Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
khan NPCs Mask money power Duty dead Superpele riot commonwealth hunk leon clone vault Gear Ryse boomers Reforged body suit Metal space marvel ghost ghoul boom
Latest topics
» OICW Mod for New Vegas
New Creature/Monster Mods? Emptyby DavidW75 Wed Oct 23, 2024 12:37 am

» Looking for Gta 5 xbox one modded account
New Creature/Monster Mods? Emptyby salman0786 Tue Oct 08, 2024 4:47 pm

» [FNV] Flickering Landscape Textures
New Creature/Monster Mods? Emptyby zliu313 Fri Oct 04, 2024 2:33 pm

» Best Site Ever!
New Creature/Monster Mods? Emptyby WasteNinja88 Sun Sep 29, 2024 5:38 am

» Weird bug or glitch with Console Command. [FNV]
New Creature/Monster Mods? Emptyby nickenicole47 Tue Sep 24, 2024 7:11 pm

» Suggestions on npc mod that Blends with dragbodys mod?
New Creature/Monster Mods? Emptyby ilovebees.com Sun Sep 22, 2024 6:31 am

» [FNV] Right Mouse Button Zoom/ADS Bug
New Creature/Monster Mods? Emptyby Lankychazz2009 Sun Sep 22, 2024 4:20 am

» (FO4) FO76 BOS Objects
New Creature/Monster Mods? Emptyby campesino.p Sat Sep 21, 2024 9:53 pm

» [FNV] Dragbody's FO4 Power Armors bug.
New Creature/Monster Mods? Emptyby Lankychazz2009 Thu Sep 19, 2024 2:34 pm

» Fallout: New Vegas "Pizza Boy" Mod
New Creature/Monster Mods? Emptyby MrMistyEyed2 Tue Sep 10, 2024 1:15 am

» Here Are Some Of The Best Mods From GunNetwork
New Creature/Monster Mods? Emptyby Abyssfer Sun Sep 08, 2024 10:02 am

» Saying hi after two years
New Creature/Monster Mods? Emptyby spiralsandspirals Thu Aug 29, 2024 12:39 am

» Looking for an alternative to Nexus
New Creature/Monster Mods? Emptyby freakoverse Fri Aug 23, 2024 10:50 am

» fallout 4 mods
New Creature/Monster Mods? Emptyby salientguitar4 Mon Aug 19, 2024 5:47 pm

» [FNV] How to troubleshot infinite loading issues?
New Creature/Monster Mods? Emptyby Abyssfer Wed Aug 14, 2024 5:28 pm

» Fnv Enable player control command
New Creature/Monster Mods? Emptyby GenJohnWilliam Mon Aug 05, 2024 9:25 pm

» Problem with Dragbodies NCR overhaul
New Creature/Monster Mods? Emptyby Lankychazz2009 Fri Aug 02, 2024 8:53 pm

» NCR Trooper Overhaul Armors with NCR Ultimate Overhaul
New Creature/Monster Mods? Emptyby Abyssfer Thu Aug 01, 2024 8:29 pm

» Roland Deschain ist The Mysterious Stranger and other t
New Creature/Monster Mods? Emptyby SpaceRanger Mon Jul 22, 2024 10:15 am

» Guns you want in Fallout
New Creature/Monster Mods? Emptyby SpaceRanger Mon Jul 22, 2024 9:25 am

October 2024
MonTueWedThuFriSatSun
 123456
78910111213
14151617181920
21222324252627
28293031   
CalendarCalendar
_
October 2024
MonTueWedThuFriSatSun
 123456
78910111213
14151617181920
21222324252627
28293031   
CalendarCalendar

Share
 

 New Creature/Monster Mods?

View previous topic View next topic Go down 
AuthorMessage
Obdulio

Obdulio

Posts : 449
Join date : 2014-04-13
Age : 37

Character sheet
Name: Obdulio
Faction: Dragunov
Level:

New Creature/Monster Mods? Empty
PostSubject: New Creature/Monster Mods?   New Creature/Monster Mods? EmptyMon Jun 04, 2018 9:04 am

So the modding scene has advanced quite a bit in the past few years, we've got custom animations, pump action and shell by shell reloading, new power armors, weapons and clothing/armor even big quest mod in the works.

But..  how come the creature mods haven't made a resurgence ? Like Mart's Mutant Mod for example?

Elder Scrolls and Fallout 3/New Vegas by this point it feels like they've had those mods. Is it something with the new animation system?

The only out there that could find is...

New Creature/Monster Mods? 22823-4-1489841601

M's Abominations by m150
https://www.nexusmods.com/fallout4/mods/22823?tab=description

But those creatures are too jokey for my liking. Mart's Mutant Mod had a bunch that really fit in the wasteland.

There is also this that came out just recently but it's just the one creature.

New Creature/Monster Mods? 31846-1526777577-1480635883

Deathwings by Hopper31
https://www.nexusmods.com/fallout4/mods/31846?tab=images

I wonder if it's also because Fallout 4 disillusioned many modders, I know my expectations were high for Fallout 4 after New Vegas... but once it came out and i beat the game i found myself very conflicted and disappointed.

I got demoted from the site not too long ago and i don't blame them, I had lost a lot of my interest in Fallout so much of what liked big things like choices that matter to small things like seeing your gun on your back.. they were gone, then the modding scene was off to a rough start,
I found little reason to come back and post as my passion for the series has dwindled significantly.

I wonder if the same happened to the modders and that's why things seem to be progressing so slowly in comparison to the older Elder Scrolls and Fallouts?

Has anyone heard of any big creature compilation in the works for Fallout 4 in the same vein as Mart's Mutant Mod?
Back to top Go down
BigRedRandomMan

BigRedRandomMan

Posts : 113
Join date : 2015-07-17
Location : United Kingdom

Character sheet
Name: Bourbon Freeman
Faction: NCR
Level: 30

New Creature/Monster Mods? Empty
PostSubject: Re: New Creature/Monster Mods?   New Creature/Monster Mods? EmptyMon Jun 04, 2018 8:19 pm

I haven't heard of any big creature mods but here are a few individual custom creatures:

Nightstrikers by Shadowliger:
https://www.nexusmods.com/fallout4/mods/23004?tab=description

Squirrels of the Commonwealth by eskanonen:
https://www.nexusmods.com/fallout4/mods/20027/

_________________
Two wrongs don't make a right, but three lefts do!
Back to top Go down
Wertologist

Wertologist

Posts : 1250
Join date : 2015-09-10
Age : 30

New Creature/Monster Mods? Empty
PostSubject: Re: New Creature/Monster Mods?   New Creature/Monster Mods? EmptyMon Jun 04, 2018 9:50 pm

I agree that there is a lack of creature mods in 4. I didn't like how you predominantly fight only mirelurks, super mutants, and raiders. I like some of the creatures in M's mod, but like you said, they seem too jokey. Some of them look great, but the dolphin in a mech suit is too much for me. I eventually got a mod to add DLC creatures to the Commonwealth to spice up the variety a bit and it helps even though you don't see many of them. Just that little bit helps so much.
https://www.nexusmods.com/fallout4/mods/22965

There is also this mod to add fish: https://www.nexusmods.com/fallout4/mods/16915 but I haven't seen any yet so I'm not sure if it actually works.

Also, there's this mod that adds rad-spiders to a few locations. It also adds a few spider dungeons. The spiders are pretty well done in my opinion: https://www.nexusmods.com/fallout4/mods/16241

I'd also like to know if there are any new creature mods coming up because I still get tired of fighting mostly raiders and super mutants(who just feel like raiders with more health).
Back to top Go down
PhoenixKnight

PhoenixKnight

Posts : 1
Join date : 2018-05-19
Age : 42
Location : So Cal

Character sheet
Name: Character
Faction:
Level:

New Creature/Monster Mods? Empty
PostSubject: Re: New Creature/Monster Mods?   New Creature/Monster Mods? EmptyTue Jun 19, 2018 9:05 pm

I'd like to see more creature mods as well. I have the Deathwings one myself as well as Godzilla/Kaiju (though I haven't tried it yet). Gojira is another good one (giant deathclaw, similar to Kaiju)... Seems like the giant mobs tend to have loot issues though, bodies flying into the sky and no loot left behind kinda kills the fun. I was actually just checking the Gojira mod again and it looks like that bug was fixed though, I'll have to try it again. Very Happy

Gojira 2.5 on the Nexus

_________________
Resurgam ex cineribus
Back to top Go down
drunkenSocrates

drunkenSocrates

Posts : 122
Join date : 2014-03-08
Age : 46

New Creature/Monster Mods? Empty
PostSubject: Re: New Creature/Monster Mods?   New Creature/Monster Mods? EmptyTue Jun 19, 2018 9:41 pm

Is just the lore and setting of the game that is the difference? I wonder if its the fantasy setting within Skyrim allows the game to have a more diverse range of new creatures.

If I remember, most of the creatures from Marts Mutant Mod are a variation of existing creatures with a mashup of added armor or other existing creature parts.

I agree that the combined creature mods within the Fallout series pales to the the number within Skyrim as it has a huge library of creature variations with just Monster Mod and Immersive Creatures alone (not counting Mihails awesome creatures).

_________________
New Creature/Monster Mods? E2D3221C-3063-4637-8A38-4314346A32E8_zpscpgjwzq5
Back to top Go down
rcaohm

rcaohm

Posts : 236
Join date : 2014-08-21
Age : 34
Location : Thailand

Character sheet
Name: Someone...
Faction: Nobody
Level: 0

New Creature/Monster Mods? Empty
PostSubject: Re: New Creature/Monster Mods?   New Creature/Monster Mods? EmptyWed Jun 20, 2018 12:49 am

I'm already ussed those mod and still hope to have more of this kind of this mod.
Back to top Go down
Sirdanest

Sirdanest

Posts : 869
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

New Creature/Monster Mods? Empty
PostSubject: Re: New Creature/Monster Mods?   New Creature/Monster Mods? EmptyWed Jun 20, 2018 7:46 am

The safari mod needs a better description and some screens. I wouldn't add something like that without knowing what it adds. It's a shame about the abominations mod, some of the creatures look cool but like others I don't necessarily want some of them in the game.
Fallout has the potential to have a gigantic variation of mutated animal types, but it's rarely if ever been implemented. Fallout fans I think are a lot more protective of the lore, Skyrim also has far more really weird out of lore mods.
Back to top Go down
BigRedRandomMan

BigRedRandomMan

Posts : 113
Join date : 2015-07-17
Location : United Kingdom

Character sheet
Name: Bourbon Freeman
Faction: NCR
Level: 30

New Creature/Monster Mods? Empty
PostSubject: Re: New Creature/Monster Mods?   New Creature/Monster Mods? EmptyWed Jun 20, 2018 2:45 pm

Creatures in fallout 4 weren't the most diverse but human enemies are all pretty much the same. The vast majority of the humans you will fight are raiders. Even the gunners who are made out to be elite mercenaries are just raiders with better equipment. Being the so similar they just become boring to fight after a while.

_________________
Two wrongs don't make a right, but three lefts do!
Back to top Go down
Obdulio

Obdulio

Posts : 449
Join date : 2014-04-13
Age : 37

Character sheet
Name: Obdulio
Faction: Dragunov
Level:

New Creature/Monster Mods? Empty
PostSubject: Re: New Creature/Monster Mods?   New Creature/Monster Mods? EmptySat Jun 30, 2018 5:37 am

Not exactly "New" creatures but another mod adding variants to the monsters.

Plutonium Creatures by Hopper31

New Creature/Monster Mods? 18a19811

https://www.nexusmods.com/fallout4/mods/32647?tab=description

Back to top Go down
Sirdanest

Sirdanest

Posts : 869
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

New Creature/Monster Mods? Empty
PostSubject: Re: New Creature/Monster Mods?   New Creature/Monster Mods? EmptySun Jul 01, 2018 5:53 pm

There's no equivalent to a big "monster mod" like skyrim and New Vegas and even Fallout 3. I'm skeptical that it's disillusionment with fallout 4, as it hasn't stopped monster mods for fallout 3, nor skyrim, and I find it hard to believe that Skyrim and Fallout 3 are so radically deeper and more complex than f4 that it affects modders.
For whatever reason, modders like Mihail are mass-producing monsters even now for skyrim, at a rapid pace. But only skyrim. For whatever reason, that game just appeals more to modders. I doubt it's the depth of the main plot that is the explanation.
Back to top Go down
Wertologist

