Stay Connected |
GUNetwork
|
Latest topics | » OICW Mod for New Vegas by DavidW75 Wed Oct 23, 2024 12:37 am
» Looking for Gta 5 xbox one modded account by salman0786 Tue Oct 08, 2024 4:47 pm
» [FNV] Flickering Landscape Textures by zliu313 Fri Oct 04, 2024 2:33 pm
» Best Site Ever! by WasteNinja88 Sun Sep 29, 2024 5:38 am
» Weird bug or glitch with Console Command. [FNV] by nickenicole47 Tue Sep 24, 2024 7:11 pm
» Suggestions on npc mod that Blends with dragbodys mod? by ilovebees.com Sun Sep 22, 2024 6:31 am
» [FNV] Right Mouse Button Zoom/ADS Bug by Lankychazz2009 Sun Sep 22, 2024 4:20 am
» (FO4) FO76 BOS Objects by campesino.p Sat Sep 21, 2024 9:53 pm
» [FNV] Dragbody's FO4 Power Armors bug. by Lankychazz2009 Thu Sep 19, 2024 2:34 pm
» Fallout: New Vegas "Pizza Boy" Mod by MrMistyEyed2 Tue Sep 10, 2024 1:15 am
» Here Are Some Of The Best Mods From GunNetwork by Abyssfer Sun Sep 08, 2024 10:02 am
» Saying hi after two years by spiralsandspirals Thu Aug 29, 2024 12:39 am
» Looking for an alternative to Nexus by freakoverse Fri Aug 23, 2024 10:50 am
» fallout 4 mods by salientguitar4 Mon Aug 19, 2024 5:47 pm
» [FNV] How to troubleshot infinite loading issues? by Abyssfer Wed Aug 14, 2024 5:28 pm
» Fnv Enable player control command by GenJohnWilliam Mon Aug 05, 2024 9:25 pm
» Problem with Dragbodies NCR overhaul by Lankychazz2009 Fri Aug 02, 2024 8:53 pm
» NCR Trooper Overhaul Armors with NCR Ultimate Overhaul by Abyssfer Thu Aug 01, 2024 8:29 pm
» Roland Deschain ist The Mysterious Stranger and other t by SpaceRanger Mon Jul 22, 2024 10:15 am
» Guns you want in Fallout by SpaceRanger Mon Jul 22, 2024 9:25 am
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
|
Since Bethesda keeps braking the script extender.... | Since Bethesda keeps braking the script extender.... | |
| Author | Message |
---|
RangerGUN
Posts : 464 Join date : 2017-02-15 Age : 24 Location : United Kingdom
Character sheet Name: Connor Faction: Yes Man Level: 50
| Subject: Since Bethesda keeps braking the script extender.... Mon Aug 13, 2018 4:41 pm | |
| ... How will Cascadia and Miami work?
(Couldn't come up with a short enough title)
Correct me if I am wrong but I hear Bethesda breaks the script extender when ever they update Fallout 4 because of Creation Club? I heard when they do this, the team that created the script extender update it quite quickly but you have to go through your mod order to make sure everything is working correctly. I haven't played Fallout 4 in months since I'm waiting for either Cascadia or Miami, so I haven't dealt with these problems. I'm just a bit ignorant on the subject and I'm looking for someone to explain. I'm looking forward to playing these mods and I'm just a bit worried that I'll encounter a lot of problems.
|
| | | c4in
Posts : 476 Join date : 2015-08-21
Character sheet Name: Curse Faction: Self Level: 50
| Subject: Re: Since Bethesda keeps braking the script extender.... Mon Aug 13, 2018 5:14 pm | |
| This is one thing which irritates me sometimes with modern games, especially the games on Steam.
Companies does not sell finished product and if the game is mod friendly, patches makes those mods incompatible. _________________ Walking down an unknown road |
| | | BigRedRandomMan
Posts : 113 Join date : 2015-07-17 Location : United Kingdom
Character sheet Name: Bourbon Freeman Faction: NCR Level: 30
| Subject: Re: Since Bethesda keeps braking the script extender.... Tue Aug 14, 2018 1:11 am | |
| Having your game break because Bethesda decided to want to sell you something is incredibly annoying. Surely there's a better way they could handle creation club so it doesn't break every single script extender mod. _________________ Two wrongs don't make a right, but three lefts do!
|
| | | Guest Guest
| Subject: Re: Since Bethesda keeps braking the script extender.... Tue Aug 14, 2018 1:51 am | |
| @RangerGUN - It is a sad reality that it happens at all and frequently enough that you have to prepare for it....and it's true of SSE as well. If you prepare for it then not such a big deal. It absolutely does break the script extender each time and those who maintain F4SE are the unsung heroes of all the mods and users who rely on it. They are extremely quick to update and then the mod authors follow closely behind....which means updating many of the mods in your list. Saves and backups are a must and there is a mod that allows you to revert your game back if you accidentally chose the update or verify the game files through Steam. I usually wait to take the updates for a week or two, until I'm sure the bugs are written out. As of today, I still haven't updated the game file from the last update and my game runs just the way I set it up from the last update. Some enjoy Creation Club and that is fine, but I have chosen not to participate in it. One thing that will require the newest update is the Creation Kit. So if you're developing mods or using CK, you'll have no choice. I'm not going to bash Bethesda, but I am also not going to quit a game I love because they have made choices I don't care for. Just my 2 cents. |
| | | hitman47101
Posts : 1947 Join date : 2014-03-01 Age : 31
| Subject: Re: Since Bethesda keeps braking the script extender.... Tue Aug 14, 2018 2:09 am | |
| For the last few updates the F4SE guys have managed to update the script extender in less then 24 hours, or maybe just a bit over. I wouldn't worry about it too much although I expect the Creation Club releases to increase in frequency with the release of Fallout 76, they'll be selling you junk from that game to use in F4.
As for why they keep patching the exe when they really don't need to, I couldn't tell you. I can tell you that they haven't added a single new useful thing to the engine (that would require patching the exe) for a Creation in a long time, last one was some anim related functions for the donuts thing. I can only assume that they're only patching it every time for version tracking proposes or legal requirements. |
| | | Sponsored content
| Subject: Re: Since Bethesda keeps braking the script extender.... | |
| |
| | | | Since Bethesda keeps braking the script extender.... | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |