blahblahblah
Posts : 427 Join date : 2016-10-14 Location : Shady Sands
Character sheet Name: Character Faction: Level:
| Subject: [FNV Mod Help] eXe textures - explosion help? Fri Mar 15, 2019 2:14 am | |
| in this video https://www.youtube.com/watch?v=YcqWMZRhkSI at 10:18 (This is the mod im talking about - https://www.nexusmods.com/newvegas/mods/62989/) The grenade explosion is not what i got mine looks like regular FNV explosion, there is no fire residue or sparks spreading out. (FNV explosion only lasts 1 second)
Is this a compatibility issue with Better Ballistics/ EVE/ or something? If you have this mod, how did you install it? Im suspecting its because i have this mod: https://www.nexusmods.com/newvegas/mods/52366 - but im not sure.
_________________ |
|
The Rabid Dog
Posts : 1033 Join date : 2017-10-20 Age : 25 Location : Southern Spain
Character sheet Name: Niko Faction: Myself Level: Over 9000 Chromosomes
| Subject: Re: [FNV Mod Help] eXe textures - explosion help? Fri Mar 15, 2019 7:58 am | |
| As far as i can remember, EXE is just a bunch of retextures for the game's effects, as long as you put everything in the right place and turn archive invalidation off and on before playing, it should work without problem. _________________ - Kek:
|
|
blahblahblah
Posts : 427 Join date : 2016-10-14 Location : Shady Sands
Character sheet Name: Character Faction: Level:
| Subject: Re: [FNV Mod Help] eXe textures - explosion help? Tue Mar 19, 2019 5:05 pm | |
| - The Rabid Dog wrote:
- As far as i can remember, EXE is just a bunch of retextures for the game's effects, as long as you put everything in the right place and turn archive invalidation off and on before playing, it should work without problem.
I figured it out, im an idiot. I was using WCP so i didnt enable IMPACT or EVE esp - which weren't enabled. Still keeping the WCP doe since it does merge the compatibility patches _________________ |
|
Sponsored content
| Subject: Re: [FNV Mod Help] eXe textures - explosion help? | |
| |
|