qazwsx6035
Posts : 12 Join date : 2020-04-05
| Subject: Blinking animations Sat Apr 18, 2020 12:04 am | |
| Where are they stored/how are they handled? The head mesh .tri doesn't seem to have a blinking morph unlike Skyrim. Edit: after search the internet it seems it is supposed to be in the .tri. For some reason the 3dsmax tri import script just doesn't import it. |
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