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Forcefields and nukes | Author | Message |
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Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Forcefields and nukes Thu Apr 26, 2018 6:15 pm | |
| So...the blue forcefields that show up occasionally in fallout. If you had a large enough of a forcefield -- like a dome over a city -- and a tremendous power source to power one that big, could it survive a nuke? Is there any evidence in the games of what can or can't take down a forcefield by force, other than liberty prime? |
| | | ahyuser001
Posts : 689 Join date : 2018-01-28
Character sheet Name: Character Faction: Level:
| Subject: Re: Forcefields and nukes Thu Apr 26, 2018 8:12 pm | |
| In Fallout 2, you can take town force fields if you have the necessary repair(/science?) skill. These force fields also require some sort of emitter. It probably works like a curtain and a curtain pole where the force field is the curtain and the emitters is the pole.
These emitters can be destroyed as seen in Fallout 3 where Liberty Prime just smashes these things so I would assume a nuclear bast would do the same if the emitters aren't protected. _________________ Will there be enough Dakka? |
| | | Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Re: Forcefields and nukes Thu Apr 26, 2018 9:04 pm | |
| I think liberty prime was doing something very special to those forcefields that didn't involve brute force. He did it with a touch, never with the laser or bombs. With one forcefield, he says "Initiative directive 3795" and collapses the forcefield. Later he grabs one and says something about overload -- but never by pounding on them. I can't think of any case where a forcefield was clearly and definitely brought down just by brute force rather than something sciency / hacking. They're probably retro-engineered technology like many other enclave toys. |
| | | ahyuser001
Posts : 689 Join date : 2018-01-28
Character sheet Name: Character Faction: Level:
| Subject: Re: Forcefields and nukes Sat Apr 28, 2018 2:15 pm | |
| Liberty Prime either overloads/sucks out the power from these force field emitters to destroy them and get rid of the force field.
I am not entirely sure how force fields work in the Fallout Universe but I think these emitters are electric based. If these emitters are not done in by the force from the nuclear blast, it could go offline from the emp.
Edit: sentence construction
Last edited by ahyuser001 on Sat Apr 28, 2018 2:52 pm; edited 1 time in total |
| | | Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Re: Forcefields and nukes Sat Apr 28, 2018 2:45 pm | |
| Very good point, I hadn't though of EMP. The fact that you can shoot a forcefield with 1,000 fatmen and have no effect unfortunately doesn't mean much. You can shoot a chair with nukes and the chair won't break. There's no scripted story event where someone tries to brute force a forcefield unfortunately. |
| | | ahyuser001
Posts : 689 Join date : 2018-01-28
Character sheet Name: Character Faction: Level:
| Subject: Re: Forcefields and nukes Sat Apr 28, 2018 3:13 pm | |
| Lmao! I wish they could add destructible stuff in future Fallout games. _________________ Will there be enough Dakka? |
| | | Tribal Raven
Posts : 1257 Join date : 2014-02-24 Age : 28 Location : The New World
Character sheet Name: Jack Faction: No Gods, No Masters Level: 50
| Subject: Re: Forcefields and nukes Sat Apr 28, 2018 3:41 pm | |
| Forcefields are something I wish would have been a better object in Fallout 4's settlement creation, where attackers had the ability to destroy them.
Good thoughts tho _________________ ____________________________________________________________
When you're lost in the darkness... Look for light |
| | | Sirdanest
Posts : 869 Join date : 2017-11-23 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: Re: Forcefields and nukes Sat Apr 28, 2018 4:20 pm | |
| - Tribal Raven wrote:
- Forcefields are something I wish would have been a better object in Fallout 4's settlement creation, where attackers had the ability to destroy them.
Good thoughts tho Nearly indestructible forcefields are absolutely a part of the fallout world, so it should be possible to build them in a settlement, even if not right from the beginning. They probably have a huge power requirement. But then you'd really only have to worry about attacks by hackers, teleporters, digging enemies, flyers, and liberty prime. |
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