Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: What's the reasoning behind... Thu Sep 19, 2019 12:52 am | |
| Intro messages for mods. A beep, a message box saying "Courier stash something something." There are mods to silence the courier stash and the dlcs, thankfully, because that's over four pauses and beeps right there. But once you've got a big mod list, there's another fifteen of these beeps and message boxes... they're still going on through most of the chargen in Mitchel's house... beep, pause in mid sentence, message box, ok... repeat a few seconds later. What are they there for? I've never made any major mods, not even close, but I'd never include something like that personally. But even Obsidian and Bethesda did it with their addons. Thank goodness the vanilla ones could be silenced. But, I guess, maybe some people like the pauses and message boxes for a few minutes? That has to be it, right? |
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Tribal Raven
Posts : 1257 Join date : 2014-02-24 Age : 28 Location : The New World
Character sheet Name: Jack Faction: No Gods, No Masters Level: 50
| Subject: Re: What's the reasoning behind... Thu Sep 19, 2019 4:27 am | |
| I think they were meant to be symbol showing that the scripts were running for the DLCs.
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When you're lost in the darkness... Look for light |
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Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Re: What's the reasoning behind... Thu Sep 19, 2019 1:01 pm | |
| Wow, there are a LOT more mods already for this than I'd realized. I must have typed in the wrong word when I searched for it last time |
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| Subject: Re: What's the reasoning behind... | |
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