Stay Connected |
GUNetwork
|
Latest topics | » Hello - Fo4/76 player by 3doutlaw Yesterday at 5:28 pm
» Hey everyone by FentaBerry Wed Nov 13, 2024 8:29 pm
» [FNV] Question about Rainbow Six Siege armor set by IzzBee Wed Nov 13, 2024 10:54 am
» I made a detailed map for Fallout 1 & 2 remakes! by railroadbill Tue Nov 12, 2024 11:29 pm
» Tammy's Introduction (Making a PA port) by Leviatan Fri Nov 08, 2024 10:36 pm
» OICW Mod for New Vegas by DavidW75 Tue Oct 22, 2024 8:37 pm
» Looking for Gta 5 xbox one modded account by salman0786 Tue Oct 08, 2024 12:47 pm
» [FNV] Flickering Landscape Textures by zliu313 Fri Oct 04, 2024 10:33 am
» Best Site Ever! by WasteNinja88 Sun Sep 29, 2024 1:38 am
» Weird bug or glitch with Console Command. [FNV] by nickenicole47 Tue Sep 24, 2024 3:11 pm
» Suggestions on npc mod that Blends with dragbodys mod? by ilovebees.com Sun Sep 22, 2024 2:31 am
» [FNV] Right Mouse Button Zoom/ADS Bug by Lankychazz2009 Sun Sep 22, 2024 12:20 am
» (FO4) FO76 BOS Objects by campesino.p Sat Sep 21, 2024 5:53 pm
» [FNV] Dragbody's FO4 Power Armors bug. by Lankychazz2009 Thu Sep 19, 2024 10:34 am
» Fallout: New Vegas "Pizza Boy" Mod by MrMistyEyed2 Mon Sep 09, 2024 9:15 pm
» Here Are Some Of The Best Mods From GunNetwork by Abyssfer Sun Sep 08, 2024 6:02 am
» Saying hi after two years by spiralsandspirals Wed Aug 28, 2024 8:39 pm
» Looking for an alternative to Nexus by freakoverse Fri Aug 23, 2024 6:50 am
» fallout 4 mods by salientguitar4 Mon Aug 19, 2024 1:47 pm
» [FNV] How to troubleshot infinite loading issues? by Abyssfer Wed Aug 14, 2024 1:28 pm
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
|
Alternate Deaths, fallout 4 | Alternate Deaths, fallout 4 | |
| Author | Message |
---|
Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Alternate Deaths, fallout 4 Fri May 25, 2018 2:35 pm | |
| I used to use a "new-u station" alternate death mod at one point, but I wasn't really dying enough in that playthrough to worry about it. On Horizon, yeah, I die enough now. But I see that the new-u station mod is gone. Apparently it's been merged into the Tina Cookie Apocalypse mod, which I think is a shame; from what little I can tell the Tina mod probably isn't my thing, at least not for this starving to death playthrough. Anyone have any advice, on the subject of alternate deaths in Fallout 4? |
| | | Wertologist
Posts : 1250 Join date : 2015-09-10 Age : 30
| Subject: Re: Alternate Deaths, fallout 4 Fri May 25, 2018 5:51 pm | |
| I use Cookie Apocalypse. It's really nothing to worry about. Once you get your first cookie, you are transported to Tina's bunker and can disable all the things like confetti, bodies exploding, loot engrams, etc. It gives you two short quests and after that, it doesn't affect your game much. Enemies sometimes drop cookies, but they are only misc items and don't really affect immersion(assuming that's your issue). Everything else is optional. The cookies can be traded for various things in her bunker like a few weapons, the New-U, a node that gives you a bunch of options in settlements, and you can even trade cookies for HP/AP upgrades.
What do you not like about the mod?
I don't really do "new you" mods, but one mod I use has it as a side feature. I'm not sure if this is a mod you would want, but it does have that feature.
https://www.nexusmods.com/fallout4/mods/20485
Zombie Walkers. It has an optional feature that when you die, you switch over to a random settler from one of your settlements. You can go track down your body and pick up your loot. |
| | | Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Re: Alternate Deaths, fallout 4 Fri May 25, 2018 6:49 pm | |
| Well, I shy away from confetti, bodies exploding, loot engrams. If they can be disabled, I guess that's good. Maybe I'll use those for another playthrough someday. Where/when does this cookie happen? I'm using Horizon, so I have no idea if the cookies are even going to drop in the first place. It's hard to tell with a big mod like this, how it will conflict, but it probably will one way or another. Maybe I can just cheat-spawn the first cookie. |
| | | Sponsored content
| Subject: Re: Alternate Deaths, fallout 4 | |
| |
| | | | Alternate Deaths, fallout 4 | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |