Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
Duty NPCs riot power Gear dead Resident boom body leon Superpele suit clone boomers marvel space vault khan commonwealth Metal money hunk Ryse Mask ghost Reforged
Latest topics
» Hello - Fo4/76 player
TTW variations Emptyby 3doutlaw Yesterday at 3:28 pm

» Hey everyone
TTW variations Emptyby FentaBerry Wed Nov 13, 2024 6:29 pm

» [FNV] Question about Rainbow Six Siege armor set
TTW variations Emptyby IzzBee Wed Nov 13, 2024 8:54 am

» I made a detailed map for Fallout 1 & 2 remakes!
TTW variations Emptyby railroadbill Tue Nov 12, 2024 9:29 pm

» Tammy's Introduction (Making a PA port)
TTW variations Emptyby Leviatan Fri Nov 08, 2024 8:36 pm

» OICW Mod for New Vegas
TTW variations Emptyby DavidW75 Tue Oct 22, 2024 7:37 pm

» Looking for Gta 5 xbox one modded account
TTW variations Emptyby salman0786 Tue Oct 08, 2024 11:47 am

» [FNV] Flickering Landscape Textures
TTW variations Emptyby zliu313 Fri Oct 04, 2024 9:33 am

» Best Site Ever!
TTW variations Emptyby WasteNinja88 Sun Sep 29, 2024 12:38 am

» Weird bug or glitch with Console Command. [FNV]
TTW variations Emptyby nickenicole47 Tue Sep 24, 2024 2:11 pm

» Suggestions on npc mod that Blends with dragbodys mod?
TTW variations Emptyby ilovebees.com Sun Sep 22, 2024 1:31 am

» [FNV] Right Mouse Button Zoom/ADS Bug
TTW variations Emptyby Lankychazz2009 Sat Sep 21, 2024 11:20 pm

» (FO4) FO76 BOS Objects
TTW variations Emptyby campesino.p Sat Sep 21, 2024 4:53 pm

» [FNV] Dragbody's FO4 Power Armors bug.
TTW variations Emptyby Lankychazz2009 Thu Sep 19, 2024 9:34 am

» Fallout: New Vegas "Pizza Boy" Mod
TTW variations Emptyby MrMistyEyed2 Mon Sep 09, 2024 8:15 pm

» Here Are Some Of The Best Mods From GunNetwork
TTW variations Emptyby Abyssfer Sun Sep 08, 2024 5:02 am

» Saying hi after two years
TTW variations Emptyby spiralsandspirals Wed Aug 28, 2024 7:39 pm

» Looking for an alternative to Nexus
TTW variations Emptyby freakoverse Fri Aug 23, 2024 5:50 am

» fallout 4 mods
TTW variations Emptyby salientguitar4 Mon Aug 19, 2024 12:47 pm

» [FNV] How to troubleshot infinite loading issues?
TTW variations Emptyby Abyssfer Wed Aug 14, 2024 12:28 pm

November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar
_
November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar

Share
 

 TTW variations

View previous topic View next topic Go down 
AuthorMessage
Sirdanest

Sirdanest

Posts : 869
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

TTW variations Empty
PostSubject: TTW variations   TTW variations EmptyFri Sep 07, 2018 1:15 pm

The current idea for TWW appears to involve taking a train that goes from the Capital Wasteland to the Mojave (the video goes something like "Nine years later" and then starts the New Vegas end.
I wonder if there are workable modded alternative ideas to this? Especially in light of the upcoming New California expansion mod; I'd love to see them all integrated in a fallout worlds, although I'm not sure that California to DC to Mojave is the most sensible option.
Back to top Go down
Wertologist

Wertologist

Posts : 1250
Join date : 2015-09-10
Age : 30

TTW variations Empty
PostSubject: Re: TTW variations   TTW variations EmptySat Sep 08, 2018 7:19 am

That's probably too tall an order. I think the California mod is pretty much an overhaul of NV rather than a new land/DLC thing right? That means that the NV stuff would be gone so you'd have nowhere to go on that trip. The game would be trying to load NV, but the NC mod would have overwritten a lot of it so it'd be real wonky. The reason TTW works is that 3's game is entirely separate and does not override anything. The base game is NV, not 3. 3 is just tacked on and needs a largely intact NV.

That's just my understanding. If NC is a standalone, then it could potentially work, but if it's the mod I'm thinking about, it's a total overhaul.

For more information, you may want to post on the TTW forums.
Back to top Go down
Sirdanest

Sirdanest

Posts : 869
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

TTW variations Empty
PostSubject: Re: TTW variations   TTW variations EmptySat Sep 08, 2018 8:30 am

Yeah, it's a new land, a sort of prequel. Apparently when it ends, it goes straight into the new vegas story.
Back to top Go down
Wertologist

Wertologist

Posts : 1250
Join date : 2015-09-10
Age : 30

TTW variations Empty
PostSubject: Re: TTW variations   TTW variations EmptySat Sep 08, 2018 9:51 am

TTW is pretty much hardcoded to load right into the beginning of NV when you ride the train. You'd have to add a new prompt to the train and rework the whole NV intro.

As for the prequel part, that's all I'm hearing about it. Nothing seems to say if it is just a new land or if it overwrites the base game content and just is a prequel rather than having you play it then move onto NV. I'm thinking it's the later where it's just a separate story as it takes place about 22 years prior to NV and I don't think you'll be the same character so it's likely an overhaul rather than a new land. D=Can't really say for certain though as I can't find any useful information. Just a bunch of sites talking about how big of a mod it is.
Back to top Go down
Sirdanest

Sirdanest

Posts : 869
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

TTW variations Empty
PostSubject: Re: TTW variations   TTW variations EmptySat Sep 08, 2018 10:34 am

They've said many times that their story ends with the start of New Vegas. It's definitely a new land, it doesn't overwrite anything, or it would be impossible to transition to New Vegas afterwards.
I figure modders are going to do a lot in the long run with both New California and TTW, so who knows what ingenious alterations of both that might come about. It's fun to try to anticipate how modders might try to integrate it all together someday.
Back to top Go down
Sponsored content




TTW variations Empty
PostSubject: Re: TTW variations   TTW variations Empty

Back to top Go down
 

TTW variations

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» More fiends variations? (FNV)

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-