Stay Connected |
GUNetwork
|
Latest topics | » Hello - Fo4/76 player by 3doutlaw Yesterday at 3:28 pm
» Hey everyone by FentaBerry Wed Nov 13, 2024 6:29 pm
» [FNV] Question about Rainbow Six Siege armor set by IzzBee Wed Nov 13, 2024 8:54 am
» I made a detailed map for Fallout 1 & 2 remakes! by railroadbill Tue Nov 12, 2024 9:29 pm
» Tammy's Introduction (Making a PA port) by Leviatan Fri Nov 08, 2024 8:36 pm
» OICW Mod for New Vegas by DavidW75 Tue Oct 22, 2024 7:37 pm
» Looking for Gta 5 xbox one modded account by salman0786 Tue Oct 08, 2024 11:47 am
» [FNV] Flickering Landscape Textures by zliu313 Fri Oct 04, 2024 9:33 am
» Best Site Ever! by WasteNinja88 Sun Sep 29, 2024 12:38 am
» Weird bug or glitch with Console Command. [FNV] by nickenicole47 Tue Sep 24, 2024 2:11 pm
» Suggestions on npc mod that Blends with dragbodys mod? by ilovebees.com Sun Sep 22, 2024 1:31 am
» [FNV] Right Mouse Button Zoom/ADS Bug by Lankychazz2009 Sat Sep 21, 2024 11:20 pm
» (FO4) FO76 BOS Objects by campesino.p Sat Sep 21, 2024 4:53 pm
» [FNV] Dragbody's FO4 Power Armors bug. by Lankychazz2009 Thu Sep 19, 2024 9:34 am
» Fallout: New Vegas "Pizza Boy" Mod by MrMistyEyed2 Mon Sep 09, 2024 8:15 pm
» Here Are Some Of The Best Mods From GunNetwork by Abyssfer Sun Sep 08, 2024 5:02 am
» Saying hi after two years by spiralsandspirals Wed Aug 28, 2024 7:39 pm
» Looking for an alternative to Nexus by freakoverse Fri Aug 23, 2024 5:50 am
» fallout 4 mods by salientguitar4 Mon Aug 19, 2024 12:47 pm
» [FNV] How to troubleshot infinite loading issues? by Abyssfer Wed Aug 14, 2024 12:28 pm
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
|
Best way of solving mod problems | Best way of solving mod problems | |
| Author | Message |
---|
Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Best way of solving mod problems Sat Sep 12, 2020 7:55 pm | |
| So it's not unusual that I'll have a ton of mods in New Vegas, and something from the vanilla game won't work right. It won't be clear why it's not working right since I don't have any mods that affect it. The general attitude and advice in a case like that is to slowly remove and test one mod at a time. But now that the mod limit is gone, my mod limit is just too big to remove one at a time, reloading after each one. Not to mention that removing some mods can cause all kinds of additional problems apparently. I can't help but think there has to be a better way to find out which mod is busting some aspect of the vanilla game that it shouldn't be touching at all. A big one is that the silver rush execution doesn't happen when I'm using mods, but when I drop all the mods, it works -- but I sure as hell don't want to tediously drop one mod at a time until I figure out the culprit. That could take a long, long time. |
| | | Vulto
Posts : 35 Join date : 2015-06-05 Age : 44 Location : Rio de Janeiro
| Subject: Re: Best way of solving mod problems Sun Sep 13, 2020 1:48 am | |
| _________________ A father of family seeking to play sparingly when you can ...
|
| | | Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Re: Best way of solving mod problems Sun Sep 13, 2020 7:31 am | |
| Of course I read the descriptions and know mods can conflict, that's my whole point. I've got a conflict or a bug and I don't know how to figure out which one is causing it. When you all hit a bug, do you really truly just disable one mod at a time until you find the culprit? Is that really what everyone does? That's...oh my god so horrifyingly tedious. I'm glad this didn't happen in fallout 4 or skyrim, where I'm often running 300+ mods. I've only got around 150. I really, really hope I don't have to take a day and disable them one at a time. |
| | | Sponsored content
| Subject: Re: Best way of solving mod problems | |
| |
| | | | Best way of solving mod problems | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |