Stay Connected |
GUNetwork
|
Latest topics | » R.S.A. Weapons question by gtp_750 Mon Nov 18, 2024 11:30 pm
» Hello - Fo4/76 player by 3doutlaw Sat Nov 16, 2024 5:28 pm
» Hey everyone by FentaBerry Wed Nov 13, 2024 8:29 pm
» [FNV] Question about Rainbow Six Siege armor set by IzzBee Wed Nov 13, 2024 10:54 am
» I made a detailed map for Fallout 1 & 2 remakes! by railroadbill Tue Nov 12, 2024 11:29 pm
» Tammy's Introduction (Making a PA port) by Leviatan Fri Nov 08, 2024 10:36 pm
» OICW Mod for New Vegas by DavidW75 Tue Oct 22, 2024 8:37 pm
» Looking for Gta 5 xbox one modded account by salman0786 Tue Oct 08, 2024 12:47 pm
» [FNV] Flickering Landscape Textures by zliu313 Fri Oct 04, 2024 10:33 am
» Best Site Ever! by WasteNinja88 Sun Sep 29, 2024 1:38 am
» Weird bug or glitch with Console Command. [FNV] by nickenicole47 Tue Sep 24, 2024 3:11 pm
» Suggestions on npc mod that Blends with dragbodys mod? by ilovebees.com Sun Sep 22, 2024 2:31 am
» [FNV] Right Mouse Button Zoom/ADS Bug by Lankychazz2009 Sun Sep 22, 2024 12:20 am
» (FO4) FO76 BOS Objects by campesino.p Sat Sep 21, 2024 5:53 pm
» [FNV] Dragbody's FO4 Power Armors bug. by Lankychazz2009 Thu Sep 19, 2024 10:34 am
» Fallout: New Vegas "Pizza Boy" Mod by MrMistyEyed2 Mon Sep 09, 2024 9:15 pm
» Here Are Some Of The Best Mods From GunNetwork by Abyssfer Sun Sep 08, 2024 6:02 am
» Saying hi after two years by spiralsandspirals Wed Aug 28, 2024 8:39 pm
» Looking for an alternative to Nexus by freakoverse Fri Aug 23, 2024 6:50 am
» fallout 4 mods by salientguitar4 Mon Aug 19, 2024 1:47 pm
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
|
Merge your plugins with zMerge (MO2) | Merge your plugins with zMerge (MO2) | |
| Author | Message |
---|
Prosp3ro
Posts : 455 Join date : 2016-12-03 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: Merge your plugins with zMerge (MO2) Fri Mar 15, 2019 8:52 am | |
| As you know, FO3 and FNV have a limit on plugins which turns around 140. Beyond this rough limit, the game engine has a tendency to be on the blink. 140, that’s not much compared to my 300+ mods. So I had to find a solution. Merge Plugins by matortheeternal was this solution, until I decided to use Mod Organizer 2 instead of the original MO. Indeed, Merge Plugins doesn’t seem to work with MO2. Recently I discovered a new method to merge my plugins, a very simple one, and I want to introduce it here because it has been a life-saviour to me. zMerge, which is a part of the tool zEdit created by matortheeternal (yes, him again), is an updated method to merge plugins with MO2. It’s very easy to use, just do no select the “Copy General Assets” option in the Data section because apparently it doesn’t work very well at the moment. Once your .esp are merged, you can desactivate all your original plugins in your load order and tick your new merged .esp. Very handy! So I recommend this little tool if you are tired to have to remove several mods in order to make space. Now you can use all the mods you want - Download Link:
https://github.com/z-edit/zedit/releases
See you. |
| | | McKaby
Posts : 193 Join date : 2018-06-09
Character sheet Name: Character Faction: Level:
| Subject: Re: Merge your plugins with zMerge (MO2) Fri Mar 15, 2019 9:35 am | |
| Very handy tool there thanks.
