such a bug report. The glitches seem to appear with vanilla models as well as modded models. To be honest I don’t know what to do. I have experience in modding FNV but I do not understand what could possibly cause these glitches. Any help would be greatly appreciated. |
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Tyls
Posts : 211 Join date : 2018-01-07 Age : 41 Location : France
Character sheet Name: Madwolf Faction: Independant Level: Ultimate
| Subject: Re: [FNV] Glitches with Weapon Mods Thu Nov 05, 2020 1:13 pm | |
| Hi, maybe I'm wrong but I can't see the WTH-WRP patch in your list. Make a try without WRP or at least use its late version. I use most of the weapon you add the only difference I use aarius FO4 pack redone by Xrad instead of WRP and I never saw this glitch before. WRP use different path for models and textures that could conflict with weapons changed by other mods. _________________ |
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Prosp3ro
Posts : 455 Join date : 2016-12-03 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: Re: [FNV] Glitches with Weapon Mods Thu Nov 05, 2020 1:39 pm | |
| #Tyls I don't use WTH-WRP patch because it is intended for v2.2.4 of Weapon Retexture Project. But I use WRP v1.95, which doesn't require WMIM (not compatible with EVE). I set to hidden most of the WRP files to be sure there are no conflicts with weapon replacers. To be honest I hesitate to use FO4 Weapons Replacer by Xrad or gavin gold because I prefer EVE models and textures. I'm not a big fan of FO4 energy weapons. Thanks for the advices though. |
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Tyls
Posts : 211 Join date : 2018-01-07 Age : 41 Location : France
Character sheet Name: Madwolf Faction: Independant Level: Ultimate
| Subject: Re: [FNV] Glitches with Weapon Mods Thu Nov 05, 2020 2:09 pm | |
| How did you manage to hide WRP files in GECK? _________________ |
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Prosp3ro
Posts : 455 Join date : 2016-12-03 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: Re: [FNV] Glitches with Weapon Mods Thu Nov 05, 2020 2:37 pm | |
| WRP v1.95 has not ESP, so no need to edit it. I just set the files to hidden in MO2. I forgot to mention that the glitches only appear in first person. |
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Tyls
Posts : 211 Join date : 2018-01-07 Age : 41 Location : France
Character sheet Name: Madwolf Faction: Independant Level: Ultimate
| Subject: Re: [FNV] Glitches with Weapon Mods Thu Nov 05, 2020 6:28 pm | |
| Damn I'm tired I think WRP but with the structure of wmx. My bad. _________________ |
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Prosp3ro
Posts : 455 Join date : 2016-12-03 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: Re: [FNV] Glitches with Weapon Mods Sat Nov 07, 2020 9:05 am | |
| After further testing, I can say that totally new weapons are also affected by this bug. So no missing meshes. I'm a little bit afraid to check the files through Steam. Or reinstall MO2. What would you do in such a situation? |
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Tyls
Posts : 211 Join date : 2018-01-07 Age : 41 Location : France
Character sheet Name: Madwolf Faction: Independant Level: Ultimate
| Subject: Re: [FNV] Glitches with Weapon Mods Sat Nov 07, 2020 2:21 pm | |
| Uncheck all my mods and test them one by one... _________________ |
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Prosp3ro
Posts : 455 Join date : 2016-12-03 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: Re: [FNV] Glitches with Weapon Mods Sat Nov 07, 2020 5:09 pm | |
| Yeah, the hard way... Sigh, I will try, even if it doesn't seem very relevant in this case. |
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Tyls
Posts : 211 Join date : 2018-01-07 Age : 41 Location : France
Character sheet Name: Madwolf Faction: Independant Level: Ultimate
| Subject: Re: [FNV] Glitches with Weapon Mods Sat Nov 07, 2020 9:38 pm | |
| What is Capping Fps can't find it on nexus or GUN? Don't you use ENB or at least ENB Boost for capping fps? _________________ |
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Prosp3ro
Posts : 455 Join date : 2016-12-03 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: Re: [FNV] Glitches with Weapon Mods Sun Nov 08, 2020 8:22 am | |
| Hey #Tyls, I think I found the bad boy! I eliminated all the mods and I'm pretty sure it was Pip-Boy 2501 by front210 which caused the glitches. It's strange because I used this mod for a long time. But recently I updated NVSE mods like JIP LN NVSE Plugin, Johnny Guitar, etc. So perhaps there was an incompatibility between these mods and hand-held pipboys. Anyway, I decided to install Pip-Boy 2000 Mk VI. Do you know this mod? I installed the Working date and clock for replacer optional file, but it doesn't seem to work in real time... It slows time in my game. About Capping FPS, it's not a mod. Check the Viva New Vegas guide, CORE > Installation (end of the page). Thanks for your help =) |
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Tyls
Posts : 211 Join date : 2018-01-07 Age : 41 Location : France
Character sheet Name: Madwolf Faction: Independant Level: Ultimate
| Subject: Re: [FNV] Glitches with Weapon Mods Sun Nov 08, 2020 11:59 pm | |
| Yes it's my pipboy since its release. I can't wait for the Way of the Chosen as far as the Frontier... I will check it. Your welcome I wasn't a big help. _________________ |
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