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NVSR crashes game, zero settings enabled on coc | NVSR crashes game, zero settings enabled on coc | |
| Author | Message |
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Rpkiller1
Posts : 15 Join date : 2018-03-19
Character sheet Name: Lone Wanderer Faction: None Level: 20
| Subject: NVSR crashes game, zero settings enabled on coc Sun Jul 08, 2018 9:31 pm | |
| So i coc to primm, then mojave outpost, nipton, novac and it crashes on boulder city and it is not coc's fault because I've tested it without NVSR installed. It's also not a mod conflict since I've done this same test w\0 nvsr I have no idea why this happening; I've gone through my NVSR.ini disabled all the settings, enblocal samething, even did a swap from my edited ini to vanilla ini. I'm on windows 10 version 1709 My spec's I7 5820k @ 4.5 GHz GTX 970 OC'ed 1190mhz 16gb ram - NVSR:
bManageFPS = 0 bHookCriticalSections = 0 bHookLightCriticalSections = 0 bHookHashtables = bReplaceHeap = 0 bReplaceGetTickCount = 0 bLogToConsole = 0 bFastExit = 1 bFlushLog = 1 iSchedulingResolution = 0 bReplaceRandom = 0 bExperimentalStuff = 0 iMainHookPoint = 0
- enblocal:
[PROXY] EnableProxyLibrary=false InitProxyFunctions=true ProxyLibrary=other_d3d9.dll
[PERFORMANCE] SpeedHack=true
[MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0
[MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=512 VideoMemorySizeMb=4096 EnableCompression=false AutodetectVideoMemorySize=false
[WINDOW] ForceBorderless=true ForceBorderlessFullscreen=true
[ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 AddDisplaySuperSamplingResolutions=false EnableVSync=true
[LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=60.0
[INPUT] KeyCombination=16 KeyUseEffect=123 KeyFPSLimit=36 KeyShowFPS=106 KeyScreenshot=44 KeyEditor=13 KeyFreeVRAM=115
[ANTIALIASING] EnableEdgeAA=false EnableAccumulativeAA=false
[FIX] FixGameBugs=true FixTransparencyBugs=true IgnoreGECK=true [GLOBAL] ForceFakeVideocard=false
- Fallout ini:
[General] SStartingCell= SCharGenQuest=00102037 SStartingCellY= SStartingCellX= SStartingWorld=
STestFile10= STestFile9= STestFile8= STestFile7= STestFile6= STestFile5= STestFile4= STestFile3= STestFile2= STestFile1=FalloutNV.esm
sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3 bPreCullActors=1 bTaskletActorSceneGraphUpdates=0 bTaskletActorAnimMovementUpdates=1 bAnimationUseBlendFromPose=1 bEnableProfile=0 bDrawSpellContact=0 bRunMiddleLowLevelProcess=1 iHoursToSleep=3 bActorLookWithHavok=1 SMainMenuMusicTrack=special\maintitle.mp3 bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bFaceGenTexturing=1 bDefaultCOCPlacement=0 uGridDistantCount=20 uGridsToLoad=5 fGlobalTimeMultiplier=1.0000 bNewAnimation=1 bFixAIPackagesOnLoad=0 bForceReloadOnEssentialCharacterDeath=1 bKeepPluginWhenMerging=0 bCreate Maps Enable=0 SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uInterior Cell Buffer=16 uExterior Cell Buffer=102 iIntroSequencePriority=3 bPreloadIntroSequence=1 fStaticScreenWaitTime=3.0000 SMainMenuMovieIntro= SIntroSequence= sIntroMovie=Fallout INTRO Vsk.bik iFPSClamp=0 bRunVTuneTest=0 STestFile1= bActivateAllQuestScripts=0 bUseThreadedBlood=1 bUseThreadedMorpher=1 