Wertologist

Posts : 1250
Join date : 2015-09-10
Age : 30

New Creature/Monster Mods? Empty
PostSubject: Re: New Creature/Monster Mods?   New Creature/Monster Mods? EmptyMon Jul 02, 2018 2:53 am

@Sirdanest The safari mod has a description and I gave you one. That's really all it does. It adds the DLC creatures to the Commonwealth to spawn in various locations. That's what both mine and the Nexus description pretty much say. I use it and it really helps spice things up. I went to the manor settlement on the shore and found 5 or so hermit crabs. All DLC creatures are worked in. Usually intertwined with vanilla creatures. Molerats usually spawn with rats. Dogs spawn with wolves. Anglers spawn near mirelurks(but are not ally to them). Gulpers spawn near the swamp areas. Bulls spawn randomly with radstags. I haven't explored much of the glowing sea with this mod yet, but I assume gatorclaws spawn there or in the typical deathclaw areas. As for screenshots, I agree that they need some, but take it from me. It works.
Back to top Go down
Obdulio

Obdulio

Posts : 449
Join date : 2014-04-13
Age : 37

Character sheet
Name: Obdulio
Faction: Dragunov
Level:

New Creature/Monster Mods? Empty
PostSubject: Re: New Creature/Monster Mods?   New Creature/Monster Mods? EmptyTue Jul 17, 2018 11:46 pm

New creature mod as been released, I haven't tried it yet don't have FO4 installed.  The screenshots make them look abit niffy but its something.

RANCOR by bmw0103:
New Creature/Monster Mods? 33358-1531861504-1157578874

" Adds the Rancor beasts, from starwars, to Fallout 4 through the deathclaw leveled lists, and world.  "

https://www.nexusmods.com/fallout4/mods/33358?tab=description

Back to top Go down
Sirdanest

Sirdanest

Posts : 869
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

New Creature/Monster Mods? Empty
PostSubject: Re: New Creature/Monster Mods?   New Creature/Monster Mods? EmptyWed Jul 18, 2018 1:00 am

Is it the lack of popularity of fallout 4 that has prevented the ubiquitous monster mods from moving to F4? I've often idly wondered how hard it would be, just for lols, to put a skyrim dragon in my fallout. Probably very hard even without flying or fire or magic.
Back to top Go down
The author of this message was banned from the forum - See the message
Charlotte Wolery

Charlotte Wolery

Posts : 27
Join date : 2017-07-17

New Creature/Monster Mods? Empty
PostSubject: Re: New Creature/Monster Mods?   New Creature/Monster Mods? EmptyThu Oct 28, 2021 1:38 am

How many more freaks does Fallout 4 need? It really doesn't. What it needs is real animals for the green mods, or the Hunter of the Commonwealth mod, and the best way to do that is to jailbreak and port the models from Skyrim, which are everywhere, but only a site like this can build on that. Let me ask porting from games regardless of TOS is OK, what about other mods? cause a Green modded Fallout 4 would do very very well with wholesale asset ports from say Birds of Skyrim even though the mod author has made it very clear they are more possessive of their intellectual property than Gollum is of the One Ring....PRECIOUS!!!!
Back to top Go down
Obdulio

Obdulio

Posts : 449
Join date : 2014-04-13
Age : 37

Character sheet
Name: Obdulio
Faction: Dragunov
Level:

New Creature/Monster Mods? Empty
PostSubject: Re: New Creature/Monster Mods?   New Creature/Monster Mods? EmptyFri Oct 29, 2021 4:36 am

A couple of creature mods...

NukaflowAbyss



https://www.nexusmods.com/fallout4/mods/46655?tab=description


Mutant Menagerie - Big Game Hunting



https://www.nexusmods.com/fallout4/mods/53550?tab=description
Back to top Go down
Sponsored content




New Creature/Monster Mods? Empty
PostSubject: Re: New Creature/Monster Mods?   New Creature/Monster Mods? Empty

Back to top Go down
 

New Creature/Monster Mods?

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» TTW-Monster mods at FNV-your opinions
» Favorite creature in the series?
» What creature from FNV would you choose to have as a companion.
»  I want to solve the problem of the monster dead body
» What creature would you want to see in Fallout?

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-