Sirdanest
Posts : 869 Join date : 2017-11-22 Location : Hiding from wolves, unable to specify
Character sheet Name: Character Faction: Dependent Level: Basement
| Subject: A mod that controls the ENB? Tue Sep 11, 2018 11:27 am | |
| Eventually the next version of ttw will be out, and it got me wondering -- can a mod control, disable, or enable an enb? There are some ENBs that I'd love in the Capitol Wasteland but not so much in the more or less un-nuked Mojave. So could a mod cause an enb to change or (en)disable depending on location? |
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Guest Guest
| Subject: Re: A mod that controls the ENB? Tue Sep 11, 2018 6:01 pm | |
| - Sirdanest wrote:
- Eventually the next version of ttw will be out, and it got me wondering -- can a mod control, disable, or enable an enb? There are some ENBs that I'd love in the Capitol Wasteland but not so much in the more or less un-nuked Mojave. So could a mod cause an enb to change or (en)disable depending on location?
Most, if not all ENB's that I've used have the ability to be turned off in game via the ENB UI or linked to a hot key. There may be a secondary mod specific for this as well, but if I can do this without another active esp slot being used that's my preference. |
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