bBorderRegionsEnabled=1 bDisableHeadTracking=0 bTrackAllDeaths=0 uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 bPreemptivelyUnloadCells=1 iNumBitsForFullySeen=248 iPreloadSizeLimit=104857600 bUseHardDriveCache=1 bEnableBoundingVolumeOcclusion=1 bDisplayBoundingVolumes=1 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bExternalLODDataFiles=1 bCheckCellOffsetsOnInit=0 uGridDistantTreeRange=5 bCreateShaderPackage=0 bWarnOnMissingFileEntry=0 bAllowScriptedAutosave=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 iSaveGameBackupCount=1 bDisplayMissingContentDialogue=1 SSaveGameSafeCellID=2AEEA bUseThreadedAI=1 iNumHWThreads=2 bChangeTimeMultSlowly=1 bCheckPurgedTextureList=0 bAnimateDoorPhysics=0 sLanguage=ENGLISH bLoadFaceGenHeadEGTFiles=1 bFastExit=1
[Display] iShaderPackageMemoryCap=40960 bEnablePerPixelLighting=1 bPerPixelLighting=1 iPerPixelLighting=1 iMaxSkinDecals=12 bAllowProfileDecals=1 fDecalLOD0=12288.0000 fDecalLOD1=12288.0000 fDecalLOD2=12288.0000 fSkinnedDecalLOD0=12288.0000 fSkinnedDecalLOD1=12288.0000 fSkinnedDecalLOD2=12288.0000 fDefaultWorldFOV=80.0000 fDecalLifetime=600.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bHighQuality20Lighting=0 bAllow20HairShader=1 bAllowScreenShot=1 iMultiSample=0 bDoTallGrassEffect=1 bForceMultiPass=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bImageSpaceEffects=1 bDoCanopyShadowPass=1 bDrawShadows=1 bUseRefractionShader=1 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=5 iLocation X=5 bFull Screen=1 iAdapter=0 iScreenShotIndex=0 SScreenShotBaseName=ScreenShot iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=0 fDefaultFOV=80.0000 fNearDistance=5 fFarDistance=1000.0000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=20 bShowMenuTextureUse=1 fLightLODDefaultStartFade=1000.0 fLightLODRange=500.0 fLightLODMinStartFade=200.0 fLightLODMaxStartFade=3500.0 fShadowLODDefaultStartFade=200.0 fShadowLODRange=200.0 fShadowLODMinStartFade=100.0 fShadowLODMaxStartFade=1000.0 fSpecularLODDefaultStartFade=500.0 fSpecularLODRange=300.0 fSpecularLODMinStartFade=200.0 fSpecularLODMaxStartFade=2000.0 fGamma=1.0000 bAllow30Shaders=1 iTexMipMapMinimum=0 bDoStaticAndArchShadows=0 bDoActorShadows=1 fNoLODFarDistancePct=1.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=100.0000 fEyeEnvMapLOD2=800.0000 fEyeEnvMapLOD1=500.0000 fEnvMapLOD2=1800.0000 fEnvMapLOD1=1500.0000 fGammaMax=0.6000 fGammaMin=1.4000 iMaxDecalsPerFrame=100 iActorShadowCount=4 bIgnoreResolutionCheck=0 fSpecualrStartMax=1000.0000 fSpecularStartMin=0.0000 iActorShadowIntMax=10 iActorShadowIntMin=0 iActorShadowExtMax=10 iActorShadowExtMin=0 bDynamicWindowReflections=1 fShadowFadeTime=1.0000 iPresentInterval=1 bDecalsOnSkinnedGeometry=1 uVideoDeviceIdentifierPart4=0 uVideoDeviceIdentifierPart3=0 uVideoDeviceIdentifierPart2=0 uVideoDeviceIdentifierPart1=0 iShadowFilter=0 bAllowPartialPrecision=1 iShadowMapResolution=1024 bShadowsOnGrass=1 bActorSelfShadowing=0 iActorShadowCountInt=4 iActorShadowCountExt=4 fPipboy1stPersonFOV=52.00 fDefault1stPersonFOV=55.0000 bLODNoiseAniso=1 iMaxAnisotropy=0 fLandLOFadeSeconds=15.0 bEnableEyefinity=1
[Controls] bAlwaysRunByDefault=1 bBackground Mouse=0 bBackground Keyboard=1
[Water] bUseWaterShader=1 bUseWaterReflections=1 bUseWaterRefractions=1 bUseWaterDepth=1 bUseWaterHiRes=0 bUseWaterDisplacements=1 bUseWaterLOD=1 bReflectExplosions=0 bAutoWaterSilhouetteReflections=1 bForceHighDetailReflections=1 bForceLowDetailReflections=0 fTileTextureDivisor=4.7500 fSurfaceTileSize=1024.0000 fNearWaterOutdoorTolerance=1024.0000 fNearWaterIndoorTolerance=512.0000 fNearWaterUnderwaterVolume=0.9000 fNearWaterUnderwaterFreq=0.3000 uNearWaterPoints=8 uNearWaterRadius=1000 uSurfaceFPS=12
[Audio] fASFadeInTime=2.0 fASFadeOutTime=10.0 fRegionLoopFadeInTime=5.0 fRegionLoopFadeOutTime=5.0 fAudioDebugDelay=0.0 bEnableAudio=1 bEnableAudioCache=1 bMultiThreadAudio=0 bEnableEnviroEffectsOnPC=0 ; cache sizes in kilobytes iAudioCacheSize=4096 iMaxSizeForCachedSound=512 bUseAudioDebugInformation=1 fAudioDebugDelay=0.0000 fDefaultMasterVolume=1.0000 fDefaultFootVolume=0.5000 fDefaultMusicVolume=0.6000 fDefaultRadioVolume=0.5000 fDefaultEffectsVolume=1.0000 fDefaultVoiceVolume=0.6000 iMaxImpactSoundCount=64 fMaxFootstepDistance=1100.0000 fPlayerFootVolume=0.6500 iCollisionSoundTimeDelta=150 iRadioUpdateInterval=250 fDialogMinDistance=600.00 fDialogMaxDistance=2000.00 fMainMenuMusicVolume=0.60 fDBVoiceAttenuationIn2D=2.0 fCollisionSoundHeavyThreshold=60.0 fDialogueFadeDecibels=6.0 fDialogueFadeSecondsIn=2.0 fDialogueFadeSecondsOut=1.0 fDialogueHeadPitchExaggeration=2.0 fDialogueHeadRollExaggeration=2.0 fDialogueHeadYawExaggeration=2.0 fHardLandingDamageThreshold=500.0 fWoodMediumMassMin=7.0 fWoodLargeMassMin=15.0 fStoneMediumMassMin=5.0 fStoneLargeMassMin=30.0 fEarthMediumMassMin=5.0 fEarthLargeMassMin=30.0 fSkinMediumMassMin=5.0 fSkinLargeMassMin=30.0 fMetalMediumMassMin=8.0 fMetalLargeMassMin=25.0 fRadioDialogMute=0.50 fFilterDistortionGain=-7.5 fFilterPEQGain=-15.0 fFilterdBAttenuation=11.5 bEnableTextToSpeech=0 fTextToSpeechVolume=0.35 fDialogReverbAttenuation=0.15
[Pathfinding] bDrawPathsDefault=0 bPathMovementOnly=0 bDrawSmoothFailures=0 bDebugSmoothing=0 bSmoothPaths=1 bSnapToAngle=0 bDebugAvoidance=0 bDisableAvoidance=0 bBackgroundPathing=1 bUseObstacleAvoidance=1 bBackgroundNavmeshUpdate=1
[MAIN] bEnableBorderRegion=1 fLowPerfCombatantVoiceDistance=1000.0000 iDetectionHighNumPicks=40 fQuestScriptDelayTime=5.0000 bCloneModelsInBackground=1 iLastHDRSetting=-1
[HAVOK] bDisablePlayerCollision=0 fJumpAnimDelay=0.7500 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 fMaxTime=0.016 bHavokDebug=1 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 iResetCounter=5 fMoveLimitMass=95.0000 iUpdateType=0 bHavokPick=1 fCameraCasterSize=10.0000 iHavokSkipFrameCountTEST=0 iNumHavokThreads=5 fChaseDeltaMult=0.0500 bAddBipedWhenKeyframed=1 fQuadrupedPitchMult=1.0000 iEntityBatchRemoveRate=100 iMaxPicks=40
[RagdollAnim] bRagdollFeedback=0 fCameraDist=1000.0 fHierarchyGain=0.17 fVelocityDamping=0.0 fAccelerationGain=1.0 fVelocityGain=0.6 fPositionGain=0.05 fPositionMaxLinearVelocity=14.0 fPositionMaxAngularVelocity=18.0 fSnapGain=0.1 fSnapMaxLinearVelocity=3.0 fSnapMaxAngularVelocity=0.3 fSnapMaxLinearDistance=0.3 fSnapMaxAngularDistance=1.0
[FootIK] fOnOffGain=0.5 fGroundAscendingGain=0.4 fGroundDescendingGain=0.4 fFootRaisedGain=0.9000 fFootPlantedGain=1.0000 bFootPlacementOn=1 fPelvisUpDownBias=0.75 fPelvisOffsetDamping=0.2 fVertErrorGain=0.5 fOriginalGroundHeightMS=-0.11 fAnkleOffset=0.2000 fRagdollFeedback=0.7
[LookIK] fLookAtTargetGain=0.3 fLookAtGain=0.045
[Interface] fKeyRepeatInterval=50.0000 fKeyRepeatTime=500.0000 fActivatePickSphereRadius=16.0000 fMenuModeAnimBlend=0.0000 iSafeZoneXWide=15 iSafeZoneYWide=15 iSafeZoneX=15 iSafeZoneY=15 bAllowConsole=1 bActivatePickUseGamebryoPick=0 bUseFuzzyPicking=1 fMenuBGBlurRadius=2.0000 fMenuPlayerLightDiffuseBlue=0.8000 fMenuPlayerLightDiffuseGreen=0.8000 fMenuPlayerLightDiffuseRed=0.8000 fMenuPlayerLightAmbientBlue=0.2500 fMenuPlayerLightAmbientGreen=0.2500 fMenuPlayerLightAmbientRed=0.2500 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iMaxViewCasterPicksFuzzy=5 fInterfaceTintB=0.8824 fInterfaceTintG=0.9843 fInterfaceTintR=0.6314 bUseImageSpaceMenuFX=0
iSystemColorTerminalRed=33 iSystemColorTerminalGreen=231 iSystemColorTerminalBlue=121
iSystemColorSystemRed=26 iSystemColorSystemGreen=255 iSystemColorSystemBlue=128
iSystemColorMainMenuRed=199 iSystemColorMainMenuGreen=255 iSystemColorMainMenuBlue=165
iSystemColorPipboyRed=26 iSystemColorPipboyGreen=255 iSystemColorPipboyBlue=128
iSystemColorHUDAltRed=255 iSystemColorHUDAltGreen=67 iSystemColorHUDAltBlue=42
iSystemColorHUDMainRed=26 iSystemColorHUDMainGreen=255 iSystemColorHUDMainBlue=128
fRSMFaceSliderDefaultMin=-3.5 fRSMFaceSliderDefaultMax=3.5
fPopUpBackgroundOpacity=0.87 fMenuBackgroundOpacity=0.76 bHideUnavailablePerks=0
[Loading] sWelcomeScreen1=loading_screen_legal sWelcomeScreen2=loading_screen_bethsoft sWelcomeScreen3=loading_screen_BGS sWelcomeScreen4=loading_screen01 sMainMenuBackground=main_background sTitleMusic=MainTitle sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav iMaxScreens=4 iMaxScreens_MainMenu=20 fLoadingTextUpdateInterval=10.0000 fLoadingBkgdUpdateInterval=10.0000 fMainMenuBkgdUpdateInterval=10.0000 fLoadingInitUpdateInterval=3.0000 iNumLocationSpecificScreens=1
[Menu] fCreditsScrollSpeed=40.0000 iConsoleTextYPos=940 iConsoleTextXPos=30 iConsoleVisibleLines=15 iConsoleHistorySize=50 rDebugTextColor=255,251,233 iConsoleFont=2 iDebugTextFont=3
[GamePlay] bHealthBarShowing=0 fHealthBarFadeOutSpeed=1.0000 fHealthBarSpeed=80.0000 fHealthBarHeight=4.0000 fHealthBarWidth=40.0000 fHealthBarEmittanceFadeTime=0.5000 fHealthBarEmittanceTime=1.5000 bAllowHavokGrabTheLiving=1 bEssentialTakeNoDamage=1 iDetectionPicks=21
[Fonts] sFontFile_1=textures\fonts\darn_frankleinbold_14.fnt sFontFile_2=textures\fonts\darn_frankleinbold_16.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt sFontFile_4=textures\fonts\darn_sui_generis_otl_10.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt sFontFile_6=textures\fonts\darn_sui_generis_otl_13.fnt sFontFile_7=textures\fonts\darn_libel_suit_otl_24.fnt sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt sFontFile_9=Textures\Fonts\NVFont_Test.fnt
[SpeedTree] iTreeClonesAllowed=1 fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=1.0000 bEnableTrees=1 bForceFullLOD=1 fLODTreeMipMapLODBias=-0.7500 fLocalTreeMipMapLODBias=-0.2500
[Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugSaveBuffer=0
[BackgroundLoad] bBackgroundPathing=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 iAnimaitonClonePerLoop=5 bUseMultiThreadedTrees=1 iExteriorPriority=50 iBackgroundLoadFaceMult=200 fBackgroundLoadingPerLoop=20.0000 fBackgroundLoadClonedPerLoop=5.0000 iBackgroundLoadExtraMaxFPS=20 iBackgroundLoadExtraMinFPS=10 iBackgroundLoadExtraMax=3000 iBackgroundLoadExtraMin=5 iBackgroundLoadExtraMilliseconds=2 iBackgroundLoadTreeMilliseconds=7 iBackgroundLoadMilliseconds=1 iBackgroundLoadLoading=1 bUseBackgroundFileLoader=1 bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=1 bCloneModelsInBackground=1
[LOD] fLODLandDropAmount=230.0000 fLodDistance=500.0000 bUseFaceGenLOD=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODNormalTextureBlend=0.5000 bDisplayLODLand=1 bDisplayLODBuildings=0 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultItems=6 fLODFadeOutMultObjects=6 fLODFadeOutMultActors=8 fLODMultLandscape=1.0000 fLODMultTrees=0.5000 fLODMultActors=1.0000 fLODMultItems=1.0000 fLODMultObjects=5 iFadeNodeMinNearDistance=500 fLODFadeOutPercent=0.6000 fFadeOutThreshold=0.3000 fFadeInThreshold=0.7000 fFadeInTimet=2.0 fFadeOutTime=2.0 fDistanceMultiplier=1 fLODBoundRadiusMult=10 fObjectLODMax=15.0 fObjectLODMin=1.0 fObjectLODDefault=5 fItemLODMax=15.0 fItemLODMin=1.0 fItemLODDefault=2 fActorLODMax=15.0 fActorLODMin=2.0 fActorLODDefault=5 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=0.5000 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 fLODLandVerticalBias=0.0000 fTalkingDistance=1000.0000 iBoneLODForce=-1 fLODQuadMinLoadDistance=65536.0000 bDisplayLODTrees=1 bDisplayLODBuildings=1 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000
[Weather] fSunGlareSize=800.0000 fSunBaseSize=750.0000 bPrecipitation=1 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255
[Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=ogg
[Grass] iMinGrassSize=140 bGrassPointLighting=0 bDrawShaderGrass=1 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 fGrassWindMagnitudeMax=0 fGrassWindMagnitudeMin=5.0000 fTexturePctThreshold=0.0000 fGrassMinStartFadeDistance=0.0 fGrassMaxStartFadeDistance=7000.0 fGrassDefaultStartFadeDistance=3500.0 fGrassFadeRange=1000.0
[Landscape] bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=2.0000 fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 SDefaultLandDiffuseTexture=DirtWasteland01.dds SDefaultLandNormalTexture=DirtWasteland01_N.dds
[bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=1 bUseLinear=0 bUseConstant=0
[BlurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1
[BlurShaderHDR] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fGrassDimmer=1.5000 fTreeDimmer=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fSunlightDimmer=1.5000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 iBlendType=2 bDoHighDynamicRange=1
[BlurShader] fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.7000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 bUseBlurShader=0
[GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050
[MESSAGES] bBlockMessageBoxes=0 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableWarning=1 iFileLogging=0 bSkipInitializationFlows=1 bUseWindowsMessageBox=0
[DistantLOD] bUseLODLandData=0 fFadeDistance=12288.0000 iDistantLODGroupWidth=8
[GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors.
[Archive] SInvalidationFile= iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=1 bUseArchives=1 SArchiveList=Fallout - Invalidation.bsa, Fallout - Misc.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Sound2.bsa
[CameraPath] iTake=0 SDirectoryName=TestCameraPath iFPS=60 SNif=Test\CameraPath.nif
[Absorb] fAbsorbGlowColorB=1.0000 fAbsorbGlowColorG=0.6000 fAbsorbGlowColorR=0.0000 fAbsorbCoreColorB=1.0000 fAbsorbCoreColorG=1.0000 fAbsorbCoreColorR=1.0000 iAbsorbNumBolts=1 fAbsorbBoltGrowWidth=0.0000 fAbsorbBoltSmallWidth=7.0000 fAbsorbTortuosityVariance=2.0000 fAbsorbSegmentVariance=7.0000 fAbsorbBoltsRadius=5.0000
[TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileSkipModelChecks=0 bFileCheckModelCollision=0
[CopyProtectionStrings] SCopyProtectionMessage2=Insert the Fallout Disc. SCopyProtectionTitle2=Fallout Disc Not Found SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle=CD-ROM Drive Not Found
[Pipboy] fBlurRadiusPipboy=3.5 fBlurIntensityPipboy=0.25 fScanlineScalePipboy=50 bEnableFlickerPipboy=1 bUsePipboyMode=1
[InterfaceFX] fDefaultBurstDuration=200 fDefaultBurstIntensity=2 fMiniBurstDuration=200 fMiniBurstIntensity=1.5
;pulse effect fPulseBrightenIntensity=0.25 fPulseRadiusIntensity=0.5 fPulseRate=0.0006
;pipboy menu transitions fVertHoldChance=0.08 fShudderChance=0.20
fScanlineScaleMenus=50.0000 bEnableFlickerMenus=1 bEnableScanlinesMenus=1 bEnableScanlinesPipboy=1 fBlurRadiusMenus=0.3000 fBrightenMenus=1.7000 fBrightenPipboy=1.3000 bUseImageSpaceMenuFX=1 fBlurIntensityHUD=1.2000 fBlurRadiusHUD=2.0000 fScanlineFrequencyHUD=0.0000
fScreenLightBaseIntensity=0.6 fScreenLightRadius=6
[RenderedTerminal] bUseRenderedTerminals=1 fDefault1stPersonFOV=85.0000 fRenderedTerminalZoom=36 bDoRenderedTerminalScanlines=1 fRenderedTerminalScanlineScale=130.000000 fRenderedTerminalHPos=0.0 fRenderedTerminalVPos=0.38 fScreenLightBaseIntensity=1.2 fScreenLightRadius=80 fScreenLightColorR=0.68 fScreenLightColorG=0.74 fScreenLightColorB=0.62
fRaceSexMenuHPos=0.0 fRaceSexMenuVPos=-0.6 fRaceSexMenuZoom=70.0 fRaceSexMenuScale=0.5
[Decals] uMaxDecals=575 uMaxSkinDecals=500 uMaxSkinDecalPerActor=50 uMaxDecalCount=575 bProfileDecals=1 bDecalOcclusionQuery=1
[TerrainManager] fSplitDistanceMult=1.50 fBlockMorphDistanceMult=0.70 bUseNewTerrainSystem=1 bUseDistantObjectBlocks=1 fBlockLoadDistance=125000.0 fDefaultBlockLoadDistanceLow=50000.0 fLowBlockLoadDistanceLow=25000.0 fHighBlockLoadDistanceLow=50000.0 fDefaultTreeLoadDistance=25000.0 fLowTreeLoadDistance=10000.0 fHighTreeLoadDistance=40000.0
[VATS] fVATSLightLevelMin=20.0 fVATSLightLevelMax=65.0 fVATSLightAngle=0.0 fVATSLightDistance=100.0 fVATSLightElevation=100.0 fVatsLightColorR=0.35 fVatsLightColorG=0.35 fVatsLightColorB=0.35
[ScreenSplatter] bScreenSplatterEnabled=1 [Launcher] bEnableFileSelection=1
pls halp Merged your two topics into one. Try not to double-post for the same issue. ~TheHulksCousin |
| | | TheHulksCousin
Posts : 858 Join date : 2014-02-24 Age : 27 Location : The Hub, Buying Iguana Bits
| Subject: Re: NVSR crashes game, zero settings enabled on coc Mon Jul 09, 2018 1:29 am | |
| NVSR Doesn't play nice sometimes with certain enb presets. What one are you using?
Also, try deleting your fallout_prefs.ini file and start the launcher to regenerate it. There could be a line of code that is in error that NVSR doesn't take kindly to. _________________ - Can you figure it out?:
01001110 01101111 01110011 01111001 00100000 01100110 01110101 01100011 01101011 01100101 01110010 00101100 00100000 01100001 01110010 01100101 01101110 00100111 01110100 00100000 01111001 01101111 01110101 00111111
|
| | | Rpkiller1
Posts : 15 Join date : 2018-03-19
Character sheet Name: Lone Wanderer Faction: None Level: 20
| Subject: Re: NVSR crashes game, zero settings enabled on coc Mon Jul 09, 2018 7:27 pm | |
| - TheHulksCousin wrote:
- NVSR Doesn't play nice sometimes with certain enb presets. What one are you using?
Also, try deleting your fallout_prefs.ini file and start the launcher to regenerate it. There could be a line of code that is in error that NVSR doesn't take kindly to. I'm not using any enb setiings; I'm only using enboost. Edit: I found the reason; I had a nvsr ini in my overwrite folder for MO2 lol |
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| Subject: Re: NVSR crashes game, zero settings enabled on coc | |
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| | | | NVSR crashes game, zero settings enabled on coc | |
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