blahblahblah
Posts : 427 Join date : 2016-10-14 Location : Shady Sands
Character sheet Name: Character Faction: Level:
| Subject: [FNV Help] Solid project sound issues Mon Nov 04, 2019 8:30 pm | |
| To those that still have Solid Project v18, do you not hear the hit sounds when you using takedowns? I can't hear shit and i already have these audio settings.
[Audio] fASFadeInTime=3.0 bMultiThreadAudio=1 iAudioCacheSize=8192 iMaxSizeForCachedSound=1024 iMaxImpactSoundCount=32 fMinSoundVel=90.0000 fDialogMinDistance=125.00
What should I do? _________________ |
|
Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Re: [FNV Help] Solid project sound issues Tue Nov 05, 2019 10:15 am | |
| Solid project was trying to do a lot of things... unfortunately some of them tended to work a little less well than the others. If you've gotten every feature in that mod working, I'd love to know about it. I never found a way to get it all working at the same time, crash-free. Sound isn't usually that difficult in New Vegas... if it's installed, and the mod is programmed properly, it ought to work. Do you have any other sound mods? |
|
blahblahblah
Posts : 427 Join date : 2016-10-14 Location : Shady Sands
Character sheet Name: Character Faction: Level:
| Subject: Re: [FNV Help] Solid project sound issues Wed Nov 06, 2019 3:43 pm | |
| I do have western ambiance overhaul but taking that out does not fix the issue... i do have a LOT of merged files but i wouldn't sacrifice those _________________ |
|
Sponsored content
| Subject: Re: [FNV Help] Solid project sound issues | |
| |
|