I'm assuming it works with Vortex as well? |
| | | Prosp3ro
Posts : 455 Join date : 2016-12-03 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: Re: Merge your plugins with zMerge (MO2) Fri Mar 15, 2019 10:01 am | |
| @McKaby I don't use Vortex but I think you can make it work with every mod manager. |
| | | Vicks
Posts : 148 Join date : 2017-02-11 Age : 26 Location : United States
Character sheet Name: Vicks Faction: GUNners Level: Colonial
| Subject: Re: Merge your plugins with zMerge (MO2) Fri Mar 15, 2019 5:33 pm | |
| Can definitely vouch for zMerge. Been using it for a couple months and have had no real issues. |
| | | Timulika
Posts : 362 Join date : 2015-02-28 Location : USA
Character sheet Name: Kerr Faction: Independent Level: 50+
| Subject: Re: Merge your plugins with zMerge (MO2) Fri Mar 15, 2019 6:17 pm | |
| @Prosp3ro Thanks for turning me on to this. Loving it! _________________ |
| | | Tribal Raven
Posts : 1257 Join date : 2014-02-24 Age : 28 Location : The New World
Character sheet Name: Jack Faction: No Gods, No Masters Level: 50
| Subject: Re: Merge your plugins with zMerge (MO2) Sat Apr 20, 2019 11:05 pm | |
| @Prosp3ro Sorry for the necro, but I'm curious what problems you had with MergePlugins on MO2? I haven't experienced any issues on MO2 and it's the only merging program I use. Will definitely check out zMerge too though so thank you for that _________________ ____________________________________________________________
When you're lost in the darkness... Look for light |
| | | rkelly
Posts : 318 Join date : 2014-02-25
| Subject: Re: Merge your plugins with zMerge (MO2) Sat Apr 20, 2019 11:13 pm | |
| is there a solution for fallout 4?
|
| | | Tribal Raven
Posts : 1257 Join date : 2014-02-24 Age : 28 Location : The New World
Character sheet Name: Jack Faction: No Gods, No Masters Level: 50
| Subject: Re: Merge your plugins with zMerge (MO2) Sun Apr 21, 2019 12:10 am | |
| Solution to what?
I would assume it would work with the game, does it not? _________________ ____________________________________________________________
When you're lost in the darkness... Look for light |
| | | Guest Guest
| Subject: Re: Merge your plugins with zMerge (MO2) Sun Apr 21, 2019 12:23 am | |
| - rkelly wrote:
- is there a solution for fallout 4?
@ Tribal Raven is correct. Either zMerge or Merge Plugins works just as well with FO4 and even SSE. MO 2 also handles either with ease. I still use the original Merge Plugins because I'm used to it, but that is not a dig at zMerge in any way. |
| | | Brotherofcats
Posts : 1 Join date : 2016-07-31
| Subject: Re: Merge your plugins with zMerge (MO2) Sun Oct 20, 2019 3:53 am | |
| I can't get the damned program to work through MO2. Or I should say, it worked yesterday, and won't work today. I can run it from its own folder, which does me absolutely no good, since I can't access the mods I want to word. Just spend 18 hours downloading and installing Lexy's LOTD build. Now I need to merge, and zEdit is not working. SSEEdit works just fine through MO2. I have tried reinstalling zEdit and it still doesn't work. When I check in Task Manager there are a bunch of icons showing multiple versions, up to ten, all running. I was able to make one merge with Merge Plugins, but it wouldn't merge two that were from the same mod, so that is a bust as well. I know there had to be a simple explanation, but I can't find it on the net. System specs, Windows 10 64 bit, i07 8 core running at 3.5 GHZ (can run faster, but have problems with overheating) 128 GB ram, twin GTX 1080 Nvidea cards SLI with 16 GB combined Video Ram. |
| | | Sponsored content
| Subject: Re: Merge your plugins with zMerge (MO2) | |
| |
| | | | Merge your plugins with zMerge (MO2) | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |